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Valve to implement security improvements for Steam devs accounts after attacks of games updated with malware
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<blockquote data-quote="DeadSkullzJr" data-source="post: 10267764" data-attributes="member: 433460"><p>No game is bug free (some cases malware free either), but this is one of the reasons I tend to prefer physical media. Majority of the solutions you use, whether it be an operating system (Windows for example), a gaming service, etc. all tend to force you to update just to play what you have. On the PlayStation Vita and Nintendo 3DS, you didn't have to update a game if you didn't want to, you were given the option to continue playing the build you had anyways, you would just be unable to participate in online activities. Digital environments make that much more difficult to achieve, solutions like Steam will automatically update stuff for you, and I'm sure there may be an option to manually update, I know you can pause the updates, but that doesn't count as a means to control what you install. The benefit to physical media is also the fact that the media is written to once, then it basically is locked out from being written to again. The only other means would be patches being potentially malicious, but that also kind of brings me to the next point.</p><p></p><p>If developers would just stop rushing games and start taking more time to actually test and tune the games, you won't need as many patches that keep being pumped for all of these titles. It would reduce the amount of physical variations that would need to exist as some games tend to have revision releases, and it wouldn't cause people to have to update so damn often just to enjoy a game. I should be able to wait for a game, and play it when it comes out, preferably without having to update it period from day one. It's sad if we need patches right out the damn gate. If patches are absolutely necessary, then take the damn time to tune that ONE patch, instead of being suboptimal with multiple. I could also apply this to a lot of homebrew too, can't tell you how many ridiculous versions exist for certain homebrew software, all because someone didn't want to test their own work.</p><p></p><p>I feel like situations like these could be avoided with better actions. Either fix your game so you don't need billions of patches, or making it so updates aren't forced automatically, then you won't have to deal with potential malware either.</p></blockquote><p></p>
[QUOTE="DeadSkullzJr, post: 10267764, member: 433460"] No game is bug free (some cases malware free either), but this is one of the reasons I tend to prefer physical media. Majority of the solutions you use, whether it be an operating system (Windows for example), a gaming service, etc. all tend to force you to update just to play what you have. On the PlayStation Vita and Nintendo 3DS, you didn't have to update a game if you didn't want to, you were given the option to continue playing the build you had anyways, you would just be unable to participate in online activities. Digital environments make that much more difficult to achieve, solutions like Steam will automatically update stuff for you, and I'm sure there may be an option to manually update, I know you can pause the updates, but that doesn't count as a means to control what you install. The benefit to physical media is also the fact that the media is written to once, then it basically is locked out from being written to again. The only other means would be patches being potentially malicious, but that also kind of brings me to the next point. If developers would just stop rushing games and start taking more time to actually test and tune the games, you won't need as many patches that keep being pumped for all of these titles. It would reduce the amount of physical variations that would need to exist as some games tend to have revision releases, and it wouldn't cause people to have to update so damn often just to enjoy a game. I should be able to wait for a game, and play it when it comes out, preferably without having to update it period from day one. It's sad if we need patches right out the damn gate. If patches are absolutely necessary, then take the damn time to tune that ONE patch, instead of being suboptimal with multiple. I could also apply this to a lot of homebrew too, can't tell you how many ridiculous versions exist for certain homebrew software, all because someone didn't want to test their own work. I feel like situations like these could be avoided with better actions. Either fix your game so you don't need billions of patches, or making it so updates aren't forced automatically, then you won't have to deal with potential malware either. [/QUOTE]
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@Psionic Roshambo
, itches inside
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@AncientBoi
do you like men or seamen?
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Xdqwerty
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BigOnYa
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wut
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Xdqwerty
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@BigOnYa
, hey thats my line
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NinStar
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wait, wtf, nwc nes edition will only include 13 games, I didn't realize that
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NinStar
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crowdsurfing is that exciting?
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K3Nv2
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Ancientboi lost his virginity in a crowd
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I want this floormat!
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I hate when there is a line at the gang bang
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BigOnYa
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esp if there's no time limits, gosh! Cum on already!
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Psionic Roshambo
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Lol
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@BigOnYa
, ab and his mop
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I see your mop and raise you George's mop lol
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I havent played my xbox360 is a couple of years. My switch got much use the last few days. Tears of The Kingdom is great
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I havent played my xbox360 is a couple of years. My switch got much use the last few days. Tears...
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