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Sony PlayStation 4
Trophy list not updating on 9.00 GoldHen 2.0b
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<blockquote data-quote="Leeful" data-source="post: 9913850" data-attributes="member: 371378"><p>Neither HEN 2.1.3b or GoldHEN technically "fix" the blank trophy issue, they both just provide a "workaround" method to display a valid timestamp on the trophies earned.</p><p></p><p>In firmwares 5.05 and below when you earn a new trophy the timestamp is got from the intenal kernel clock time and date.</p><p>I think In firmwares 6.72 and above (might have actually started in 5.55) the trophy timestamps rely on a connection to sony servers. Thats why they nativly do not appear on 6.72 and later PS4s.</p><p></p><p>This new way of getting a trophy timestamp only applies to Retail PS4s. Devkit PS4s seem to stll use the old 5.05 and below method of just using the kernel clock to get a timestamp.</p><p></p><p>The workaround method HEN 2.1.3b uses is basically the same as what the todex payload does. It makes a Retail PS4 appear as a Devkit PS4 hence allowing the trophy timestamps to work on 6.72.</p><p></p><p>On the other hand GoldHEN uses a different workaround method. I don't know exactly how it works because I don't have the GoldHEN source code but it appears to give trophies a timestamp from the system clock time and not the kenel clock time.</p><p></p><p>To be honest I've never looked at the actual trophy.db since GoldHEN was released so I dont know of any trophy.db inconsistencies between GoldHEN versions.</p><p></p><p>I do remember in the trophy.db, there were 2 columns for the time_unlocked timestamps. One from the kenel clock and one from the system clock.</p><p>Maybe GoldHEN is not updating both time_unlocked columns and that is causing problems with the db.</p><p></p><p>As a test you could run GoldHEN and also run the todex payload and see if that fixes the issues with in the trophy.db when you earn a new trophy.</p></blockquote><p></p>
[QUOTE="Leeful, post: 9913850, member: 371378"] Neither HEN 2.1.3b or GoldHEN technically "fix" the blank trophy issue, they both just provide a "workaround" method to display a valid timestamp on the trophies earned. In firmwares 5.05 and below when you earn a new trophy the timestamp is got from the intenal kernel clock time and date. I think In firmwares 6.72 and above (might have actually started in 5.55) the trophy timestamps rely on a connection to sony servers. Thats why they nativly do not appear on 6.72 and later PS4s. This new way of getting a trophy timestamp only applies to Retail PS4s. Devkit PS4s seem to stll use the old 5.05 and below method of just using the kernel clock to get a timestamp. The workaround method HEN 2.1.3b uses is basically[B] [/B]the same as what the todex payload does. It makes a Retail PS4 appear as a Devkit PS4 hence allowing the trophy timestamps to work on 6.72. On the other hand GoldHEN uses a different workaround method. I don't know exactly how it works because I don't have the GoldHEN source code but it appears to give trophies a timestamp from the system clock time and not the kenel clock time. To be honest I've never looked at the actual trophy.db since GoldHEN was released so I dont know of any trophy.db inconsistencies between GoldHEN versions. I do remember in the trophy.db, there were 2 columns for the time_unlocked timestamps. One from the kenel clock and one from the system clock. Maybe GoldHEN is not updating both time_unlocked columns and that is causing problems with the db. As a test you could run GoldHEN and also run the todex payload and see if that fixes the issues with in the trophy.db when you earn a new trophy. [/QUOTE]
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