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Ura Zelda Restoration Project!! (ARUZ 2016)
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<blockquote data-quote="ZethN64" data-source="post: 7057259" data-attributes="member: 406028"><p>I appreciate the offers for help but I have it covered honestly. I got a small team who I am working with and we won't be expanding it from there to keep things working smoothly and less complications. It was one of the things I learned from Ura's mistakes was not to make the team so big.</p><p></p><p></p><p>Thank you David and to everyone who is also being respectful in their posts! It's honestly nice to hear that for a change as a lot of the drama revolving Ura happened years ago and it's really not healthy for people to keep holding a grudge over it for so long. I honestly have moved forward from Ura's failures and would love people to do that as well. Especially since a lot of the anger stemmed from not being able to play the project in the first place, which I can honestly understand. That position is going to change as they will get to play something far better than what Ura would of been. Perhaps I'm a bit of a optimist on this but due to Ura ending, it pushed me to learn how to properly 3D model in 3dsmax and leave sketch up behind. This has literally caused a drastic increase in the quality of models I've been able to make compared to the days I made models in Ura. Even the problems I faced in sketch up with the lack of control in building and UV mapping is no longer there.</p><p></p><p>This ended up being a bit longer then I wanted to type out but I guess it explains a bit better my position on things and look forward to sharing this project with everyone in the later future. Anyways, I'll stop hijacking the thread here and if you guys want to chat with me, hit me up on <a href="https://www.the-gcn.com/" target="_blank"><span style="color: #0000ff">The GCN</span></a> and throw me a PM. Have a great day! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ZethN64, post: 7057259, member: 406028"] I appreciate the offers for help but I have it covered honestly. I got a small team who I am working with and we won't be expanding it from there to keep things working smoothly and less complications. It was one of the things I learned from Ura's mistakes was not to make the team so big. Thank you David and to everyone who is also being respectful in their posts! It's honestly nice to hear that for a change as a lot of the drama revolving Ura happened years ago and it's really not healthy for people to keep holding a grudge over it for so long. I honestly have moved forward from Ura's failures and would love people to do that as well. Especially since a lot of the anger stemmed from not being able to play the project in the first place, which I can honestly understand. That position is going to change as they will get to play something far better than what Ura would of been. Perhaps I'm a bit of a optimist on this but due to Ura ending, it pushed me to learn how to properly 3D model in 3dsmax and leave sketch up behind. This has literally caused a drastic increase in the quality of models I've been able to make compared to the days I made models in Ura. Even the problems I faced in sketch up with the lack of control in building and UV mapping is no longer there. This ended up being a bit longer then I wanted to type out but I guess it explains a bit better my position on things and look forward to sharing this project with everyone in the later future. Anyways, I'll stop hijacking the thread here and if you guys want to chat with me, hit me up on [URL='https://www.the-gcn.com/'][COLOR=#0000ff]The GCN[/COLOR][/URL] and throw me a PM. Have a great day! :) [/QUOTE]
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