Hacking [Release] ARK-4 CFW port for PSP.

raxadian

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Doesn't npdrm_free and nploader allow Adrenaline to load DLC?

If that was the case then "How do I have Disgaea 2 DLC work on the Vita/Adrenaline" wouldn't have gone unanswered for so long. The answer is you can't, some people claim some workarounds but apparently those don't work for everyone.
 

Databoi2023

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If that was the case then "How do I have Disgaea 2 DLC work on the Vita/Adrenaline" wouldn't have gone unanswered for so long. The answer is you can't, some people claim some workarounds but apparently those don't work for everyone.

I answered you and said the same. Did you try it? Also, where did you read it apparently didn't work for everyone?
 

raxadian

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I answered you and said the same. Did you try it? Also, where did you read it apparently didn't work for everyone?

Several threads and subreddits posts. Some of them even in this forum. Anyway standalone works, I tried with both starting a new game and with the save I had, so not gonna bother with anything else. Adrenaline still works well for anything that's not PSP DLC so keeping it. May try to see if disabling my minidisc drive makes the PSP battery last longer but otherwise bye bye PSP I loved you but now I can do everything you can save playing minidisks and using the mini camera on the Vita!
 
Last edited by raxadian,
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Databoi2023

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What's the difference between Inferno Cache's "LRU" and "RR" settings?

Where can I find the settings.txt file?

I was told doing a full flash install and deleting VSHMENU.PRX from ARK_01234 would fix the problem. Also, if pressing "L", "R" and "SELECT" buttons to force the VSH MENU to open like I was told, it still doesn't open it until I wait some seconds (but that way, that button combination isn't needed since the "SELECT" button will also work).

What does encrypted and decrypted PSN content mean? Are encrypted PSP games in PKG format and decrypted PSP games in ISO and folder format (with EBOOT.PBP inside them)? In which format are PSN PSP games, PKG? How can RAP files be used (which might come with PSN PKG PSP games) on the PSP?

What's the difference between npdrm_free and npdrm_free_mod and nploader and nploader_mod and why doesn't the Wiki mention the npdrm_free_mod plugin (and the npdrm_free and nploader plugins) if it mentions the nploader_mod one?

Can the "Memory Stick speedup" setting break PSP games (I'm excluding this issue [the "C1-2858-3 one] which affects ARK-4 and may affect all PSP games ran from it).

Can the "Force Extra Memory" setting break PSP games?

Why and how does PS Vita's standalone ARK-4 make a sound when scrolling PSP games even with sound turned off?

EDIT: If "Force Extra Memory" is set to "Always", the PSP freezes and restarts some seconds after when exiting the european Spider-Man: Web of Shadows – Amazing Allies PSP ISO on ARK-4 while using the PS button. I'll set it to "Disabled", then.

EDIT 2: The "ICON0 in Browser" setting freezes PS Vita's ARK-4 if "Enabled" when scrolling PSP ISOs on "Files". I can exit ARK-4 via PS button and close it, but when reopening it or opening another app, it lags a lot, so I'm forced to restart the console and set "ICON0 in Browser" to "Disabled" for it to not have both issues.
 
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linkinworm

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How do we go about uninstalling this completely on ps vita? I did a mix and match since I didn't realise there was the fastark. So I did manual saves I to the folse then did fastark anyway. Just want to remove everything and do fastark since I'm having issues, not sure if related to how I installed or not
 

Jayplay17

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Hi @Acid_Snake, I have request that I think would be great for the PSP community, but it still needs some work. The requested feature is for true analog support for PS1 games.

I managed to get PSX analog support for non-PSPgo models (PSP1k,2k,3k and street) with the following steps:
- Run PSPgo POPS modules on the 1k,2k,3k,street (manually replacing the prx files)
- Obtain the game savefile with analog mode enabled (using a PSPgo + DS3 to generate the savefile)
- Insert the game savefile into the 1k,2k,3k,street
- Run a plugin that maps the analog from the DualShock to the PSP's own analog

1717403114938.png

(Pictured above: 6.60 PSPgo POPS running on PSP slim using POPSloader plugin)


However the only main issue noted so far:
- PSP2k,3k has some lag when doing this method especially in open world games like Spyro, Legacy of Kain etc

PSP1k and Street models have no issues at all with the steps above. My hunch is that PSP1k and Street share similar flash modules for POPS. and the 2k & 3k POPS modules have some incompatibility when running PSPgo POPS modules.

Here is my post with more details and steps documented:
https://gbatemp.net/threads/any-way-to-get-real-analog-control-for-psx-games.127995/post-9645820
https://gbatemp.net/threads/any-way-to-get-real-analog-control-for-psx-games.127995/post-9648848

Thanks for reading !


tagging some people who followed this topic @flamming_python @Webardo @The_Ho @V800 @rariteh @Nix_Lon
 
Last edited by Jayplay17,

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