Rant #1: Games are getting soft

I've decided to make a little rant every now and then about certain things that bug me, or things I feel should be better but just aren't. The first of which obviously is about how video games nowadays seem to lack in difficulty.

First off, let me make it clear that I don't consider myself a pro gamer or anything like that. I'm good at most games, but save for a rare game or two, I'd be what is considered a fairly average gamer. Back in the day, the hardest game I'd ever played was Super Ghouls and Ghosts (Still haven't beaten it), and the easiest would have been something like Kirby's Dreamland or Pokemon. I can still say that Ghouls and Ghosts is the hardest game I've played, but no longer do I know what the easiest is. Kirby's Epic Yarn? New Super Mario Bros. ds? Drawn to Life? It seems like every game under the sun requires very little skill to beat, save for a few tough sections that only require dying once you figure them out.

I'm not gonna complain that a game like Dora puppy or whatever the hell kids play now adays is too easy, because those are targeted at a very young audience and so it only makes sense they require no skill (Even reaction time which is essential for most games). But why is Mario so easy? I remember nearly strangling myself playing Super Mario Bros. 3 and constantly dying on that stupid level where you have to climb up the pipes (It's in world 7 I believe), EVERY stage in Megaman 1 through 6 nearly had me in tears when the robot masters would hand my ass to me, and Donkey Kong Country 2 which still gives me nightmares for ramping it up so fast. Even though some might say that the difficult elements made these games discouraging to play, explain how several thousands of gamers grew up on these and were able to beat them?

Humans naturally want to have their mind and body challenged to improve those attributes. If everything was easy and required no skill, we would never evolve and beyond our normal means. We would be idiots. And that's what I think is the problem. It seems to me that the majority of our society embraces laziness. Can't beat a level in Super Mario Galaxy 2? Super guide will do it for you. Is Kirby's Adventure causing you grief? Play Epic Yarn and you won't die once. The worst part about it all is that we've come to accept this laziness. Take the release of Marvel vs. Capcom 3. The amount of attack buttons has been reduced to 3 dramatically lowering the difficulty of becoming a good player. Is the game still fun? In some respects, but for the gamers who already found depth in the 4 or 6 button system, they will find that the game is sorely lacking in difficulty, and so the crowd of gamers who originally played these games is left out. If in 1999 we were able to learn to play Marvel vs. Capcom 2 with 4 buttons, there's no reason to reduce the buttons. Or is there? The ONLY reason I can see to lower the difficulty is because with less complicated controls, a wider audience will embrace the game and make Capcom more money. I'm not saying MvC3 is a bad game, but anyone who's played both the second and third game will likely tell you they not only prefer the second game, but wish to play it more than the third. So even though Capcom can get away with making a game like this and have both new and old gamers happy, it really just lowers the quality of the game overall and leaves a bad taste in the mouth for the gamers who played the old games and remember it being so much more fun.

Another example I want to cite is Kirby. The game Kirby's Dreamland was made with a younger audience in mind. If you wanted, you could fly over everything, but not only does it diminish the enjoyability of the game, it also makes it too easy. It was a good compromise, and to this day I still recommended classic Kirby to new gamers since that's the kind of difficulty a new player needs to be accustomed to. Jump to 2011, and now we have Epic Yarn. It's a cute game, and it's just as fun to play as past kirby, but I have one huge beef with it. IT'S TOO EASY. Instead of flying over everything with the price of not enjoying the game, you can now play through the game without paying attention to enemies/pits and you'll probably enjoy it just as much (Or more) than the average gamer. The reward for playing well is minuscule when compared to past Kirby games. So you unlock more things and maybe a secret ending for finding all the items and collecting enough gems. Big whoop. Most people (Myself included) just don't care enough to play through a game that doesn't reward good playing. There should be a challenge in completing the core, game, but in Epic Yarn, there's none.

In this regard, I feel games are going in the absolute wrong direction. The only outlet I foresee in the future for gamers like myself is Indie games like Braid or Super Meat Boy which offer old school challenge with moder sensibility. These are the kinds of games we need to see, but as long as money is involved, I can only see it getting worse.

Comments

[quote name='Tonitonichopchop' post='3505850' date='Mar 8 2011, 08:21 PM'][quote name='Zarcon' post='3505842' date='Mar 8 2011, 10:14 PM']Saying it's less difficult due to fewer buttons is faulty logic.
And there have been plenty of successful 3/4 button fighters.
All it has done was remove the difficulty/chance of fumbles from pressing the wrong button.[/quote]

Good job proving my point.
[/quote]

Good job proving you're not very good at reading and think a / means it's the end of a sentence.
 
