WHY MINECRAFT, WHY?!

Okay, here I was excited with the new Beta. Updated, jumped for joy, loaded game.


SUFFOCATION. IN MY HOUSE OF STONE. Apparently, I somehow got trapped under the floor in my house, and I suffocated to death. Luckily, I just lost some iron picks and a few gold blocks (I just came back from exploring.)

So then, I was trying to move things from the large chest to my inventory (I like the names being shown now, Nice Job Notch!) and I CAN'T. You apparently can't move things to your "quick-bar", which is obviously a glitch, but it's annoying as all hell. Then, moving things back is also a chore because only the top bar in my inventory responds. The bottom and quickbar just grip the items like no tomorrow. Ugh.

Overall, I really like the aesthetics (Boom, Eggshot!), but these glitches make me want to kick something. Still, I can't wait for more! :)

Comments

[quote name='shlong' post='3338822' date='Dec 20 2010, 08:35 PM']:wtf:
Sounds horribly glitchy for an update...[/quote]

Welcome to minecraft. Notch somehow finds ways to break more then he fixes. I've never seen games do that before.
 
[quote name='WildWon' post='3338950' date='Dec 20 2010, 09:32 PM']Well, it's an update... into beta. So it's going to be (still) full of bugs :P[/quote]

Not the point.
As a fictional example, say Notch fixes and adds a total of 10 things in an update.
In that same update he'll probably break about 8 unrelated things.
It's bizarre, it really is. Even the game with histories worst beta phase, Mortal Online, didn't take 10 steps forward, and then 8 steps back.

Not to say shit doesn't get done. Notch is doing a good job, but he'd be about 70% more efficient if he didn't have to fix things broken from an update.
 
This is what alphas/betas are for.
When you modify code, adding and fixing features, you change other code that can in turn cause more problems. This is what beta testing is for. If you have bugs, post them somewhere notch can see so he can fix them. Bugs are normal and to be expected. If this game were fully completed and released and these bugs occurred, then you can justify being mad, but as long as you are a beta tester, this is what you are supposed to be doing.

Sorry if that comes across mean, but it's true.
 
[quote name='Julian Sidewind' post='3338974' date='Dec 20 2010, 09:42 PM']This is what alphas/betas are for.
When you modify code, adding and fixing features, you change other code that can in turn cause more problems. This is what beta testing is for. If you have bugs, post them somewhere notch can see so he can fix them. Bugs are normal and to be expected. If this game were fully completed and released and these bugs occurred, then you can justify being mad, but as long as you are a beta tester, this is what you are supposed to be doing.

Sorry if that comes across mean, but it's true.[/quote]

That didn't even sound remotely mean, lol. You just misunderstood me and thought I was mad...er, right. In no way have I ever been mad at Notch's unique style for break&fix. I just find it horribly funny.
You also missed the point but i'm just going to *sigh* and not bother saying anything more then:
Very, very few games (none that i've ever seen actually) have BROKEN previously fine things in an UPDATE. Alpha, beta, or launch. I've never played a game where, one minute, something is working perfectly fine, then an UPDATE comes, and the update works great, but now several completely unrelated things that worked great before...no longer work well/at all.
Do I care? Not really. I have hundreds of other games to play waiting for a fix. Do I find it humorous? Hell yes.
 
That's the amazing thing about it though. It does seem weird that these things break every update, but notch can maybe change 1 line of code to fix one problem and all of a sudden you fall through a floor. I can understand how it's comical. Especially since in my labs when i program i screw up 1 line of code and all of a sudden crazy things happen like a motor spinning wildly, or spinning to some crazy pattern.

Anyways, I guess the beta depends on the game. Look at Starcraft 2, the beta was extremely polished and looked like it could have been released, but if you look at an update a few months ago, they changed something and all of a sudden you had to cancel an air units effect if it's target died, it wouldn't cancel by itself anymore. Coding is funky and has awesome abnormal effects if you mess the smallest of things up.

Edit: Clarity.

P.S. OP, if you have twitter, tell @notch about it, he seems to be receiving his bug reports there.
 
[quote name='Hells Malice' post='3338957' date='Dec 20 2010, 11:37 AM'][quote name='WildWon' post='3338950' date='Dec 20 2010, 09:32 PM']Well, it's an update... into beta. So it's going to be (still) full of bugs :P[/quote]

Not the point.
As a fictional example, say Notch fixes and adds a total of 10 things in an update.
In that same update he'll probably break about 8 unrelated things.
It's bizarre, it really is. Even the game with histories worst beta phase, Mortal Online, didn't take 10 steps forward, and then 8 steps back.

Not to say shit doesn't get done. Notch is doing a good job, but he'd be about 70% more efficient if he didn't have to fix things broken from an update.
[/quote]
Agreed.
Not only does he break almost as many things as he fixes/adds, he also spends his time working on shit that his fanbase doesn't even care about!

You know that "super Beta secret"?
It was a Deadmau5 skin for Deadmau5 in his server. He honestly thought we'd give a shit.

I'm not hating on him, I love the guy and the game, but he really should prioritize what he should polish up first.
...and test his updates for at least 5 minutes before releasing it to break the game.
 
Yeah, I guess you guys are right.

Still, it's only one guy that's making this game. The wants of millions of people all have to filter to Notch, so I guess the problems are kind of expected.
 
Of course, bugs are always expected. I guess it's just the fact that every update seems to break more than it helps is getting to everyone.
 
