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When does your personal mental cutoff for "old games" begin? Do you have an end date as well?
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<blockquote data-quote="FAST6191" data-source="post: 8898125" data-attributes="member: 32303"><p>The whole arcade perfect port thing would argue otherwise on home consoles and development thereof from where I sit, and I am very much counting PC games from the point where they became a thing in this.</p><p></p><p>As for biases I do really have a problem with PS4bone games, however what does dribble out looks, feels and plays like PS360 stuff (give or take the atrocious monetisation, which was hardly absent prior -- I still remember EA wanting to sell me a cheat for Skate 3 to unlock everything within the game) once it got rolling but with a slight bit more shiny at times. As far as evolutions then unless it is a complete dead end (see most takes on VR back when, and probably this go around as well) then everything influences everything else going forward.</p><p>As far as concessions on data counts then that still happens today, and back when it was not the worst thing either (at best some devs complained about memory). I think the biggest testament to that is PC games weren't racing ahead of consoles during that time, followed closely by what all the small devs could manage during those times too. I am also not seeing the lines between high end electronics and standard consumer fare being that blurred or only in the warranty (if anything I find it going the other way).</p><p></p><p>For console 3d then sure the PS1 and N64 were clunky as you like, though I have previously noted that when such games were ported or get the fancy emulators the games themselves still hold up quite well.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 8898125, member: 32303"] The whole arcade perfect port thing would argue otherwise on home consoles and development thereof from where I sit, and I am very much counting PC games from the point where they became a thing in this. As for biases I do really have a problem with PS4bone games, however what does dribble out looks, feels and plays like PS360 stuff (give or take the atrocious monetisation, which was hardly absent prior -- I still remember EA wanting to sell me a cheat for Skate 3 to unlock everything within the game) once it got rolling but with a slight bit more shiny at times. As far as evolutions then unless it is a complete dead end (see most takes on VR back when, and probably this go around as well) then everything influences everything else going forward. As far as concessions on data counts then that still happens today, and back when it was not the worst thing either (at best some devs complained about memory). I think the biggest testament to that is PC games weren't racing ahead of consoles during that time, followed closely by what all the small devs could manage during those times too. I am also not seeing the lines between high end electronics and standard consumer fare being that blurred or only in the warranty (if anything I find it going the other way). For console 3d then sure the PS1 and N64 were clunky as you like, though I have previously noted that when such games were ported or get the fancy emulators the games themselves still hold up quite well. [/QUOTE]
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