Playing games on release day feels more and more unfulfilling

Let me preface this by saying, yes, I fully understand the reason why publishers tend to have this drip-feed mentality. It keeps players coming back, it entices those who don't own the game to pick it up because a neat new feature was added. It helps put the game back in the headlines slightly after launch. I get it, I do.

But that doesn't keep me from feeling like it's pointless to play games when they do come out.

I'm the kind of person who agonizes over spending a single dollar. I'll mull over and debate a purchase incessantly, until deciding to finally commit, only to see the total I expected, but with tax added onto it, sending me into a spiral of internalized suffering. It could be the matter of a few pennies, and I'll still balk, mentally, before reluctantly handing over my card and dealing with the emotional toll of spending just a tiny bit more than expected.

Dramatic, I know.

But personal quirks aside, I try to make sure that every time I buy something, I'll truly enjoy it. That includes video games. And yet, it's come to a point where I'm starting to hate buying or even just ahem, playing games on launch. And that's not because of the typical disappointment from an overhyped E3 trailer, or overzealous promises from a developer. It's because of the post-launch content that slowly gets added, weeks, maybe even months after the fact.

Take for example, Dragon Ball Z: Kakarot. The second that game launched, I was booting it up. A DBZ RPG? Heck yeah, exactly what I've been waiting for. I played the game for an excessive amount of time, genuinely excited about every little detail. Within the month, I'd completed it entirely, start to finish. There was nothing left to do. And then, there was the announcement of DLC, oh but not just DLC, either, free updates that would add little things into the game, making things funner for the players. Players who hadn't beaten the game yet. Joy.

Or there's Animal Crossing New Horizons. A game that launched, with the expectation of it to be the full experience, yet new features keep spilling out every few months. And that's great! The game seriously needed some of these additions--it makes it better for everyone, and given that it felt a little lacking compared to some of its predecessors, it's almost vindicating to know Nintendo knows that fact, too, and wants to fix it. But when I think about returning to the game after putting in all the time I did back when it released, the thought seems tiring. I did everything I wanted to, and now I'm pressured by some weird online time-clock restrictions to do these new things now, or else I won't be able to later? I can't be free to enjoy it on my own terms. So the game sits untouched.

And what about Persona 5 Royal? It's been three years since Persona 5, and even so, I still feel burnt out by the game. There's so many mixed feelings about wanting to see the new content, but also the reluctance because it means another 100 hours of dedication, slogging through things I've already played before, just to see small glimpses of things I might not even enjoy. I'll need a few more years to really want to go back to it. Heck, maybe there'll be a PC version by then...

Even Sekiro is getting updates, and the game is more than a year old, now.

Thinking about it, my way of thinking is a bit petty. I mean, in a lot of these cases, I fully enjoyed my time with the game, I had fun, and the experience lived up to my expectations. That's what matters. But when I think about things that were added post-launch, I can't help but feel cheated. A lot of the time, some really neat features will be patched into a game as I mentioned above, and I'll look back and think, dang, I wish I could have gotten to enjoy that. I could, of course, go back to the game and replay it, although that's a lot of investment. But if I'd waited, ended up playing it next year or so, maybe even when some sort of definitive edition came out, then I could have had the exact same experience, but better in every way.

There are cases where I do like the post-launch content, though. Online games or games that you can easily jump in and out of are best suited to this structure. I look at the new updates that The Division 2 receives and I get excited, and every time I see something new in Rocket League, I want to get back into it, and see what's changed.

Really, this was just an outlet for me to express my feeling warier and warier of buying anything on launch that isn't an online game, and that's a bad mentality to have--there are so many games and companies I want to support, but there's also the question of it even being worth it for me, as the player, wanting to get the best gaming experience possible.
  • Like
Reactions: 26 people

Comments

Honestly these days games are so large and complex and expensive that it's almost like... hard to put my finger on it or put words to the feeling. Games used to have to be fun and replayable because a huge story wouldn't fit on a cart?

New games are still fun of course but in a different sense of the word. Less like a board game and more like a movie, sure you can watch a movie multiple times but it's never like watching it the first time.

It's rare that I feel the desire to play something new, and when I do I usually chew through it pretty fast then have no desire to play it again. So buying at launch is a super waste of money for me.
 
  • Like
Reactions: 7 people
Yes. This. Literally every bit of this (except for the bit about Persona, haven't played and probably won't play those games) is me.

Gosh, especially the part about AC:NH. I feel so stressed and worn out thinking about going back to that game, and guilty that I haven't touched it in so long.
 
