Why DRM makes me angry and sad – 5. My computer - my rules… or not?

1. My devices:
If I buy a computer (this means PCs, smartphones, consoles, TVs,…), I may do anything with it I like, unless it violates laws. Clearly it is not allowed to smash a laptop onto another person’s head, or open the battery to dispose the chemicals into the wood or using it for criminal activities of any kind (this includes copyright infringement).
Laws are not made by the computer manufactures; I hope so at least. Apple, Sony, Nintendo, Asus, HTC,… may not claim power over my devices!
It’s none of their business if I paint my computer yellow with blue dots because I want it.
It’s also none of their business what software I run on it. They are neither legislative, nor executive, nor judiciary. They can’t make any rules form my devices. Unless a law prohibits a usage, it is not illegal.
(I'm not covering the topic warranty in this blog post)

Nintendo, for example, calls every execution of unapproved code “unauthorized modification”. What? I need authorization for running code on my CPU? You’ve obviously lost all touch with reality… (That is what the doctors always told me, when I was a teenager – different story, not today but next time in the botched life category).

They threaten the user by claiming any update may brick the console on purpose (they never did though… I wonder why?!) and/or remove unauthorized content. That is what I would call “Computersabotage” in the sense of the StGB §303b. (Again, translating laws is a nightmare. I’m not skilled enough to do this. §303b contains regulations/degrees of penalty for persons or organizations, who do physical and/or software damage to other peoples computers. A special case of damage to property, §303)

You have to agree to this terms to update. You have to update to play a physical game you already paid for. You get to read this terms after buying. (Disclaimer: I’m not a lawyer, this is no legal advise). As far as I know, EULAs you get to read after paying, are completely null and void. Worthless. At least in Germany.

I paid for the console → I may use the console in any way not prohibited by law.
I paid for the cartridge → I may play the fu..... game no matter what EULA comes after I paid.

“But you clicked on agree, so it is not void.” Yes it is void! I have no choice. If I want to do, what the law allows me to do, I have to click on “agree” but I do not have to agree with it. This is a kind of extortion.

They may not come up with any terms I did not know before buying and a little text on the package like “You have to agree to the EULA inside to use the device” is clearly not sufficient. This text does not make me know beforehand what they want to restrict. I can’t consent to anything without knowledge. And also: I do not have any contract with the manufacturer. I have a contract with the retailer. I buy a computer and simply do not care about what the manufacturer wants.

2. Not my devices:
This is valid for my devices. Nowadays there is another problem: Most devices like smartphones or gaming consoles are tied to some kind of online service. I cannot judge whether the terms for online services are always valid – often enough big companies violated laws in the past – but in general I’m okay with that. If Nintendo says: “Only unmodified consoles may use the online services.” it is their right to do this. For me, they do not even have to provide any reason. The online services run on their computers. So they make the rules! Only they decide who may connect!

The situation is different: The console already runs, my games are playable and if I want to use the online services, I can read the terms before doing so.

Like here on GBAtemp: I read the terms and rules before signing up. I read. I thought about it. Slept a night. Read again… and agreed. And I do my best to not violate the rules. If I want to use this online service (which is true), I have to obey the rules – and not ask where to get any warez (not that I would even care…)

Back to Nintendo. There’s just one problematic point: Banning users of modified consoles from the Eshop. They may do this, it’s their servers. But this is so stupid! Someone hacked their console and still wants to buy something (Not every user of cfw is not willing to pay!). “You modified your console. → You’re a pirate. → You may not buy. Go away and pirate the games!”

My head → Desk… SLAM!

On the 3DS they never enforced this – like they do on the Switch (I did not really follow the discussions because I do not own a Switch and probably never will because of their decision about banning from the shop and some other points.)

Why is this a little problematic? It hurts small developers. One can modify their Switch and get banned and still buy Mario, Zelda, Pokemon,… but they cannot legally buy and support indie titles that get no physical release. While I prefer physical over download, many smaller games would simply not exist on consoles if there were no downloads.

3. "Protection" at all costs:
Many people object to my opinion. “The big companies are just protecting their intellectual property. It is their right to do this.” They may have some right to protected their goods from being used without a valid license. But they clearly do not have the right to dictate me what to do and what not on my computers. And they may not damage my computers. Damage? Would a big company damage computers with their DRM? Never… YES THEY DO!

While protecting their intellectual property, big companies often go way too far. A well known example of this is the Sony rootkit distributed on various audio CDs from Sony BMG. This DRM was clearly malware (anti-virus programs do detect in nowadays!). And that is not all. They committed copyright violations on GPL licensed software!

