How Nintendo should sell their videogames

Nintendo should sell videogames by creating breakfast cereals based on each game and you have to send in proof-of-purchases from 25 boxes for that one game but you must eat the same exact cereal 25 times in a row or the boxtops expire quickly as to stoke investment into the game even before you unwrap it

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G
I like that idea but what if cereal companies dont want to or maybe some ppl dont eat cereal because they are lactose intolerant and they will have to get one of their friends to buy the cereal but guess what they dont have any friends because they play too many video games.
 
:unsure: i don't know if i can stomach another box of "MariO and Luigi's plungerO's"
but i only need one more Proof of purchase to get the new Mario and Luigi rpg game...... :cry:
 
Nintendo should implement their own version of Gamefly but downloads except shipping. Gamefly makes enough profit to sustain business, why can't Nintendo do the same?
 
[quote name='Zetta_x' post='2921677' date='Jun 18 2010, 12:53 AM']Nintendo should implement their own version of Gamefly but downloads except shipping. Gamefly makes enough profit to sustain business, why can't Nintendo do the same?[/quote]Gamefly doesn't make the games. They don't have the gigantic costs of making the game on their shoulders, and they pay the game companies that DO make the games enough to help offset the costs of making them.

Nintendo, however, has the huge cost of making the games, and since they'd also be distributing they wouldn't be getting payed for it.

Drop it. It's already been shown you don't have a clue how the game industry actually works, this idea of yours has no merit.
 
Nintendo should actually make their own "flash carts" with non-removable internal volatile memory.

8GB of storage, you can download the games via a proprietary link cable, and proprietary software to download DS titles at less of a cost than hard copies. Tampering with the memory would erase it entirely, making dumping said games "impossible"

There's your game winning idea ninty. Don't say I never did anything for you.
 
[quote name='Rydian' post='2921708' date='Jun 18 2010, 06:12 AM'][quote name='Zetta_x' post='2921677' date='Jun 18 2010, 12:53 AM']Nintendo should implement their own version of Gamefly but downloads except shipping. Gamefly makes enough profit to sustain business, why can't Nintendo do the same?[/quote]Gamefly doesn't make the games. They don't have the gigantic costs of making the game on their shoulders, and they pay the game companies that DO make the games enough to help offset the costs of making them.

Nintendo, however, has the huge cost of making the games, and since they'd also be distributing they wouldn't be getting payed for it.

Drop it. It's already been shown you don't have a clue how the game industry actually works, this idea of yours has no merit.
[/quote]

So many logical flaws in your argument that all violate the transitivity property of mathematics given in this reality, wrong place to point them out, not worth the effort especially since you have proven that you won't be able to understand them. A simple argument... Are you suggesting that Nintendo will go out of business if everyone used gamefly?

I dropped it...
 
[quote name='Zetta_x' post='2921738' date='Jun 18 2010, 01:28 AM'][quote name='Rydian' post='2921708' date='Jun 18 2010, 06:12 AM'][quote name='Zetta_x' post='2921677' date='Jun 18 2010, 12:53 AM']Nintendo should implement their own version of Gamefly but downloads except shipping. Gamefly makes enough profit to sustain business, why can't Nintendo do the same?[/quote]Gamefly doesn't make the games. They don't have the gigantic costs of making the game on their shoulders, and they pay the game companies that DO make the games enough to help offset the costs of making them.

Nintendo, however, has the huge cost of making the games, and since they'd also be distributing they wouldn't be getting payed for it.

Drop it. It's already been shown you don't have a clue how the game industry actually works, this idea of yours has no merit.
[/quote]

So many logical flaws in your argument that all violate the transitivity property of mathematics given in this reality, wrong place to point them out, not worth the effort especially since you have proven that you won't be able to understand them. A simple argument... Are you suggesting that Nintendo will go out of business if everyone used gamefly?

I dropped it...
[/quote]

Ok. This is how retail works.

