I beat New Super Mario Bros 2 the other day, and it made me think about something regarding the game's difficulty. It was easy (for me, anyway) to just quickly beat, but were these games really all that difficult to begin with? Maybe when I was younger these games had some kind of challenge, but.. I don't know. I didn't really have that feeling that I got from finishing the older games up to Super Mario 64; that warm feeling of accomplishment. I felt kinda empty after clearing NSMB 2 (And Super Mario 3D Land) and it's something I can't really put my finger on. Perhaps it's just age, or maybe I'm starting to out-grow Mario. I dunno.
Either way, as I was dwelling on that I was screwing around with Super Mario World; or rather a rom hack of Super Mario World that overhauls the graphics. There isn't really any need to overhaul the graphics, I just thought it was kind of neat.
I kind of was just going about it at my own pace, and just smirking at silly little things like this. I don't know how exactly I made this happen, and I dont think even Mario himself knows what the hell's going on. If you ask me, those shrooms are finally getting to him. This shot actually reminds me of something that I liked about the older Mario games. All of those lives you collect before you turn the game off means nothing, because no matter how many you had, you're gonna start back with five lives once you turn the game back on.
Here in this pretty Vanilla Dome, I had fifty two lives somehow or other before getting to Lemmy's castle. I didn't abuse the Top Secret Area, which is possibly the easiest way to collect lives, and I didn't abuse some mechanic to get a large amount of lives.
Let this be known: Mario is apparently as strong as Popeye with three cans of spinach. He picked up a whole castle.. And then punted it into the distance. Superman called, he wants his super strength back, holy crap. Anyway, shortly after that happened, I had gone up to the "secret" area on top of the dome, leading to the Butter Bridge areas. Had to get through the fortress, however.
I liked how Reznor originally looked, but this is pretty badass. I had gained a good ten more lives from somewhere; I had gotten a good five or so from one of those levels on top of the dome. Then I decided to take a break after that, and switched off.
Later on when I came back to it, I wen't over to Ludwig von Koopa's castle and proceeded to stomp on him.
Remember all of those sixty two lives that I had? Neither does the game, and the game doesn't give a rat's ass. I don't give a rat's ass either, I didn't need all of those lives obviously, but the fact that I had accumulated so many of them is something else. "Was the game always like that?" I thought to myself, reflecting on when I used to play with my cousin. After a bit of thought, I remembered sharing lives fairly often, splitting my lives with whoever I'm playing with until we both have 30 each. Didn't even have to use the Konami Code!
Anyway, I played on and off most of the day until the game was cleared, (I'm off of work today obviously) and I still at least smiled at the ending. But what made me smile? Nostalgia? Whatever it is, I just don't feel it with the newer games. Granted, I do like playing them at times.. But I dunno. Maybe the magic that once was is fading for me. But who knows; maybe New Super Mario Bros U will rekindle it.
The game had a sign of appreciation behind it that let everyone feel good about finally getting to the ending; it serves the same purpose here as well for the reader, and will possibly be just as breathtaking as it was in 1990/1991/1992.
See you next mission.
~Kuragari Ryo
Other games played: Sonic the Hedgehog Megamix CD, Dragon Quest
Either way, as I was dwelling on that I was screwing around with Super Mario World; or rather a rom hack of Super Mario World that overhauls the graphics. There isn't really any need to overhaul the graphics, I just thought it was kind of neat.
I kind of was just going about it at my own pace, and just smirking at silly little things like this. I don't know how exactly I made this happen, and I dont think even Mario himself knows what the hell's going on. If you ask me, those shrooms are finally getting to him. This shot actually reminds me of something that I liked about the older Mario games. All of those lives you collect before you turn the game off means nothing, because no matter how many you had, you're gonna start back with five lives once you turn the game back on.
Here in this pretty Vanilla Dome, I had fifty two lives somehow or other before getting to Lemmy's castle. I didn't abuse the Top Secret Area, which is possibly the easiest way to collect lives, and I didn't abuse some mechanic to get a large amount of lives.
Let this be known: Mario is apparently as strong as Popeye with three cans of spinach. He picked up a whole castle.. And then punted it into the distance. Superman called, he wants his super strength back, holy crap. Anyway, shortly after that happened, I had gone up to the "secret" area on top of the dome, leading to the Butter Bridge areas. Had to get through the fortress, however.
I liked how Reznor originally looked, but this is pretty badass. I had gained a good ten more lives from somewhere; I had gotten a good five or so from one of those levels on top of the dome. Then I decided to take a break after that, and switched off.
Later on when I came back to it, I wen't over to Ludwig von Koopa's castle and proceeded to stomp on him.
Remember all of those sixty two lives that I had? Neither does the game, and the game doesn't give a rat's ass. I don't give a rat's ass either, I didn't need all of those lives obviously, but the fact that I had accumulated so many of them is something else. "Was the game always like that?" I thought to myself, reflecting on when I used to play with my cousin. After a bit of thought, I remembered sharing lives fairly often, splitting my lives with whoever I'm playing with until we both have 30 each. Didn't even have to use the Konami Code!
Anyway, I played on and off most of the day until the game was cleared, (I'm off of work today obviously) and I still at least smiled at the ending. But what made me smile? Nostalgia? Whatever it is, I just don't feel it with the newer games. Granted, I do like playing them at times.. But I dunno. Maybe the magic that once was is fading for me. But who knows; maybe New Super Mario Bros U will rekindle it.
The game had a sign of appreciation behind it that let everyone feel good about finally getting to the ending; it serves the same purpose here as well for the reader, and will possibly be just as breathtaking as it was in 1990/1991/1992.
See you next mission.
~Kuragari Ryo
Other games played: Sonic the Hedgehog Megamix CD, Dragon Quest