It's been a while...far too long....since I have last posted anything devblog related to batterycheck. While I have nothing really new or exciting to tell...I have found some regained intterest to continue. And with continue...I basically mean start over from scratch! The main reason to start...
Since 2018 I have been working on a homebrew remake of an old PC platform game called BatteryCheck. At first it was more a proof of concept style level browser. Then I added a "player" and movement, show objects, implement very primitive collision detection, a point system that had bugs, and a...
The joy of programming....searching and debugging for nearly 3 hours...not getting a clear error...just a stupid crash! Then tracing the script causing the error...and noticing error reporting was disabled all this time! Know what it was? A STUPID SEMI COLON!!!! ";" :gun:
After that fix, it...
For my tiny youtube channel with only a handful of video's....I now have over 1000 views. :toot:
I should really add more video's, but I had nothing to post since I did nearly nothing with my homebrew game for the past 4-6 month. going through some stuff work related...it's going better now...
I do not have as much time to work on it as I would like but I have something cool to show! The PS1 has quite a slow CPU compared to the other consoles I have worked on which means it needs a few more optimizations. Rewriting this from scratch helps...and also that this is still in the...
All this time I was under the impression that the level and tilemap would be to big to fit in the PS1's RAM all at once. Just because the first BatteryCheck level is so immensely big! I really had it stuck in my head that the level was about 1MB or more in memory. And this added with the...
It's taking me a while to get used to the PlayStation 1 hardware and SDK (psn00bsdk). I am starting to see the bigger picture of how things work. Last time I showed a few screenshots with funky colors. I had a demo that showed all the splashscreens of batterycheck one after another with a 2-3...
After many hours of studying the examples included with PSn00bSDK I had an idea of how to load image data into VRAM. I confirmed the conclusions on the PSX.DEV discord to make sure I got it right. Then it still took me a few days to find the time to actually try it out....because before anything...
I did not have any hardware PlayStation 1 until just 3-4 weeks ago! Now I have 5 of them! :D Three "phat's" and two PSOne's. Why five consoles???? Well...I first bought a regular Phat for the serial and parallel ports they have that make homebrew development A LOT easier! Then I wanted to add a...
A week ago I received my first even PlayStation 1 with a couple of games. I already talked about it a little in the comments of my previous blog post. The main goal of my homebrew project has been learning about new consoles and how to write homebrew for them. And the PlayStation 1 will require...
Everybody can agree....if you look at how many gameconsole's I've worked on to get my homebrew gameengine running on them! The list is quite long...I need a trip down memory lane so...here we go. I'll keep it short. I promise...to at least try keep it short. Really! :D
With that enormous...
Because I got myself a GameBoy Color a few weeks ago I have been interested in also getting a couple of games for it, obviously. I do have a flash cart but it's not ideal to "Get to know" the games. I did not count but I have about 12 GB/GBC games now. Some are fun...some not so much. :rofl2...
In my last post I talked about getting a yellow "block of cheese" (GameBoy Color). I never had one growing up...and I discovered why that might have been. When it came out I was in high school so had basically no money, and I was more into CD-I and spending my allowance on that. I think. Then...
I am not sure when I got my original DMG Gameboy but man did I want it badly! Even though I only really had Tetris on it and occasionally rented a new game I loved the thing! But somehow I have never bought the Gameboy color...but also never got a Gameboy advance when it came out. I was saving...
About a year ago...or maybe a little more...I posted about wanting to run a GameCube and a Wii from Solar Power! Without using an inverter ofcourse because that would be to easy! hahahah Originally I had planned to use a DC-DC converter to output a stable 12V that could be used by the GameCube...
My last post was about finding my GBA Micro again and continuing with Zelda Minish cap. The Micro's battery was empty so I had to find the charge cable first...and after I did I also found my DS. Also an empty battery...so recharged it through some very cool but hacky way! using a mostly...
While I was going through a few things to cleanup...I found a little piece of gold! Or at least it's worth it's weight in gold....I think. Hahahah. It's the GameBoy Advance Micro with Zelda Minishcap in it! I was really far in that game but got stuck a little about what to do and where to go. It...
A few days ago I got the elevators moving by simply counting an offset if the elevator sprite becomes visible. While rewriting and rethinking a few core concepts of my game engine and how things work I almost fell for the same trap as before!!! Putting code into the wrong places!! :blush...
A few weeks ago I was talking about making the elevators move right? Well...they're moving but not quite as they should! There is a couple of things involved to make it perfect but let's take a look at how they move now...
(I reduced the quality a bit and zoomed in to make the "video" smaller)...
I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol