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Sony PS Vita
Uncharted Golden Abyss on PS TV
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<blockquote data-quote="peter8" data-source="post: 10297191" data-attributes="member: 570667"><p>The PSTV has a TouchPointer for touchscreen mode, you dont need any extra tools for that.</p><p></p><p>The PSTV has no motion controll setting.</p><p>There was a FIX for Uncharted, but its not perfect, but it seems to work.</p><p></p><p>DS34Motion</p><p><a href="https://github.com/MERLev/DS34Motion" target="_blank">https://github.com/MERLev/DS34Motion</a></p><p></p><p>Compatibility :</p><p>PCSA00029 - Uncharted Golden Abyss - River game at chapter 12 and other balance mini-games can be completed.</p><p></p><p>I had not test it myself on Uncharted, but tested on the Dead Space android Port, but was not good working.</p><p></p><p>Limitations</p><p></p><p> If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV otherwise, signal will be sent through USB instead of BlueTooth (and it won't be catched): use an external charger for the controller.</p><p> It doesn't work well on classic PS Vita with "ds3vita": for an unknown reason, motion control samples seems to be too much spaced over time.</p><p> It hooks documented "SceMotion" user functions instead of undocumented "SceMotionDev" kernel functions: if we could understand those kernel functions, we could have more compatibility with a single kernel plugin (no more need for a user plugin).</p><p> Computed orientation is wrong when the controller is turned upside down (it could happen in a game when you try to look too verticaly high).</p><p> Currently, gyroscope data is not exploited during orientation compute (due to drift problems I had when I tried), feel free to give help if you have some maths/IMU skills!</p><p> Some games could be perceived like they have inverted horizontal controls (specially during FPS and TPS viewpoints) but it is a wrong impression (on a real PS Vita, tilting the device on the left also makes the view goes to the right and vice versa).</p></blockquote><p></p>
[QUOTE="peter8, post: 10297191, member: 570667"] The PSTV has a TouchPointer for touchscreen mode, you dont need any extra tools for that. The PSTV has no motion controll setting. There was a FIX for Uncharted, but its not perfect, but it seems to work. DS34Motion [URL]https://github.com/MERLev/DS34Motion[/URL] Compatibility : PCSA00029 - Uncharted Golden Abyss - River game at chapter 12 and other balance mini-games can be completed. I had not test it myself on Uncharted, but tested on the Dead Space android Port, but was not good working. Limitations If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV otherwise, signal will be sent through USB instead of BlueTooth (and it won't be catched): use an external charger for the controller. It doesn't work well on classic PS Vita with "ds3vita": for an unknown reason, motion control samples seems to be too much spaced over time. It hooks documented "SceMotion" user functions instead of undocumented "SceMotionDev" kernel functions: if we could understand those kernel functions, we could have more compatibility with a single kernel plugin (no more need for a user plugin). Computed orientation is wrong when the controller is turned upside down (it could happen in a game when you try to look too verticaly high). Currently, gyroscope data is not exploited during orientation compute (due to drift problems I had when I tried), feel free to give help if you have some maths/IMU skills! Some games could be perceived like they have inverted horizontal controls (specially during FPS and TPS viewpoints) but it is a wrong impression (on a real PS Vita, tilting the device on the left also makes the view goes to the right and vice versa). [/QUOTE]
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