Games are Soft......ware.....

HAHAHHAHAHAHAHAHHAHA!!! Get it? I made a funny.

I am f-ing genius.
 
[quote name='Tonitonichopchop' post='3505850' date='Mar 8 2011, 03:21 PM'][quote name='Zarcon' post='3505842' date='Mar 8 2011, 10:14 PM']Saying it's less difficult due to fewer buttons is faulty logic.
And there have been plenty of successful 3/4 button fighters.
All it has done was remove the difficulty/chance of fumbles from pressing the wrong button.[/quote]

Good job proving my point.
[/quote]
Good job not reading the whole thing.
If anything it has put more emphasis in the actual fighting.
Now more than ever you need to know your match ups, what works and what doesn't, how each character interacts with eachother, and so forth.
Also if your point relied on people accidentally pressing the wrong button its not a very good one.
 
[quote name='tenentenen' post='3505854' date='Mar 8 2011, 10:22 PM'][quote name='Tonitonichopchop' post='3505717' date='Mar 8 2011, 01:12 PM']Jump to 2011, and now we have Epic Yarn. It's a cute game, and it's just as fun to play as past kirby, but I have one huge beef with it. IT'S TOO EASY. Instead of flying over everything with the price of not enjoying the game, you can now play through the game without paying attention to enemies/pits and you'll probably enjoy it just as much (Or more) than the average gamer. The reward for playing well is minuscule when compared to past Kirby games. So you unlock more things and maybe a secret ending for finding all the items and collecting enough gems. Big whoop. Most people (Myself included) just don't care enough to play through a game that doesn't reward good playing.[/quote]
Unfortunately for you and for your readers, you lost most of your credibility when you wrote the bold statement. The very mention of that line showed your bias, and it came off quite strong. By letting the reader know that you are a)lazy, b) unmotivated, and c)biased, they have no reason to trust your statements on Kirby's epic yarn.

I think that the main "Beef" people have with Epic yarn, is that it isn't a traditional Kirby game, and so they dismiss it as being the easy surface game, which is actually quite shallow. Looking at Epic Yarn from a relativley unbiased viewpoint, there are many wonderful things about key that make it one of the better platforming experiences in recent years.

For example:
-The art style is very creative, new, and innovative.
-Not only is the art style visually creative, but the art style is seamlessly integrated into the gameplay.
-The game IS challenging in a fun way if you actually Play the game. (Play meaning experiencing all parts of the game to their fullest.)
-The creators stayed true to the general motif of kirby, ei: transformations, fun spirited, colorful, cute.

In the future, you could try looking at games objectivley, and playing them without personal bias, it may increase your enjoyment, or it may decrease it. This is nothing against you, It just happens to be one of my pet peeves when someone makes unbased claims due to bias.

[quote name='Tonitonichopchop' post='3505717' date='Mar 8 2011, 01:12 PM']There should be a challenge in completing the core, game, but in Epic Yarn, there's none.[/quote]
KEY's gameplay elements INCLUDE going the extra mile, you also have to look at what the intended purpose of the game was, as well as the intended audience to do a complete analysis.
[/quote]

I never stated I wasn't biased (As this is my rant/opinion). I don't hate Epic Yarn by any means, but the amount of fun I had with the game was minimal since there is no challenge involved if you aren't aiming for 100%.

I do try to look at things objectively, but looking past something like no difficulty is impossible for me since my basis for enjoying a game is challenge and reward.

[quote name='Law' post='3505855' date='Mar 8 2011, 10:23 PM'][quote name='Tonitonichopchop' post='3505850' date='Mar 8 2011, 08:21 PM'][quote name='Zarcon' post='3505842' date='Mar 8 2011, 10:14 PM']Saying it's less difficult due to fewer buttons is faulty logic.
And there have been plenty of successful 3/4 button fighters.
All it has done was remove the difficulty/chance of fumbles from pressing the wrong button.[/quote]

Good job proving my point.
[/quote]

Good job proving you're not very good at reading and think a / means it's the end of a sentence.
[/quote]

He said my logic is flawed that less buttons doesn't mean an easier game. Then he states all that having less buttons does is remove the difficulty and less chance of fumbling the wrong button.

