What's happening with Doom on the Switch right now is what happened with Doom when it came out on GBA...

...sort of.

The first Doom on GBA was just a port of Doom. With Doom 2, however, they made the sensible choice of using a custom engine that had the GBA horsepower in mind.

Now we have a Doom game on the Switch with the same somehow decent performance, but the next Doom game will be better suited for the Switch, as if they will use a different engine.

Thought I'd share this piece of trivia, as I find it pretty interesting :P the only thing that changes from the two consoles is the censorship in the GBA games (green blood, no cross/Satan).
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They used the Southpaw Engine that was specifically made to take full advantage of the console, while the first Doom was a simple port.
 
Are you sure idTech 7 is going to be more performant on Switch than idTech 6? I haven't seen anything to suggest this, and I'm not sure why a newer and more advanced engine would be better in terms of performance - unless they've actually built idTech 7 bearing in mind ARM devices like Switch, which is actually quite cool if so.



(Edit: Looked into it myself, id themselves confirmed they are making Doom Eternal with Switch in mind - that's pretty interesting news. It is literally the Doom GBA saga repeating itself.)
 
doom in handheld something is off, the game was way too fast paced for 30frames per second.
 
Well, DOOM 2016 wasn’t developed with the Switch in mind, because it wasn’t out yet. They can optimize Eternal as they develop it, and really make it the best it can be for the Switch. (and other platforms of course.)
 
What do you mean by something is off in handheld, pertaining to framerate? The game is 30FPS in both docked and undocked modes, and id have clarified that upcoming Doom instalments will also target 30FPS on Switch. (Unless you mean the game was just clearly designed for 60FPS more than 30, in which case I agree)
 
Doom 1 and 2 were both released for GBA, and were pretty respectable ports of their DOS counterparts. That's hardly one of the more surprising GBA ports though - look at Splinter Cell, Crazy Taxi, Super Monkey Ball and other fascinating ports of games designed for hardware massively ahead of the GBA. It was like entering a world of "What if the games of the early 2000s were made in the SNES era".
 

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