G
just died in lava while on my most epic mine in Minecraft.

I'm going to go crazy.

FUCK YOU, MINECRAFT. YOU JUST WASTED 2 HOURS OF MY LIFE.

i had a whole stack of gold, iron bars and coal. i had a saddle, a bunch of buckets, a ton of buckets of still lava, mossy cobblestone and now it's all gone.

it (my stuff) fell in lava.

i was on peaceful but i still died in lava.

i blame notch. on peaceful, you shouldn't even be able to lose life.

I'm not going to play Minecraft again for a long time.

long time = 2 days
The above is me raging about my death in lava on peaceful a few hours ago.
 
[quote name='Raiser' post='3341266' date='Dec 21 2010, 10:35 PM'][quote name='Hells Malice' post='3338957' date='Dec 20 2010, 11:37 AM'][quote name='WildWon' post='3338950' date='Dec 20 2010, 09:32 PM']Well, it's an update... into beta. So it's going to be (still) full of bugs :P[/quote]

Not the point.
As a fictional example, say Notch fixes and adds a total of 10 things in an update.
In that same update he'll probably break about 8 unrelated things.
It's bizarre, it really is. Even the game with histories worst beta phase, Mortal Online, didn't take 10 steps forward, and then 8 steps back.

Not to say shit doesn't get done. Notch is doing a good job, but he'd be about 70% more efficient if he didn't have to fix things broken from an update.
[/quote]
Agreed.
Not only does he break almost as many things as he fixes/adds, he also spends his time working on shit that his fanbase doesn't even care about!

You know that "super Beta secret"?
It was a Deadmau5 skin for Deadmau5 in his server. He honestly thought we'd give a shit.

I'm not hating on him, I love the guy and the game, but he really should prioritize what he should polish up first.
...and test his updates for at least 5 minutes before releasing it to break the game.
[/quote]

This is an actual Beta not a "Beta" for a MMO which most of the time just about balancing. Saying that the bugs that occur now are unrelated is silly, they are simply caused by the changes made in the code.

As much as some players refuse to see, they are Beta testers and one of the reason having them play the game at this stage is to uncover all the bugs fast.

There already has been a hot fix not to long ago and there will be another one tomorrow that will probably try and cover the worst issues so it ain't too bad this time around. There have been updates that broke the game way more.

As for bug reports, go to: http://getsatisfaction.com/mojang
 
[quote name='Waytofind' post='3341418' date='Dec 21 2010, 03:26 PM'][quote name='Raiser' post='3341266' date='Dec 21 2010, 10:35 PM'][quote name='Hells Malice' post='3338957' date='Dec 20 2010, 11:37 AM'][quote name='WildWon' post='3338950' date='Dec 20 2010, 09:32 PM']Well, it's an update... into beta. So it's going to be (still) full of bugs :P[/quote]

Not the point.
As a fictional example, say Notch fixes and adds a total of 10 things in an update.
In that same update he'll probably break about 8 unrelated things.
It's bizarre, it really is. Even the game with histories worst beta phase, Mortal Online, didn't take 10 steps forward, and then 8 steps back.

Not to say shit doesn't get done. Notch is doing a good job, but he'd be about 70% more efficient if he didn't have to fix things broken from an update.
[/quote]
Agreed.
Not only does he break almost as many things as he fixes/adds, he also spends his time working on shit that his fanbase doesn't even care about!

You know that "super Beta secret"?
It was a Deadmau5 skin for Deadmau5 in his server. He honestly thought we'd give a shit.

I'm not hating on him, I love the guy and the game, but he really should prioritize what he should polish up first.
...and test his updates for at least 5 minutes before releasing it to break the game.
[/quote]

This is an actual Beta not a "Beta" for a MMO which most of the time just about balancing. Saying that the bugs that occur now are unrelated is silly, they are simply caused by the changes made in the code.

As much as some players refuse to see, they are Beta testers and one of the reason having them play the game at this stage is to uncover all the bugs fast.

There already has been a hot fix not to long ago and there will be another one tomorrow that will probably try and cover the worst issues so it ain't too bad this time around. There have been updates that broke the game way more.

As for bug reports, go to: http://getsatisfaction.com/mojang
[/quote]
What I mean is, multiple times Notch has made updates to a couple things, but then completely shatters something else that would hardly be related (as a fictional example, he fixes water dynamics but breaks inventory functionality).

Yes we are all formerly Alpha and currently Beta testers.
But the fact still remains that had he run the game for at least 30 seconds, he would've noticed the severe performance drop, duplicating tools, and item stack and /give glitches. Neglecting to do so resulted in him pushing for the release with a broken update, enraging the player-base.

As someone on the Minecraft Forums said: I'm sure most people would prefer a couple days delay with a stable update rather than a broken update on a set deadline.
 
People got pissed when Notch waited until the updates worked before releasing them (or rather, wasn't updating as often as they wanted him to update), and now people are getting pissed that he isn't waiting before they work to release them.

There's just no pleasing the minecraft community.
 
The ones that get pissed waiting for the update are a bunch of little twits.
The ones that get pissed because he releases broken updates are those that tell the ones mentioned above to STFU and wait, while secretly bitch out Notch for the updates too.

As I said before, I love Notch and the game. What he does is totally up to him. Yeah he has his real life to deal with as well. It's just that he's not exactly making the most logical approaches with his updates.

And yeah, the Minecraft community is utter shit.
 

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