Zanthia

At 2000+ lines, so you use the utilities somewhat, I am busy on the EFS filesystem. Latest source is here (v0.1.39): sf.net/projects/irixjoker-utils/files/ Then, the start of the SGIMips and IRIX emulator, latest source is here (v0.1.1) : sf.net/projects/irixjoker/files/
The databus should work now with read-write. please read the README.txt for further explanation. Latest source code (v0.1.30) is here : sf.net/projects/irixjoker-utils/files/
Hi, I made several features in this emulation library based on a GBA. It was meant for making an SGIMips emulator. The latest source is here : sf.net/projects/irixjoker-utils/files/
Latest source version 0.1.7, do check out the HACKING.IDEAS.FALLENLORDS.txt file, Nekoware licensed : sf.net/projects/fallenlords-ageoftherevenant/files/
I just started on it, a Fallen Legion based game, the source code (v0.1.2) is here : sf.net/projects/fallenlords-ageoftherevenant/files/
Minor start on the Scheme Interpreter, added prefixes for parsing. The latest source (v0.1.12) is here : sf.net/projects/mathapp/files/
Some more work on the lexer, it can match syntax strings now for drawing the font then replacing e.g. the syntax of "integral" by its drawing. The latest source, v0.1.9 is here : sf.net/projects/mathapp/files/
Zanthia
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I thought I'd post my old AIFF reader and mixer/filters coded in Common LISP, needs more work later on, here's the latest source (v0.1.29) : sf.net/projects/lisp-sound/files/
Zanthia
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I started on a numerical analysis package such as Mathematica or Maple for work. It is coded in C++ and will use SDL (v1.2.5) for graphics. So you can use it on Windows, MacOS and so on. Here's the latest source : sf.net/projects/mathapp/files/
Zanthia
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Hi, I coded another 60 lines with the start of the AI system based on a Bayes threshold system (some sort of cost function) with gargoyle-o-matic, just as in Baldur's Gate. Here's the latest source (v0.1.3) : sourceforge.net/projects/gargoyles-adventure/files/
I've started on a scheme to z80 assembler : sourceforge.net/projects/gondolin-z80-assembler-obsd/files/
added a bitmapmatrix and NES/GBA rommalloc.c/.h with a khashmemfunc is in place, the latest source is v0.1.28, here : sourceforge.net/projects/gamekit-pro/files/
Started out on rom memory allocation (again), I have a nice chunk system (with struct and tags and with hexes). The latest source is v0.1.24 and is here : sourceforge.net/projects/gamekit-pro/files/
malloc should work on the internal "libc/kernel" : sourceforge.net/projects/gamekit-nes/files/
The indirect addressing is somewhat in place, here's the latest source (v0.1.5) : sourceforge.net/projects/gamekit-nes/files/
I am going to do some NES ROM hacking with cc65, I made a list class for AI already (it's somewhat the same as list-gba but uses no gcc but cc65, needs compiling to ca65, the assembler), here's the latest source : sourceforge.net/projects/list-nes/files/
The start of the demo game GQ1 in that directory, here's the latest source : sourceforge.net/projects/obgargoylesadventure/files/
I started out on the tilemap of the game using SDL2/Oberon : sourceforge.net/projects/obgargoylesadventure/files/
The SDL imaging is somewhat in place, demo should compile, note that it's a Oberon2 dialect AFAIK, here's the latest source : sourceforge.net/projects/obgargoylesadventure/files/
The start of my SDL game in oberon2 : sourceforge.net/projects/obgargoylesadventure/files/

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Zanthia
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