Nintendo spends thousands upon thousands of dollars making a video game, including packaging, shipping, etc.
Places like Gamestop, Amazon, and Gamefly then buy the games to rent/sell out to consumers in order to make a profit in the long-term.
We pay these retail outlets money to make them a profit, and rent/buy a game. They are more expensive to us, rather than Gamestop or something, for that purpose.

Why would Ninty go out of business because of Gamefly? They buy games from them. That is where their money comes from directly.

Also - what exactly does anything he said have to do with mathematics? Mathematical laws do not apply to English (necessarily), just to let you know.
 
Nintendo should just follow in the footsteps of sega =) that way theyll go bankrupt faster then them just selling cereals lol
 
[quote name='Zetta_x' post='2921738' date='Jun 18 2010, 01:28 AM']So many logical flaws in your argument that all violate the transitivity property of mathematics given in this reality, wrong place to point them out, not worth the effort especially since you have proven that you won't be able to understand them. A simple argument... Are you suggesting that Nintendo will go out of business if everyone used gamefly?

I dropped it...[/quote]English lesson; continuing to post on the subject is the opposite of "dropping it".

I quoted common game creation figures (all at least a million dollars) and timeframes (portal taking over two years to make) in the thread of yours which got locked. Since it seems you weren't paying attention, I'll quote them again.

http://games.greggman.com/game/how_much_do...o_make_a_game_/
I can tell you that a certain team I worked on which had about 15 people for a year cost 2.5 million and that’s development costs only. That does not include advertising, duplication, distribution, returns etc. I can also tell you that the next title from that same team is going to cost 4 times that, twice as many people working twice as long. It all depends on the game.
https://explore.digipen.edu/index.php?id=510
The average game in 2006-2007 cost about $4 million to make, including all the art work, programming, music, acting, designing, writing, and everything else.
http://www.timesonline.co.uk/tol/news/uk/s...icle3821838.ece
“It's like making a theatre production, a few movies and an album all to fit into one package,” he says. He hasn't a clue how much GTA IV has cost to make but hazards a guess at $100m.

No, I am not suggesting that nintendo would go out of business. Here, I'll quote myself from this very thread, since it seems as usual you're not paying any attention.

[quote name='Rydian' post='2921708' date='Jun 18 2010, 01:12 AM']Gamefly doesn't make the games. They don't have the gigantic costs of making the game on their shoulders, and they pay the game companies that DO make the games enough to help offset the costs of making them.[/quote]Meaning that nintendo gets paid by gamefly to the rights to distribute their games. That's another basic fact of the game industry that you are ignorant of.

Your ideas are not founded in reality. The way you think the gaming industry works is not the way it actually works. I have linked you (twice now) to interviews and information from actual people and companies involved in the making of such games as portal and the grand theft auto series. Those people know what they're talking about, because they actually work in making games. Neither is true for you.
 
Takes two to keep a topic going. You fail to realize that there is might powerful mathematics theories to how the game industry works, right in my alley.

Of course gamefly is paying Nintendo to distributes the game. How can gamefly do this if they are not making profit? Lets assume they were not making profit, after a given time the expenses would override their revenue. Gamefly would be out of business. Gamefly exists, hence a contradiction and gamefly is making profit.

You said it yourself, Nintendo would not go out of business if everyone used Gamefly.

Let's assume Nintendo did not make profit off of gamefly's work. Imagine a scenario where everyone switches to gamefly. Since Nintendo doesn't make profit, their revenue does not exceed the cost. Nintendo would go out of business. hence a contradiction and Nintendo would make profit off of gamefly. Which would lead to the conclusion if Nintendo implemented a gamefly option via download, they can make profit and skip the middleman. Gamefly must keep some of the profit hence their business, but Nintendo can reap all of their profits by having their service. We don't need to discontinue the usage of carts, but it would make it epic if they offered a gamefly service with use of download.

People laughed at me when I said 20 DS games for $30 in 3 months. However, isn't it not possible to completely play 20 Wii games using gamefly for a subscription with $30? Doesn't gamefly get good business because of this tactic? Wouldn't Nintendo get better business?

