Gameplay doesn't make a game

Recently I received some criticism for a comment I made that gameplay doesn't make a game. And here's my blog detailing what I meant.

In today's game and age, I see people constantly go "Gameplay is everything" or "but the gameplay is good!" I just find it a load of bull. Don't get me wrong, gameplay is an important part of a game, but it's not exactly the "make or break" factor everyone is thinking of.

Let's take a recent game to start: Spec Ops: The Line. As a game, it's thoroughly mediocre. Gameplay is generic, levels are predictable, AI is average. If someone handed me Spec Ops but cut down everything else from it, it'd have been passable and boring. I doubt I'd have played it to the end. But the game is hardly like that. There's a lot of nuisances about the game that make it one of the sleeper hits of this generation.

The narrative, music, voice acting, and even subtle parts of the game make it exceptional. It gives us a very strong, mature story with gripping characters. It presents us choice through our thought process, not through a list. It explores complex and emotional themes better than most stories. But it's still a bad third person shooter.

Even a game like Skyrim falls victim to this. Admittedly, the gameplay is actually rather dull. Combat is boring, quests are very generic and samey, and there's a lot of flaws with the game. Give me any other game with the same mechanics and I'd be throwing it to the wayside. But the game won a lot of people over for its non-gameplay aspects. The art and mood of the world, being able to be your own character, things like that make the game memorable. Simplified, it's a boring first person generic fantasy RPG with boring enemies and samey dungeons. But as a whole, it's a sweeping landscape with memorable moments and tales to be told.

My point here is that gameplay doesn't make a game, not any more. In a day and age where graphics can be so advanced, where gaming is large enough to incorporate gripping stories and memorable casts, where we have the time and budget to assemble grand orchestras for a rip-roaring score, gameplay is hardly a be-all end-all.

Comments

I disagree in the sense that I still believe gameplay makes up about 50-60% of the game, but I'm just happy you made reference to all the other factors that contribute to the success of a game too.

I think Kid Icarus: Uprising displays your argument perfectly. The gameplay is odd (weird controls) and repetitive, but it's got the fantastic orchestrated OST, the occasionally humourous interesting story, the graphics, and the customisability, which is why it was (and still is) a huge success.

Also I was on that thread. Hilarious stuff. :lol:
 
Of all your opinions, this one is actually good.

Gameplay definitely can take a back seat. Sure, we all like to play a purely gameplay focused game now and again, who doesn't, but the most memorable will always be story driven games. Or games that at least have some strong impact on you visually, musically, etc.
 
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[quote name='Lucifer666' timestamp='1347110544']I think Kid Icarus: Uprising displays your argument perfectly. The gameplay is odd (weird controls) and repetitive, but it's got the fantastic orchestrated OST, the occasionally humourous interesting story, the graphics, and the customisability, which is why it was (and still is) a huge success. Also I was on that thread. Hilarious stuff. :lol: [/quote]No...it doesn't. Kid Icarus's main appeal is the gameplay which is considered to be pretty addictive and rewarding. Strip that and well there's nothing left. The story is good (provided it isn't taken too seriously), the visuals are good and the music is great but those all supplement the gameplay.

[font=arial, sans-serif]Gameplay ≠ Controls[/font]
 
Story and gameplay are the two most important aspects of a game.
That is why I don't like CoD: Boring gameplay and (as far as I can tell) no decent story.
 
[quote name='Janthran' timestamp='1347119446'] Story and gameplay are the two most important aspects of a game.That is why I don't like CoD: Boring gameplay and (as far as I can tell) no decent story. [/quote]

CoD4, WaW's European campaign, and Black Ops had pretty decent stories.

Gameplay, that's a bit subjective. It's not necessarily bad, there's a reason the franchise got so wildly popular.

My point though is that everything from graphics to audio to story to gameplay all are at least equally important.
 
If it has a great story, audio, etc, but doesn't have any real reason to engage in it other than to experience those, then the game itself is more of an interactive movie than an actual game...
.
.
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...like Star Trek: Borg

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Gameplay is the most important thing ever and everything else is shit and doesn't matter only became a mantra amongst some people when Nintendo started producing horribly underpowered consoles and handhelds.
 
I just love how people make that assumption only because an underpowered device got brought into the market, when the statement of gameplay being of greater importance has been around since at least the Atari days. People just want something to blame because it is so much easier to do so.
 
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[quote name='DiscostewSM' timestamp='1347134069'] I just love how people make that assumption only because an underpowered device got brought into the market, when the statement of gameplay being of greater importance has been around since at least the Atari days. People just want something to blame because it is so much easier to do so. [/quote]That's p1ngpong for you. He's full of shit so don't take anything he says seriously.
 
Other great examples: Mass Effect (2 and 3 tightened up the gameplay front considerably) and GTA4. The gameplay itself is not entirely polished, but the overall expereince was so engrossing that I hardly noticed.
 
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[quote name='Gahars' timestamp='1347136554'] Other great examples: Mass Effect (2 and 3 tightened up the gameplay front considerably) and GTA4. The gameplay itself is not entirely polished, but the overall expereince was so engrossing that I hardly noticed. [/quote]Er, GTA 4 isn't a good example. The story and music in those games is...less than stellar to put it lightly. The whole appeal of it is the fun sandbox gameplay.
 
