So I'm working on a game engine for the Supercard DS2 that may turn into a full game if I can get the help I need. This engine is more specifically a zelda engine.
As some of you may know, I have previously worked on a homebrew Zelda game for the DS which ended up incomplete for various reasons despite its considerable percentage of completion. This project would more or less be somewhat similar to the previous attempt, in that it would be a remake of the original zelda, but using the DS2 hardware to finish what I have started. Due to the nature of DS2 platform and the libraries I have written, the DS2 can graphically surpass the DS with such features as (but not limited to):
Anyway, I am rambling at this point. I am not specifically looking for custom graphics or ripped graphics, I'll accept anything that works without varying too differently in style(I.E using ripped tile sets from a single source is ok). Although, some custom graphics may be necessary for a few things, but that remains to be seen.
If you are interest in helping out, or know someone who is bored, just leave a comment here and I'll get back to you, and we can set up some form of real time communication.
As some of you may know, I have previously worked on a homebrew Zelda game for the DS which ended up incomplete for various reasons despite its considerable percentage of completion. This project would more or less be somewhat similar to the previous attempt, in that it would be a remake of the original zelda, but using the DS2 hardware to finish what I have started. Due to the nature of DS2 platform and the libraries I have written, the DS2 can graphically surpass the DS with such features as (but not limited to):
- basically unlimited tiles for maps
- no background layering limits
- no color limitations for tiles and sprites
- no sprite size limitations
- 255 levels of transparency for sprites on sprites, and sprites on backgrounds
Anyway, I am rambling at this point. I am not specifically looking for custom graphics or ripped graphics, I'll accept anything that works without varying too differently in style(I.E using ripped tile sets from a single source is ok). Although, some custom graphics may be necessary for a few things, but that remains to be seen.
If you are interest in helping out, or know someone who is bored, just leave a comment here and I'll get back to you, and we can set up some form of real time communication.