The transitivity property of mathematics is that if 2 + 2 = 4 and 4 = 3 + 1, then it must be that 2 + 2 = 3 + 1. When we work with things that are equivalence relation, the transitivity property is very useful to prove certain things. Take example of our dilemma:

Gamefly makes profit, hence their business. Without profit, gamefly would be forced to shut down. Gamefly does everything I suggested in the other thread.

If Nintendo had a gamefly service, they won't need to pay licensing fees which follows:

Nintendo - Licensing Fees = Gamefly's service.

+ licensing Fees on both sides:
Nintendo = Gamefly's service + licensing Fees

Whatever Gamefly makes, Nintendo can make the same amount minus the cost of licensing fees. Gamefly must make profit and since Nintendo doesn't need licensing fees, Nintendo can make profit too.
 
[quote name='Zetta_x' post='2921940' date='Jun 18 2010, 09:50 AM']Takes two to keep a topic going. You fail to realize that there is might powerful mathematics theories to how the game industry works, right in my alley.

Of course gamefly is paying Nintendo to distributes the game. How can gamefly do this if they are not making profit? Lets assume they were not making profit, after a given time the expenses would override their revenue. Gamefly would be out of business. Gamefly exists, hence a contradiction and gamefly is making profit.

You said it yourself, Nintendo would not go out of business if everyone used Gamefly.

Let's assume Nintendo did not make profit off of gamefly's work. Imagine a scenario where everyone switches to gamefly. Since Nintendo doesn't make profit, their revenue does not exceed the cost. Nintendo would go out of business. hence a contradiction and Nintendo would make profit off of gamefly. Which would lead to the conclusion if Nintendo implemented a gamefly option via download, they can make profit and skip the middleman. Gamefly must keep some of the profit hence their business, but Nintendo can reap all of their profits by having their service. We don't need to discontinue the usage of carts, but it would make it epic if they offered a gamefly service with use of download.

People laughed at me when I said 20 DS games for $30 in 3 months. However, isn't it not possible to completely play 20 Wii games using gamefly for a subscription with $30? Doesn't gamefly get good business because of this tactic? Wouldn't Nintendo get better business?

The transitivity property of mathematics is that if 2 + 2 = 4 and 4 = 3 + 1, then it must be that 2 + 2 = 3 + 1. When we work with things that are equivalence relation, the transitivity property is very useful to prove certain things. Take example of our dilemma:

Gamefly makes profit, hence their business. Without profit, gamefly would be forced to shut down. Gamefly does everything I suggested in the other thread.

If Nintendo had a gamefly service, they won't need to pay licensing fees which follows:

Nintendo - Licensing Fees = Gamefly's service.

+ licensing Fees on both sides:
Nintendo = Gamefly's service + licensing Fees

Whatever Gamefly makes, Nintendo can make the same amount minus the cost of licensing fees. Gamefly must make profit and since Nintendo doesn't need licensing fees, Nintendo can make profit too.[/quote]
Ok, now I need you to summarise this into one sentence so I can understand it
 
Sadly, but this idiot likely has a good idea.

Buy cereal X, get valuable coins inside, good for price reductions on Nintendo products.

You don't think this would work? Have a family then find out for yourself.

My son has never eaten cereal based on it being 'good for him'. And he'd gladly make me buy cereal with 'valuable coupons inside' if they were good for WoW time on his account.
 
Zetta_x, please remain silent and try to understand what everyone is telling you here. Posting obvious statements does not make you look any smarter, you know... It's good that you want to start a debate but your points are nearly all completely moot.
 
[quote name='Panzer Tacticer' post='2922380' date='Jun 18 2010, 06:22 AM']Sadly, but this idiot likely has a good idea.

Buy cereal X, get valuable coins inside, good for price reductions on Nintendo products.

You don't think this would work? Have a family then find out for yourself.

My son has never eaten cereal based on it being 'good for him'. And he'd gladly make me buy cereal with 'valuable coupons inside' if they were good for WoW time on his account.[/quote]
This topic was created in response to Zetta_X's really bad idea in a thread that was locked yesterday, wasn't intended to be a serious proposal
 

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