I think that any gamer, no matter who they are, found a game that they hate beyond comprehension for one reason or another. Up until now, the game Kirby Air Ride has been the game I've hated the most. I normally love Kirby games, and even had high hopes coming into Air Ride, but I left it feeling angry, cheated, and empty. I had never had such a bad experience with a video game. Until today...
Every once in a while, I look for games in series I like that I may have overlooked. Doing this has made me find excellent games such as Space Invaders Extreme, Dig Dug Digging Strike, Super Mario Land, and the gem that is Chibi-Robo Park Patrol. So as I'm looking for wii games, I found something. It was from a series I've grown to love over the years, and so without thinking, I download the game and played it. What I found was nothing short of revolting. And what game is it might you ask? Super Monkey Ball: Step and Roll.
To clarify, I consider myself one of those people who looks at the glass half full, but in this case, all I saw was a glass filled to the brim in cockroaches. I booted up the game, and was even a bit happy that it looked bright and cheerful. The production values were obviously pretty high, and thinking nothing of it, I started the main game. I was greeted by the mentally unstable monkey Jam, a character I instantly disliked and wished would stuff his head in a blender, but I didn't let that stop me. I got through the tutorial, and then I knew this was it. I was about to get a good dose of monkey goodness. But I was wrong.
To start with my main complaint, why are there so many borders? The first world felt like a giant safety net and left no room for challenge. I can understand having a few starting stages with borders, but all of them? And second of all, what the hell was with all of those tikis? They aren't bouncy like in previous games, they just sit there. Much to my chagrin, I played and beat world 1 without so much as a single Fall Out (Or out of bounds as this game calls it). Throughly miffed with my experience, I had my mind numbed by a lethal dose of a crappy song that is likely a dub of an average to poor j-pop song while playing credits that were not only boring, but locked from skipping as well. After feeling like my brain had been crushed, I had the innocent notion later worlds would be harder. I beat world three after that, and all it did was make me feel sick, angry, and empty. As a last ditch effort, I played world 6. And you know what? It was so easy I actually quite by shutting my wii off. NEVER would I have thought Sega could screw something up so bad after Sonic 06, but I was once again reminded of how any good thing can go bad in the hands of Sega.
In conclusion, Super Monkey Ball Step and Roll is probably my least favorite game of all time. And for those of you who think they have a worst game, go ahead and tell me what you think it is. Just don't tell me ET/Superman. I consider even those games better than this. Just realize I'm talking about games that had obvious effort put into them but still fail. I'll kill the man/woman to show me Charlie's Angels for ps2 or Big Rigs.
Every once in a while, I look for games in series I like that I may have overlooked. Doing this has made me find excellent games such as Space Invaders Extreme, Dig Dug Digging Strike, Super Mario Land, and the gem that is Chibi-Robo Park Patrol. So as I'm looking for wii games, I found something. It was from a series I've grown to love over the years, and so without thinking, I download the game and played it. What I found was nothing short of revolting. And what game is it might you ask? Super Monkey Ball: Step and Roll.
To clarify, I consider myself one of those people who looks at the glass half full, but in this case, all I saw was a glass filled to the brim in cockroaches. I booted up the game, and was even a bit happy that it looked bright and cheerful. The production values were obviously pretty high, and thinking nothing of it, I started the main game. I was greeted by the mentally unstable monkey Jam, a character I instantly disliked and wished would stuff his head in a blender, but I didn't let that stop me. I got through the tutorial, and then I knew this was it. I was about to get a good dose of monkey goodness. But I was wrong.
To start with my main complaint, why are there so many borders? The first world felt like a giant safety net and left no room for challenge. I can understand having a few starting stages with borders, but all of them? And second of all, what the hell was with all of those tikis? They aren't bouncy like in previous games, they just sit there. Much to my chagrin, I played and beat world 1 without so much as a single Fall Out (Or out of bounds as this game calls it). Throughly miffed with my experience, I had my mind numbed by a lethal dose of a crappy song that is likely a dub of an average to poor j-pop song while playing credits that were not only boring, but locked from skipping as well. After feeling like my brain had been crushed, I had the innocent notion later worlds would be harder. I beat world three after that, and all it did was make me feel sick, angry, and empty. As a last ditch effort, I played world 6. And you know what? It was so easy I actually quite by shutting my wii off. NEVER would I have thought Sega could screw something up so bad after Sonic 06, but I was once again reminded of how any good thing can go bad in the hands of Sega.
In conclusion, Super Monkey Ball Step and Roll is probably my least favorite game of all time. And for those of you who think they have a worst game, go ahead and tell me what you think it is. Just don't tell me ET/Superman. I consider even those games better than this. Just realize I'm talking about games that had obvious effort put into them but still fail. I'll kill the man/woman to show me Charlie's Angels for ps2 or Big Rigs.