  • Like
Reactions: 6 people
Totally agree.
In the end, we talk about the same as always, the industry's "need" to release the games unfinished, on a rush sometimes, because they must release it that year, and then "Oh! New super duper DLC that adds this and that..."
Come on, i'm tired of that, and i've only payed for 1 DLC that i think it was deserved (XC2 Torna)
I'll wait for 1/2 years and get GOTY, or full game, or end forgetting the hype i had for it and never buy it (what ends being the 90% of the times)
 
  • Like
Reactions: 4 people
G
I’ve never bought anything at launch , I think the last *new* game I’ve bought was portal 2... but yeah , something that bothers me when hearing about games receiving updates constantly , is that for the most part (not always the case, it just seems like to me) that games were almost completely finished and you could just buy it on a dvd, and the game stayed the same without any need to keep it updated constantly... I realize there are major advantages to being able to release updates over time but IMO id rather see them take their time and release a finished game than rush to meet a deadline and fix it later ... but that’s probably an extremely obvious opinion lmao
and naw that ain’t petty thinking really , it makes sense that you don’t want to slog through something again just to see some new shiny feature or level or whatever the heck there do when they decide to update the game again
 
  • Like
Reactions: 3 people
@Chary I share this feeling exactly. This is a problem I've felt video games have had since even before they were internet-capable. Take The Legend of Zelda: Links Awakening - the original Game Boy version. My all-time favorite Game Boy title, yet I hardly play it anymore. Why? Because of lack of replayability. Then, when the DX version came out for the Game Boy Color, I thought it was super cool, but my mom thought it was super stupid because in her mind, it's the exact same game, only colorized. Still, I can understand her point of view, especially now that I'm older, because it didn't really add much new content. Now there's a remastered Switch version, but I'm hesitant to shell out money for it. I expect that even though there are many graphical enhancements, it's the exact same storyline, same dungeons, and possibly even the same game play mechanics, just mapped to the Switch buttons instead of the Game Boy's five buttons (Control Pad consisting of four directions, SELECT, START, A, and B).

So, yeah, I hear you, and it really sucks to find out that some of the really great games aren't replayable, or have a long time in DLC or remastered/extended editions. That's why I choose to play games that are more of a challenge to play to the end, or have enough content and replay value to last for months or even years. Asphalt 9: Legends is one example - it's a car racing game that always has something new to achieve, and it's extremely difficult to get the cars without buying something... so I choose not to. I like the challenge. :)

Also, Rock Band. Rock Band 4 is five years and counting, and even the Rock Band editions no longer maintained by Harmonix are revived and still being played by the community, thanks to a growing list of custom songs that Customs Creators and Rock Band ScoreHero has available to inject into the game via homebrew. For other games, DC Universe Online is another one, with missions and other content still being added since it first launched in 2011.

Just find something that is worthwhile, Chary. There's something out there for everyone. :)
 
  • Like
Reactions: 2 people
Games feel more like services these days, with every fighting game out there adopting the seasonal model as well as a lot of FPS games, especially the more battle royale types like Fortnite, COD Warzone, PUBG, Apex, etc.. With Doom Eternal, (a game I only played, like, two levels of so far due to a lot of things happening with my PC ever since I started the game, in addition to real life getting in the way) after that whole fiasco with that Denuvo Anti-Cheat thing, they added in "super demons," something you can toggle on and off, and from what I understand, Devil May Cry 3 (not so sure about any of the games made after it) had something similar on the Dante Must Die difficulty settings where enemies would have their own Devil Trigger to counter your own...on launch day, and not 6 months later after everyone's played the original game.

While the 7th generation of consoles had its problems later into its lifespan similar to what we have now, it wasn't as prominent or as standard as it is today. It felt like the last generation where companies at least tried to cater the customers with the launch PS3 having backwards compatibility for both the PS1 and PS2 before it "became too expensive" to produce the EE SoC used in the initial run of Phat PS3s. If I ever, for whatever reason, had to ditch my gaming PC, I'd make sure to get my Phat PS2-compatible PS3 modded somehow to where it would last far longer than the corners that were cut in making the launch models that were essentially a ticking time bomb to a YLOD.