We protect our property at all costs! We control your computer! And we may ignore the licenses of others! Why does Sony BMG even exists after doing this?
https://en.wikipedia.org/wiki/Extended_Copy_Protection
https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
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Nintendo's stance on emulation is not the law of the land. ROMs, yes, but emulators are fair game under copyright law as per SCOTUS ruling, so yeah, nice try Nintendo. The 24 hour rule was BS to begin with.
 
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@the_randomizer Nah, I wasn't saying that whatever Nintendo says is the absolute law, I know that their page contains a surprisingly big amount of BS (that's why I said infamous!). I've linked it here just to remind how widespread that "rule" became during that timespan, mostly because it was created around that time and the contents didn't really change all that much. Hell, I'd say that page is more useful to understand the history of warez rather than providing actual legal information :rofl:
 
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@the_randomizer "Nintendo's stance on emulation is not the law of the land." Yes!

@RattletraPM These links were not necessary. I will have to take the double dose this evening to get to sleep (no, this is not serious, hard to transport a sarcastic joke in text only). So much Idiocracy on this pages. Nintendo is correct when debunking this 24/48h thing. But their page contains also misinformation and half-truth. Emulators: legal. Backing up my cartridges: legal.
 
@smf they may not have any obligation, but then why go out of the way to directly inhibit such things? Even smartphone manufacturers do this.
 
@KleinesSinchen Circumventing copy protection is however illegal in multiple countries, and one could argue that backing up your own cartridges constitutes such.
 
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Silly stuff. You pirate, you lose access to online services. There is no mandated requirement that a company that has disallowed you access to online services for whatever reason allow you limited access to redownload purchases.

You know how to avoid being banned. Do that.
 
@blahblah I don't think that's the point. It's just silly of them to actively prevent people with hacked consoles from buying games. They gain nothing from it, they only lose sales.
 
If they do not trust a console, they are right to deny it access to online services. It's more complicated than 'lol they don't want my money'
 
And no one is arguing against that, but it's still silly of them, it doesn't make financial sense and as a business money is a huge deal.
 
@blahblah By banning a console you're literally trying to fight fire with fire, as the only way you'll be able to get eshop-only games, updates and DLC is through piracy...
 
The goal isn’t to ‘fight fire’. The issue is that the console (and user) can no longer be trusted.
 
Jdbye, it’s not like the number of pirates who would buy a game or two from the eshop if they were able to do so comes close to the number of people who would buy a game if it were $5 cheaper. They can toss the pirates aside without much thought.
 
@blahblah Here's the thing tho. The console cannot be trusted anymore, and I'm with you on that. But if they're scared of cheaters, they can ban them from online play without an eShop ban. If you want to restrict pirates like other platforms do, same thing - you can ban online play without any eShop ban. Banning people from using the eShop makes no logical sense whatsoever.

It's not even like with an eShop ban you can prevent people from dumping content either. You can make XCI dumps offline easily and NSPs without even going into a CFW using a PC and your SD card from an unmodded switch.
 
You aren't looking at the whole picture. Someone with no reason left not to can just buy from the eShop and file a credit card charge back. They can use stolen eShop codes. They can use stolen Nintendo accounts.

If you can't trust the user, you can ban them,
 
@blahblah So what you're saying is that preventively banning anyone from all online service who you suspect could commit fraud or stealing, getting absolutely no sales from other potential clients and forcing them to pirate is better than banning people who you're certain that have pirated, cheated, stolen or commited credit fraud while allowing anyone else with a modded console to buy games and potentially getting extra sales while you're at it. By the same logic why not ban all top countries that pirate, commit credit fraud or have a low GDP per capita. They're the most likely to commit crimes, so they can't be trusted.

Putting that whole argument aside, it's not like you need a modded or banned console to do that anyways. And let's be real here for a second: if you really wanted to steal or use stolen goods then would you do that on an already online banned console or a brand new, unbanned one?

...Not to mention all of what you said aren't Nintendo's own problems anyways. As long as they get word from the users/banks/shops and comply with the law the appropriate autorities will take care of the rest.
 
@smf DRM does not hurt the so called "pirates" (I hate this word. For me it has a different meaning. Something with ships, you know...) They wait until somebody defeats the DRM and then download. Intrusive DRM hurts the paying customer.

@KleinesSinchen It does hurt them if they have to wait for a long time, the solution to that problem is stronger DRM.

Can you give a recent example of what disadvantage DRM has to paying customers?
 