[quote name='soulx' timestamp='1347135222'] [quote name='DiscostewSM' timestamp='1347134069'] I just love how people make that assumption only because an underpowered device got brought into the market, when the statement of gameplay being of greater importance has been around since at least the Atari days. People just want something to blame because it is so much easier to do so. [/quote]That's p1ngpong for you. He's full of shit so don't take anything he says seriously. [/quote]

Remember people, soulx is the voice of reason on GBAtemp.
 
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[quote name='Guild McCommunist' timestamp='1347140953']Remember people, soulx is the voice of reason on GBAtemp. [/quote]
QFT
 
[quote name='soulx' timestamp='1347139605'] [quote name='Gahars' timestamp='1347136554'] Other great examples: Mass Effect (2 and 3 tightened up the gameplay front considerably) and GTA4. The gameplay itself is not entirely polished, but the overall expereince was so engrossing that I hardly noticed. [/quote]Er, GTA 4 isn't a good example. The story and music in those games is...less than stellar to put it lightly. The whole appeal of it is the fun sandbox gameplay. [/quote]

GTA 4 had a great story and a stellar soundtrack. The crazy sandbox elements were toned down considerably... but the Saints Row franchise was more than happy to pick up the slack on that front.
 
Bastion would have been a grand example in this case, its music, theme and art made it worthy of the top 50 in Indie Games, but its actual gameplay, while solid is nothing special, this goes double for the fact its an indie game (which are commonly known for having crazy or unique gameplay elements)

In a sense I agree but it should also be stated that Gameplay makes atleast 50 or 60% of a game.
 
I actually liked Black Op's and GTA4's stories. Their executions weren't the best, but I liked the core principles. GTA4 is kind of slice-of-life and ludicrous-crime-drama at the same time. Black Ops just could've put more time into it in general (though, this would have cut into the fast-paced gameplay, so I think their choice was reasonable). Mind you that this is coming from someone that got emotional from RE4's story, so I'm not sure how many people would agree with me.

In response to the actual blog post, I think what a game should focus on varies a lot. For some games, graphics, audio and the story supplement the gameplay (see above). For others, the reverse is true (Heavy Rain, To the Moon). Then, for yet others, the focus is just something different altogether (Flower). Saying games should focus on one thing or the other is like saying books should focus on being educational or entertaining. The medium is just too big to pigeonhole like that anymore.

Edited for grammar and spelling.
 
[quote name='Zantigo' timestamp='1347152623'] Bastion would have been a grand example in this case, its music, theme and art made it worthy of the top 50 in Indie Games, but its actual gameplay, while solid is nothing special, this goes double for the fact its an indie game (which are commonly known for having crazy or unique gameplay elements)In a sense I agree but it should also be stated that Gameplay makes atleast 50 or 60% of a game. [/quote]

Bastion felt like an AAA game though, the only thing that didn't make it feel like that was that it actually felt new. It's easily one of the best games out there, period.

Another good example of a gameplay taking back seat would be Penny Arcade's Precipice of Darkness series. It's a rather by-the-books timing-based turn based RPG (it basically plays just like any Mario and Luigi game) but what really sets it apart is some very good writing and memorable characters from the best web comic around.
 
[quote name='Guild McCommunist' timestamp='1347140953'] [quote name='soulx' timestamp='1347135222'] [quote name='DiscostewSM' timestamp='1347134069'] I just love how people make that assumption only because an underpowered device got brought into the market, when the statement of gameplay being of greater importance has been around since at least the Atari days. People just want something to blame because it is so much easier to do so. [/quote]That's p1ngpong for you. He's full of shit so don't take anything he says seriously. [/quote]Remember people, soulx is the voice of reason on GBAtemp. [/quote]
Can't say I agree with the guy usually but he's definitely right about GTA4.
That game has a shit story, unless "DON'T FUCK WITH MY FAMILY" for 6 hours voiced by a Borat impersonator is supposed to be good.
Oh and the dates with Roman. Fuck lets not forget those dates because he never stops fucking calling.
 
[quote name='Janthran' timestamp='1347119446'] Story and gameplay are the two most important aspects of a game.That is why I don't like CoD: Boring gameplay and (as far as I can tell) no decent story. [/quote]
Black Ops had a good story.
The gameplay of COD is one of it's biggest hits, anyone thinking the graphics is the main factor of cod are stupid, it's graphics are nothing special.
Although the gameplay is repetitive and all, it's got great replay value, making online so popular.
 
[quote name='Hells Malice' timestamp='1347162381']Can't say I agree with the guy usually but he's definitely right about GTA4.That game has a shit story, unless "DON'T FUCK WITH MY FAMILY" for 6 hours voiced by a Borat impersonator is supposed to be good.Oh and the dates with Roman. Fuck lets not forget those dates because he never stops fucking calling. [/quote]

While I haven't played GTA IV, I think Rockstar has an issue with their narratives being that they're too bouncy. Like on the whole, the narrative seems good. Take GTA IV at what it's basic story is and it's pretty good: an immigrant looking for the American dream finds it to be all but fictional and turns to a life of crime. Or Red Dead Redemption: a former criminal just trying to stay clean is forced to hunt down the men he worked with by the government. But then in between these solid stories they throw too many characters and random missions and bounce around locales. Like on a smaller scale, the stories for Rockstar can be phenomenal, but they don't translate as well on a larger, open world scale.
 

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