It can, when modded, play all of the previous PlayStation consoles' libraries without emulation, play every NES/SNES/SMS/Genesis/Sega CD/Sega 32X game in addition to any arcade games that don't go into NAOMI/Atomiswave territory, all of the handhelds before the DS, PSP games, etc.. It's mindboggling how such an old system can play all of these games so well, and if it wasn't for the modding scene on the PS3 then, who knows if we'd have RetroArch today? And to think that this console was also receiving games that were still getting updated into 2017/2018! You could buy the last version of Guilty Gear Xrd on this system. Sure, it wouldn't play as well as the PC/PS4 version, but just the fact that one could have potentially bought a PS3 in 2006/2007 for the $599 price tag that was bordering what the 3DO was (not accounting for inflation) and you have a game system that capable? I seriously doubt that's gonna happen with the PS4 or even the Xbox One even with their whole "cross-generation buy one copy digitally, you own both versions" thing they have going on.
 
  • Like
Reactions: 2 people
I have a hard time buying anything too, there's a $20 game that I want to buy, but I can't decide if I really want to spend that money :sleep:
 
Myself, I'm not the person that struggles to get consoles and/or games for them at launch date, because when all this thing called DLC's started to be the norm, it also started to make me whish to play the game when they are no longer on shelves, when there's no content being added to them so I don't "need" to keep getting the game "updated" to really enjoy it.

I don't play online, never. My playing sessions are just for me to enjoy, without having to accept those mofo's that keep ruining the online game with cheats, trolling, and even harrasment, that's not for me.

Also, I'm very selective with the games I play, I'm not one of those that think that Hi-Res graphics means a great game, maybe that's why I'm a Nintendo Player, and not a PS4/XBox One player, the content delivered by each first party is very diferent in many ways. I prefer a game that I really enjoy playing instead of having billions of pixels being thrown at my face at every frame.

I love emulating because allows me to re-play those classic games that will never die. I keep it simple.
 
  • Like
Reactions: 2 people
Yep, #patientgamers always get to play the best version of a game, and often at a generous discount!

Especially in today's gaming world where, like you said, after a few months almost every game gets updates and DLC that make the game better.

I can't think of a single recent game that was better at launch than ~1 year later. Maybe some multiplayer games where the player base dies after a few months but those games probably weren't good anyways.
 
  • Like
Reactions: 1 person
I agree with this 1000%. I wish devs would actually finish their games before releasing them, so that there doesn't have to be a trillion post-launch updates. I went out of my way to get this game the moment it was available, and for full price! No sales yet! Surely I should be getting the best experience possible rather than waiting a few years for post launch content and then fishing it out of the bargain bin for $10. As for the Persona games, I'm absolutely not getting Persona 6 whenever that happens. I'll wait 3 years further for Persona 6 Special™ or whatever. Games almost always get nice improvements post launch, and honestly I've stopped pre-ordering. Playing it before others is nice I guess, but not if I'm gonna play an incomplete version full of bugs. (C O U G H Fallout 76 C O U G H)
 
Not to necropost, but this video literally discusses the game that demonstrates perfectly the problem with games in this new era of "games-as-a-service:"

 
A
i thought i was the only one, i have a fairly large backlog just on steam, its hard to get excited for new releases when i still have a lot of great games to play already on my library
 
  • Like
Reactions: 2 people
i feel similarly, but for different reasons. i'm thinking about 10 years from now or so, when the switch eshop is down, and only cartridges remain obtainable. very few games (without an update) from just a cartridge will be anything at all. day 1 patches, extra content, dlc, etc. will all be out of reach of anyone without mods or hacking.
gamecube games' prices are sky high right now, and will probably get higher. i feel this will not continue to be the trend with wii u and switch games because of updates that will not be available without an active eshop.
 
  • Like
Reactions: 2 people
there are only two games that I bought and played during their release date: persona 5 and FF7 remake, because I have been waiting for them for a long time, and I think it's kinda worth it. the problem with the modern games, they are too big, and sometimes we buy them just because of an impulse, without thinking we have the willpower to finish it.

I learned this the hard way after various compulsive purchases from humble bundle in the past which grew my steam library with games that I probably will never play. The paradox of choice is true!
 
  • Like
Reactions: 1 person
Totally agree with you. That feeling when you buy and play a good game, has been faded away a good while ago.

A shame really, but the DLC has been a way to either help or destroy the experience. In my opinion, the games should come out as complete as possible, but that's just a memory now. Developers cash-grab users with paid DLC or seldom we see some free ones, but all in all it feels like things that could have been there since the start. A sad feeling for sure. Just a handful of games are still on the "awesome list".

At least, those of us that were there when developers created games with passion, can remember the good times and that unique feeling of getting a product out of pure dedication and worth every single penny.
 

Blog entry information

Author
Chary
Views
667
Comments
44
Last update

More entries in Personal Blogs

More entries from Chary

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: I can put like 90 songs on a CD lol