Gen7 Engine: "M8 how things are goin'" Progress Report with updates!

Originally posted on the Jan 4 2019: https://gbatemp.net/threads/gen7-en...-engine-for-switch.522648/page-3#post-8458895
M8 how things are goin'? but updated with current progress in green: and now?
or we didn't heard you for 2 months time what are you doing? (litteral version)
or did you took the bounty and gone away? (implicit version)
So yes, you probably wonder what is happening with Gen7 Engine development (well you definitely wonder if you're reading this) and you're right, it has been a long time I didn't updated anything about it here. But , you can always have the most recent updates with exceptionnal behind-the-scene contents in The Wii Hacking House Discord server: https://discord.gg/pXdeUqb . But well if you already filled your 100 Discord servers or just lazy to click an invite I can't blame you so let's have the first edition of " M8 how things are goin'? "! (still you can try to join the server!)



First, why does Gen7 Engine doesn't anymore get updates? Just because I opted for a strategy change.
Every update needs a substantial time to prepare, build, test and package which is... like I said substantial. So now, I will not anymore make minor updates for Gen7 Engine but instead save that time... to do the new Gen7 Engine, Gen7.1 Engine which is this time not anymore a placeholder oops not that not anymore only a proof of concept oops other fail but yes a true engine (with a very original name)!
Gen7.1 Engine is a total new branch which brings a lot of new features that make it a true development environnement, and that's the topic of the first edition of "M8 how things are goin' "!:

2D Sprites Editor
Please don't use that on a Intel HD Graphics like us. We will not refund you if you get 5 FPS.
View attachment 154235
Sprites support, the most awaited feature! To not oblige you making ASCII games (althrough some ASCII art are great), this is the first feature we started to develop. And currently, it is almost finished! The Wii sprite support is powered using SDL, and we're still searching something to work out for the Switch. But well if we don't find you will be always able to ASCII games on your Switch, I can link you to an image converter. jk
Also please try as well to be more creative than us when you will do sprites.
Status: finished


Node Programming Support
aka Portal Bridge Constructor, you can do bridges now under Gen7 Engine
View attachment 154237
Developing with nodes is much more fun, so we made this minor priority a major one. Because having fun while programming is for us essential. Actually this component of Gen7 Engine was and is the most difficult to develop, as the program needs to "anticipate" further events and follow the flow you drawed. If you want more informations about how I developed it, you can find it on the server I linked at top.
Your dream of making spaggets on your beloved engine is now true.
Status: almost finished


move! Animation Editor
Welcome move!, the new animation workflow of Gen7 Engine that will be in charge to animate our sprites and objects! You just need to drag and drop animation block, then drag and drop the object you want to apply the animation on and you get your objects animated with ease. In the current state it is very experimental, but when it will be more mature move! will be providen exclusively for Gen7 Engine Patreon Edition.
Status: half finished

View attachment 154234

So now what do you wait to move! (sorry for the bad pun I know)

VisuXML Project Export for Custom Pipeline Builds (name length is proportionnal to the greatness)

visuXML.png

We thank our marketing team for that logo. We gave them a fake address and stole the PNG.

VisuXML is a custom format based on XML which contains all your Gen7 Engine project when exported, in a form that makes possible to support other platforms, installations or configurations that are not supplied natively currently. So you can do your own interpreter and compiler to support whatever platform you want, and provide it as third-party compiler for Gen7 Engine for all the people that are interested to develop for that platform!
If you want to start developing a custom compiler on VisuXML, you can PM-me on Discord (iyenal#4008) so I give you more details and send you specifications.

Status: postponed, will be only used internally

Thanks for your attention and your patience! I know you're all impatient to see the new release of Gen7.1 Engine, and I am working hard for it!
View attachment 154247
"Gen7 Engine will never stop to amaze you!" ;)

Post-scriptum: This blog version have updated progress added to the original version (Jan 4), in green. Thanks again for your patience!

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