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@Subtle Demise A few reasons, by allowing other software it opens up the chance of piracy on a system. Consoles are sold on the razor blade model, the console is subsidised (even if they sell it above cost) by the sales of games. There is no incentive for them to allow you.

For smartphones huawei have recently reversed their policy on bootloader unlocking. There are a few possible reasons for this.

1. Smartphones are never supported by updates for very long, so if you want updates then you have to buy a new phone or unlock the bootloader.

2. Banks, appstores & governments don't like you running unofficial builds of android and they probably have been putting some pressure on them.
 
@smf It depends on how you define “disadvantages”. There are cases, where even I support DRM: Online gaming. Action Replay to cheat my SNES/DS… is fun. Cheating other players online is a..hole. There must be a way to find and ban cheaters.
“It does hurt them if they have to wait for a long time.” is a very good point. Many of these people are impatient. “POKEMON ON DAY 1!!!” I did not consider this. Bad mistake. Thanks for pointing this out.

Okay examples. I’m afraid you won’t accept anything I can tell you, but I’ll try:
  • My best example is older: It is part 3 of this blog post. In this case the “DRM” was malware and copyright infringement(!) and nothing else. In my opinion the person(s) responsible for this should have been send to jail.
  • If you look at my signature, you’ll see that for me any DRM has per definition a big disadvantage for the paying costumer: It tries to make backups impossible. Illegal downloads have no such problems (they have others: bricked Switches…)
    Every storage medium will fail at some point – so do the reading devices. I want to keep my stuff for lifetime. If the DRM is inside a device like on Nintendo consoles: You can’t use your paid download software anymore if a device breaks without Nintendo’s help and goodwill. If Nintendo stops supporting a platform, you are probably out of luck (WiiWare → Shop Channel closes 2019)
As I already said, I’m not into PC gaming, DRM is the main reason. Basically all information I have about game DRM on PCs is from reading news. You did not define recent, so I wrote all that I could remember and is not decades old. Written only from my memory and could be (partially) wrong and/or incomplete.
  • Search for Origin and spyware. Some years ago there was an “error” where Origin scanned the whole computer. Privacy problem.
  • Windows 10 dropped compatibility with secdrv.sys and similar rendering many games with disc based DRMs unusable. This was “back-ported” to Windows 7 and 8.1 although as far as I know you can reactive support on 7 and 8.1 (I’m Linux user since the Microsoft support on the phone denied activation for a paid Windows XP and therefore not familiar with modern Windows). Microsoft dropped the support for this DRMs because of security concerns(!). Old DRMs but fairly recently a negative impact on the paying user of many many games.
  • Settlers 7 / Silent Hunter 5 /Assassin’s Creed II: Permanent online for single player. In the first weeks the servers were overloaded. Paying customers had to wait longer for being able to play than those who waited for a full working crack. If you're impatient: Go for the crack.
  • More recent: Denuvo and performance. Was this confirmed or disproved?!
Not gaming:
  • Search for the insane requirements to legally watch UHD-Blu-Rays on a Windows computer.
  • Jaws for Windows Screenreader for blind people. This thing is expensive! Aggressive DRM for online activation (activation counter) or questionable USB dongle installing additional drivers into Windows. The online activation makes it impossible for the paying user to really use computers when visiting friends (without activation it runs 40 minutes then you have to reboot). This is really cruel. Assistive technology turning the back on the user.
    Before online and dongle they used floppy disks (up to about 2007!) with mad structures as activation counter. It frequently made the floppy drive go nuts and make weird noise. Laptop drives and external USB floppy drives often were unable to install the activation. Back then you had almost no choice. NVDA did not exists yet.
 
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I understand that DRM is a necessary evil, but it need not be so intrusive to keep honest people honest. There's an old saying: "locks only keep out honest people." Piracy is as inevitable as death itself. The most you can do is delay it. Even the craziest DRM schemes can be defeated by clever people. Over-restrictive DRM actually gives users more incentive to crack it, whether they paid for the software or not.

@smf: I understand the concerns that could arise from people using unofficial Android builds, but you could apply those concerns to people using Linux or Windows (an OS that has been blown wide open since the beginning, so much so that Microsoft has barely bothered protecting Win10). Locking the bootloader and recovery on an Android phone would be like installing Windows and it locking the BIOS and bootloader so that from that point on you would have to find some exploit or do some clever hacking to install Linux on the machine. If I own the hardware, no one should be able to deny me access to said hardware. In the medical field they would call that treating the symptoms and not the cause, which is poor security at the source. If someone is able to steal banking and credit card information with their phone, your security implementation is extraordinarily flawed.
 
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