Welp, its me. Zan. Back. In the blogs. Again.
Anyway, recently I have found old games to be very fun and cool, I mean its not like I didnt like them before. But its weird... like, Retro (over something like that) PC games, like Dagerfall, Doom, Duke Nukem (the 2D gameboy ones), Quake 1 and 3, and a few text based adventures and rougelikes. And im all like, "Wow! the 90s werent just full of platformers and fighters!", in fact I have been so much into them I have been looking into developing a simple rougelike. But thats a topic for another blog. So now im thinking "Why dont they make awesome rougelikes or text adventures anymore?" I mean, it seems like the market is set up like this:
61%- FPS or TPS
24%-RPGs or A-RPGs (Inculding J-RPGs and S-RPGs)
10%-Fighters (or atleast GOOD fighters)
and the rest of the genres seem to be the other 5%
Now these are clearly NOT exact but from observations I made.
Why? What happened to true RPG games where you accually got to imagine you were the character? Or the rougelikes where you could kill an enemy 15 ways to sunday and you didnt just automatically know thier HP and Mana and stats, or the fun of experimenting with different potions and armor? Hell, it seems like even survival sims have either been watered down to point-and-click or repetive non-sense. Most Sandboxes feel a bit more restricted. I dont know if im just realising this now or not but its really pissing me off. dont get me wrong, im not saying gamings getting worse. Just too defined. I mean, im no 30 year-old who grew up with gaming getting started, but I do notice this change from games that pretty much forced you to be creative and have fun, to games that are just, over glorified, brown and bloom shooters or bland original-yet-somehow-still-feel-generic JRPGs, or stupid shooters which people will fight to the death to call "RPGs". MASS EFFECT IS NO MORE A RPG THEN SUPER PAPER MARIO PEOPLE.
Thats my 2-cents.
Anyway, recently I have found old games to be very fun and cool, I mean its not like I didnt like them before. But its weird... like, Retro (over something like that) PC games, like Dagerfall, Doom, Duke Nukem (the 2D gameboy ones), Quake 1 and 3, and a few text based adventures and rougelikes. And im all like, "Wow! the 90s werent just full of platformers and fighters!", in fact I have been so much into them I have been looking into developing a simple rougelike. But thats a topic for another blog. So now im thinking "Why dont they make awesome rougelikes or text adventures anymore?" I mean, it seems like the market is set up like this:
61%- FPS or TPS
24%-RPGs or A-RPGs (Inculding J-RPGs and S-RPGs)
10%-Fighters (or atleast GOOD fighters)
and the rest of the genres seem to be the other 5%
Now these are clearly NOT exact but from observations I made.
Why? What happened to true RPG games where you accually got to imagine you were the character? Or the rougelikes where you could kill an enemy 15 ways to sunday and you didnt just automatically know thier HP and Mana and stats, or the fun of experimenting with different potions and armor? Hell, it seems like even survival sims have either been watered down to point-and-click or repetive non-sense. Most Sandboxes feel a bit more restricted. I dont know if im just realising this now or not but its really pissing me off. dont get me wrong, im not saying gamings getting worse. Just too defined. I mean, im no 30 year-old who grew up with gaming getting started, but I do notice this change from games that pretty much forced you to be creative and have fun, to games that are just, over glorified, brown and bloom shooters or bland original-yet-somehow-still-feel-generic JRPGs, or stupid shooters which people will fight to the death to call "RPGs". MASS EFFECT IS NO MORE A RPG THEN SUPER PAPER MARIO PEOPLE.
Thats my 2-cents.