That was exactly what I was saying.
 
Others have already pointed out what I meant so I won't go on about it.
If the game was so easy now we wouldn't see the same exact people making it to the final rounds and winning tournaments.

Have you played MvC3?
Online?
I can assure that the moment you run into one of these players they will wipe the floor with you.
The only difference would be that you might have thought you had a better chance with the "dumbed down" controls.

[EDIT]

Good difficulty is when you can blame yourself for the loss.
Bad difficulty is when you can blame something else for the loss.

With MvC3 when you lose it's because you didn't know the match up or you got too greedy.
With MvC2 when you lose it might have been because you hit the wrong button.
So many times have I heard "Oh, he tried to do _________ but it looks like he accidentally _______ instead and it cost him the match."

Especially in fighting games, you shouldn't lose because of input. You should lose because the other player was better than you.
 
[quote name='Zarcon' post='3505893' date='Mar 8 2011, 10:37 PM']Others have already pointed out what I meant so I won't go on about it.
If the game was so easy now we wouldn't see the same exact people making it to the final rounds and winning tournaments.

Have you played MvC3?
Online?
I can assure that the moment you run into one of these players they will wipe the floor with you.
The only difference would be that you might have thought you had a better chance with the "dumbed down" controls.[/quote]

I never said the game was easy, simply that it's easier. Like I said in my first post, I'm not a pro gamer or anything like that, but achieving a higher level of play is easier with a 3 button style than it is with 4. It just seems like a step down rather than a step up, that's all.
 
500x_ds.jpg


Games nowadays are so soft!

And MvC3 has a great fighting engine. Instead of making it based on the lame memorization of overly complicated combos, it was based more on knowing what attacks to use when and reflexes. It's easy to play, hard to master. It sure beats the hell out of spending forever to learn ludicrous combos in other fighting games.

And there's nothing wrong with an easy and fun game. Epic Yarn is exactly that. It's not terribly challenging but it's a lot of fun to play, especially with a buddy.

There's plenty of challenging games today and plenty of fun, easy going ones. Plus nowadays a lot of games rely on multiplayer for challenge. Even if you're quite good at a game's multiplayer you'll probably meet someone just as good or better than you.
 
[quote name='Guild McCommunist' post='3505907' date='Mar 8 2011, 08:44 PM']
500x_ds.jpg


Games nowadays are so soft![/quote]

[quote name='Law' post='3505831' date='Mar 8 2011, 08:12 PM']I just played some Demon's Souls and it totally isn't as hard as people say it is.

(I'm probably going to eat these words later)[/quote]

It totally isn't very hard, you just have to know when to keep fighting and when to walk away and lick your wounds.

edit: then again, FROM SOFTWARE have been working on their controls this gen. If Demon's Souls was released during the PS2 era it would have been much harder* just because FROM SOFTWARE hadn't figured out good control schemes yet (AC2 I'm looking at you)

*but not in a good way
 
[quote name='Tonitonichopchop' post='3505896' date='Mar 8 2011, 04:41 PM'][quote name='Zarcon' post='3505893' date='Mar 8 2011, 10:37 PM']Others have already pointed out what I meant so I won't go on about it.
If the game was so easy now we wouldn't see the same exact people making it to the final rounds and winning tournaments.

Have you played MvC3?
Online?
I can assure that the moment you run into one of these players they will wipe the floor with you.
The only difference would be that you might have thought you had a better chance with the "dumbed down" controls.[/quote]

I never said the game was easy, simply that it's easier. Like I said in my first post, I'm not a pro gamer or anything like that, but achieving a higher level of play is easier with a 3 button style than it is with 4. It just seems like a step down rather than a step up, that's all.
[/quote]
I edited the previous post, but I'll elaborate a bit more.
It's not really easier.
It's easier to get into, the level of entry has just been lowered, but the skill cap is still up there.
It might seem easier until you play against people who really understand how the game works and what each character is capable of.
 
Wall of Text, use the enter key bro

Play Demon Souls, it's stupidly hard.
 
I could rattle off plenty of games that are hard as hell on the higher difficulty settings...

But you see, that's the beauty of it. Most games have a difficulty slider. I see TONS of people complain about how EASY a game is, but when I check their achievements/trophies they have only completed that game on easy/normal. You don't like it? Bump up the difficulty.

