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[Updated 7/17/17] Sandbox Engine DSi-Releases
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<blockquote data-quote="NeoZeroEXE" data-source="post: 3648769" data-attributes="member: 5298"><p>Oh hey, this looks potentially awesome.</p><p></p><p>In case you don't already have it, here, take <a href="http://www.mediafire.com/?vlv4bbojp5ul638" target="_blank">this!</a> That little archive contains every single texture from Megaman Legends, along with some from Legends 2.</p><p></p><p>As far as ruins and stuff are concerned, if you haven't recently, I'd recommend playing through at least the first game again. What you're looking for is boxy design, and lots of corridors. Stuff kinda like this:</p><p><a href="http://min.us/lcr18C" target="_blank"><img src="http://i.min.us/jcr18C.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Ignore the texture colors, that's just how they show up in Worldcraft. And yes, I have been working on a Legends ruin in Quake. Quite fun, in fact.</p><p></p><p>Mind you, you don't have to outright copy the designs from the games, but you can take inspiration, and note that there is a certain building style to keep in mind. Certain textures are only used in certain places, for example. Ceilings are almost always just plain black, except for in a few places. Lots of 90 degree angles and such. Also note that all the ruins exist on a grid-based system. Take note of the ground textures, they'll help you out a lot. Notice how they're square shaped. Each square ground texture is one block on the grid. Also note that while the wall textures tend to be 128 pixels tall, in the game, they're scaled down to about 96 pixels, but not scaled horizontally.</p><p></p><p>I'd totally include screenshots from the game to show this all, but I'm too lazy to take them at the moment. Oh wait, nevermind, I just took some screenshots from my ruins running in Quake instead!</p><p><a href="http://min.us/leDNi" target="_blank"><img src="http://i.min.us/jeDNi.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://min.us/lC2c" target="_blank"><img src="http://i.min.us/jC2c.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://min.us/lEAk" target="_blank"><img src="http://i.min.us/jEAk.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://min.us/lfdwG" target="_blank"><img src="http://i.min.us/jfdwG.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://min.us/lKY8" target="_blank"><img src="http://i.min.us/jKY8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://min.us/lfjLe" target="_blank"><img src="http://i.min.us/jfjLe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Out of curiosity, how do you make maps for your engine? Have you made some sort of program for it, or is is just a model of some sort?</p></blockquote><p></p>
[QUOTE="NeoZeroEXE, post: 3648769, member: 5298"] Oh hey, this looks potentially awesome. In case you don't already have it, here, take [url=http://www.mediafire.com/?vlv4bbojp5ul638]this![/url] That little archive contains every single texture from Megaman Legends, along with some from Legends 2. As far as ruins and stuff are concerned, if you haven't recently, I'd recommend playing through at least the first game again. What you're looking for is boxy design, and lots of corridors. Stuff kinda like this: [url=http://min.us/lcr18C][img]http://i.min.us/jcr18C.png[/img][/url] Ignore the texture colors, that's just how they show up in Worldcraft. And yes, I have been working on a Legends ruin in Quake. Quite fun, in fact. Mind you, you don't have to outright copy the designs from the games, but you can take inspiration, and note that there is a certain building style to keep in mind. Certain textures are only used in certain places, for example. Ceilings are almost always just plain black, except for in a few places. Lots of 90 degree angles and such. Also note that all the ruins exist on a grid-based system. Take note of the ground textures, they'll help you out a lot. Notice how they're square shaped. Each square ground texture is one block on the grid. Also note that while the wall textures tend to be 128 pixels tall, in the game, they're scaled down to about 96 pixels, but not scaled horizontally. I'd totally include screenshots from the game to show this all, but I'm too lazy to take them at the moment. Oh wait, nevermind, I just took some screenshots from my ruins running in Quake instead! [url=http://min.us/leDNi][img]http://i.min.us/jeDNi.png[/img][/url] [url=http://min.us/lC2c][img]http://i.min.us/jC2c.png[/img][/url] [url=http://min.us/lEAk][img]http://i.min.us/jEAk.png[/img][/url] [url=http://min.us/lfdwG][img]http://i.min.us/jfdwG.png[/img][/url] [url=http://min.us/lKY8][img]http://i.min.us/jKY8.png[/img][/url] [url=http://min.us/lfjLe][img]http://i.min.us/jfjLe.png[/img][/url] Out of curiosity, how do you make maps for your engine? Have you made some sort of program for it, or is is just a model of some sort? [/QUOTE]
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