After I'd done that, I'd actually considered that maybe there'd have been four pips at 25,000, 5 at 50,000 and a new type at 100,000. If I'd thought about it earlier I might have just put a new pip in.
[quote name='ProtoKun7' post='3449574' date='Feb 9 2011, 11:59 PM']I can make plenty of them.
After I'd done that, I'd actually considered that maybe there'd have been four pips at 25,000, 5 at 50,000 and a new type at 100,000. If I'd thought about it earlier I might have just put a new pip in.[/quote]
You should change your regenerations as well
[quote name='DeadLocked' post='3449595' date='Feb 10 2011, 12:07 AM'][quote name='ProtoKun7' post='3449574' date='Feb 9 2011, 11:59 PM']I can make plenty of them.
After I'd done that, I'd actually considered that maybe there'd have been four pips at 25,000, 5 at 50,000 and a new type at 100,000. If I'd thought about it earlier I might have just put a new pip in.[/quote]
You should change your regenerations as well
[/quote]
It changed on Sunday, actually.
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
I had the Goodyear blimp fly real low right over my house this morning, was weird out of nowhere looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.