You want a hard game? Play Dead Space 2 on Hardcore. Play Halo Reach on Legendary. Play Demon's Souls NG+. Play ANY modern bullet hell shooter. Play a fighting game with the 360's D-pad (I kid, I kid.)

My point is, yes games are easier these days...But they can also be difficult if you feel like playing with the settings.

Besides all this...What does difficulty matter? As long as you are having fun, who cares how difficult it is or isn't? If you're the kind of person that likes getting your ass handed to you every time a trash enemy bites your ankle, and that's how you get your fun, well, awesome for you, but you certainly aren't the norm.
 
[quote name='TwinRetro' post='3506001' date='Mar 8 2011, 11:26 PM']Play a fighting game with the 360's D-pad.[/quote]

Fixed. I love the Xbox 360 controller but the D-Pad is seriously shitty.

And yeah, many people don't know about just cranking the difficulty to max on a game. Most games on max are decently challenging.
 
[quote name='Demonbart' post='3505969' date='Mar 8 2011, 11:04 PM']Play Kingdom Hearts on expert. I dare you.
Also, Megaman 9 and 10.[/quote]

I've done all three. Any other challenge you got for me?
 
[quote name='TwinRetro' post='3506001' date='Mar 8 2011, 05:26 PM']I could rattle off plenty of games that are hard as hell on the higher difficulty settings...

But you see, that's the beauty of it. Most games have a difficulty slider.[/quote]The thing about difficulty settings is that...it's almost always stupid/cheap difficulty.
Like everything having stupidly high health.
I just shot this human guy 30 times in the head and he isn't dead, really?
 
Updated the first post into a few sections. I know it's kinda long, but it's a rant and I didn't really expect anyone to read it anyway.
 
[quote name='Zarcon' post='3506122' date='Mar 9 2011, 12:30 AM'][quote name='TwinRetro' post='3506001' date='Mar 8 2011, 05:26 PM']I could rattle off plenty of games that are hard as hell on the higher difficulty settings...

But you see, that's the beauty of it. Most games have a difficulty slider.[/quote]The thing about difficulty settings is that...it's almost always stupid/cheap difficulty.
Like everything having stupidly high health.
I just shot this human guy 30 times in the head and he isn't dead, really?
[/quote]

To be honest, I'd rather have that than "NES Hard"
 
[quote name='TwinRetro' post='3506165' date='Mar 9 2011, 01:02 AM'][quote name='Zarcon' post='3506122' date='Mar 9 2011, 12:30 AM'][quote name='TwinRetro' post='3506001' date='Mar 8 2011, 05:26 PM']I could rattle off plenty of games that are hard as hell on the higher difficulty settings...

But you see, that's the beauty of it. Most games have a difficulty slider.[/quote]The thing about difficulty settings is that...it's almost always stupid/cheap difficulty.
Like everything having stupidly high health.
I just shot this human guy 30 times in the head and he isn't dead, really?
[/quote]

To be honest, I'd rather have that than "NES Hard"
[/quote]

I somewhat agree. The one problem I have with "NES hard" is the difficulty in having to retry a boss or stage. You're almost always required to work your way back up, and since lives are limited, you don't have all the time in the world to learn a boss's fighting tactic or to learn how a stage works.
 
[quote name='Tonitonichopchop' post='3506178' date='Mar 9 2011, 12:09 AM']I somewhat agree. The one problem I have with "NES hard" is the difficulty in having to retry a boss or stage. You're almost always required to work your way back up, and since lives are limited, you don't have all the time in the world to learn a boss's fighting tactic or to learn how a stage works.[/quote]

Well it was that type of hard back in the day because they wanted to give you a reason to play the game more. It was replayability for them. Nowadays you can buy a game with a short and crummy single player but still spend hundreds of hours on the multiplayer. Back then, we multiplayer was limited and games were not nearly as large as they are today, they had to rely on people dying a lot of being forced to play the game a lot to keep them playing the game and keep them from selling it used.

Today we have multiplayer and achievements and DLC and all these other things that make the game more playable, not a gigantic set back that forced you to play the game time after time in order to beat it. Multiple difficulties are kinda just added features if you want some extra achievements or really want to keep playing the single player. And yes, sometimes they do make them cheap difficult (like, as said, boosting enemy health or making you incredibly easy to kill), but there's some games that are just all about mastering them to beat the difficulty (like Devil May Cry).
 

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