Worst Power-Up Ever

The Mini-Mushroom introduced in New Super Mario Bros. for the Nintendo DS is more than just useless! It is a terrible power-up. No, not a terrible power-up… it is a power-down! The purpose of a power-up is to improve the abilities of a video game character, not to make the character so small one needs a magnifying glass to even see the figure. Just look at this:
MiniMario.png
Mario is so tiny that he appears like a flea even after passing the HQ4x filter in DesMume. It is not hard to count the pixels, so few are left after touching that parody of a power-up. I don’t get any younger, so don’t make my character look like the last line of an eye test for 200% acuity!

It gets even worse: Mario falls so slow that my muscle memory for playing 2D Mario games becomes useless; he cannot hurt enemies with a simple jump and has no extra hit. I don’t want to use this useless Mini-Mushroom… and yet the games force me to take one occasionally for collecting all star coins or sometimes even for passing a level. Why?



Something like this should be banned from games! [See third act of “Götz von Berlichingen” for further details about my opinion on this %”&”$ Mini-Mushroom]
Minipilz.png
Minipilz.png
Minipilz.png
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tbf, calling this worst power up ever is a bit of a stretch, i played a game that had a power up that just randomly turned you into a cube
 
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It's not even close to being the worst power up ever there a loads of games with worse power ups. Here are a few just for example.

The slowdown power up in Gradius 3. A game all about swiftly moving and dodging enemies gives you a power up that slows your ship down and makes it harder to move and dodge

The mop in Chrono Trigger. An upgraded weapon that replaces your sword that does 400 plus damage to enemies and the mop then only does damage of 1 hp to enemies.

The Excalipoor in Final Fantasy The name alone should tell you everything you need to know

The Infinite Knife in Resident Evil 2 Remake much like a normal Knife you can use it as much as you want.

The Light Amplification Visor in Doom. The issue here is that Doom doesn’t really need full brightness. Sure, it’s not going to illuminate your bedroom during the dark hours of the night, but a pair of specs to light up the demons they're already more than visible just isn't a useful ability. Especially when compared to, I don't know, being invincible.
 
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@AmandaRose About DOOM'S Visor...aren't there some dark areas in the old DOOM games? Surely the Visor would be useful for those areas, so you're not traversing blind.

Also, SPRING MUSHROOM. Eurgh; putting worse controls in a game I already wasn't having much fun with? Screw off with that nonsense, Nintendo...

The Acorn and Piece of Power in Link's Awakening do improve defence or attack power (and walking speed), respectively, but I tend to avoid them whenever possible because the power-up music is repetitive as heck and the worst track in the game. They would've been so much better without the damn music.

Then there's Charge and Concentrate in Persona 5 Strikers...unlike P5/Royal, which are turn-based and those two skills do reliably boost the power of the next Phys/magical attack, in P5S they're next to useless due to how little of a boost they provide and how quickly you're gonna be spamming attacks. No thanks, I'll just buff my stats (and lower my foe's) instead.
 
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Puh, I really wasn't prepared for such comments. Please, I put the "Nonsense" tag on this entry.

I am well aware that there are plenty of questionable power-ups in many games. Everybody will have a least favorite thing. I just dislike the Mini-mushroom and exaggerated.

@AkiraKurusu That noise in Link's Awakening doesn't even qualify as music. Isn't here a romhack that disables this and the text box "You collected a piece of power"?
 
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the mini mushroom is a classic. haha. I hate it too. I go through nsmb u sometimes, and there are at least two stages where you have to use it in order to find the secret exit or collect star coins. I always try to do all levels to get up to 99. luckily, only one of those stages is in that stretch of the game. it's a stage in world 3. oh, yeah, I just remembered. you also get it in world 2 to get to the ice, bonus stage and collect one of the star coins. the thing I hate the most about it is the fact that when you jump, Mario just kinda glides down, so it's very difficult to do something complex or quick.
 
the mini mushroom's fine imo. not amazing, definitely not bad tho. real bad part about it? how much stuff is gated behind having it. god
 
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I'm playing nsmb u right now on the wii u. check this out (current picture):

kF349g2.jpg


look familiar. I'm being careful. he looks like an insect. :P
 
Only really put proper time into the DS version at this point (some others I played a bit but the DS one I did lots in).
Did not mind the mini mushroom other than it causing unnecessary back tracking/replay of levels to get things that were gated off entirely (would have preferred it be a shortcut -- lot of effort needed to get it via other methods sort of thing). The actual play itself seemed like a pretty classic glass cannon/devil's bargain/fragile speedster (though in this case speed means jumping/dodging ability) type setup, which has a very prominent place in the pantheon of power up types and classes*, and without much in the way of cheap downsides, which all worked well enough for it to be one of the more notable powerups in the Mario franchise for me and something I was content to toy with as a challenge and for the difference in play it made.

*high atk but no/low def type swords, particularly like the ones in GC era soul calibur, being an example. Final Fantasy usually has a whole bunch of these that might nerf magic/abilities but give you a lot of attack (or sometimes vice versa), in addition to straight up joke weapons. Any number of weapons in FPS games that have high reload times meaning you need to make that first shot or risk return fire dropping you before you can get back on target. Knocking you out of comfort zone/learned behaviours also being a prominent use of such concepts.
 

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