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Viability of a Virtual Boy emulator with Labo VR in mind?
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<blockquote data-quote="DecoyOcto" data-source="post: 8614615" data-attributes="member: 33885"><p>Thank you so much for the instructions and for sharing the shader. Do you know how I can make it appear with the original black and red colors instead of black and white? I tried changing the palette to “black and red” but that doesn’t seem to do it. I feel like it’s a line in the shader file.</p><p></p><p>Edit:</p><p></p><p>Yup I googled it and figured it out which I should’ve done first. For those wondering, there’s a line in virtualboy.glsl that says “#define palette = 1.0” change the 1.0 to 0.0 and you’ll get the original red color.</p></blockquote><p></p>
[QUOTE="DecoyOcto, post: 8614615, member: 33885"] Thank you so much for the instructions and for sharing the shader. Do you know how I can make it appear with the original black and red colors instead of black and white? I tried changing the palette to “black and red” but that doesn’t seem to do it. I feel like it’s a line in the shader file. Edit: Yup I googled it and figured it out which I should’ve done first. For those wondering, there’s a line in virtualboy.glsl that says “#define palette = 1.0” change the 1.0 to 0.0 and you’ll get the original red color. [/QUOTE]
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