copy the include folder to the overlay source code then build it or download the overlay from chinese websitesthanks for the link.
sorry but i don't know exactly how to go about this. could you help?
copy the include folder to the overlay source code then build it or download the overlay from chinese websitesthanks for the link.
sorry but i don't know exactly how to go about this. could you help?
4. since you already have it all layed out, why not just copy and paste it to any of your cheat file and see if it works or not, most of us would not knowHello! Firstly, thank you so much for everyone who has worked on this tool. I appreciate you all! Secondly, I have some questions and was hoping someone might have the answers from their own experiences. I am creating my own custom code list .txt for Pokémon BD and want to know of issues ahead of time if possible to avoid crashes.
1. Does it matter which order the codes are listed inside the .txt? Meaning will having a code listed & enabled above another one that's enabled cause a priority issue or crashes?
2. Does it matter how many codes are listed inside the .txt? Meaning will having too many listed (not enabled at the same time) cause EdiZon-Overlay/Tesla Menu/Atmosphere to crash?
3. Is there a file size limit for the .txt itself that can cause crashes if the limit is exceeded? My .txt is currently ~15KB
4. Does anyone know or has anyone tested making a submenu within a submenu in the .txt file? Will this work, are there any limitations, or will this cause crashes?
For example, if I wanted to better organize my "Misc." Codes submenu section into separate submenus for like codes. Group the "Contest" and "Safari" codes into separate submenus under the existing "Misc." submenu.
Like this:
[--SectionStart:Misc--]
00000000 00000000 00000000
[Code 1]
00000000 00000000 00000000
[Code 1 (OFF)]
00000000 00000000 00000000
[Code 2]
00000000 00000000 00000000
[Code 2 (OFF)]
00000000 00000000 00000000
[--SectionStart:Contest--]
00000000 00000000 00000000
[Contest Code 1]
00000000 00000000 00000000
[Contest Code 1 (OFF)]
00000000 00000000 00000000
[--SectionEnd:Contest--]
00000000 00000000 00000000
[--SectionStart:Safari--]
00000000 00000000 00000000
[Safari Code 1]
00000000 00000000 00000000
[Safari Code 1 (OFF)]
00000000 00000000 00000000
[--SectionEnd:Safari--]
00000000 00000000 00000000
[--SectionEnd:Misc--]
00000000 00000000 00000000
Thanks so much for everyone's time and input beforehand! It's much appreciated!
1. In general it doesn't matter which code is listed first, unless the cheats are closely related. Then you'll need to experiment to ensure that they are all working properly. (Also, try not enabling too many cheats at the same time.)Hello! Firstly, thank you so much for everyone who has worked on this tool. I appreciate you all! Secondly, I have some questions and was hoping someone might have the answers from their own experiences. I am creating my own custom code list .txt for Pokémon BD and want to know of issues ahead of time if possible to avoid crashes.
1. Does it matter which order the codes are listed inside the .txt? Meaning will having a code listed & enabled above another one that's enabled cause a priority issue or crashes?
2. Does it matter how many codes are listed inside the .txt? Meaning will having too many listed (not enabled at the same time) cause EdiZon-Overlay/Tesla Menu/Atmosphere to crash?
3. Is there a file size limit for the .txt itself that can cause crashes if the limit is exceeded? My .txt is currently ~15KB
4. Does anyone know or has anyone tested making a submenu within a submenu in the .txt file? Will this work, are there any limitations, or will this cause crashes?
For example, if I wanted to better organize my "Misc." Codes submenu section into separate submenus for like codes. Group the "Contest" and "Safari" codes into separate submenus under the existing "Misc." submenu.
Like this:
[--SectionStart:Misc--]
00000000 00000000 00000000
[Code 1]
00000000 00000000 00000000
[Code 1 (OFF)]
00000000 00000000 00000000
[Code 2]
00000000 00000000 00000000
[Code 2 (OFF)]
00000000 00000000 00000000
[--SectionStart:Contest--]
00000000 00000000 00000000
[Contest Code 1]
00000000 00000000 00000000
[Contest Code 1 (OFF)]
00000000 00000000 00000000
[--SectionEnd:Contest--]
00000000 00000000 00000000
[--SectionStart:Safari--]
00000000 00000000 00000000
[Safari Code 1]
00000000 00000000 00000000
[Safari Code 1 (OFF)]
00000000 00000000 00000000
[--SectionEnd:Safari--]
00000000 00000000 00000000
[--SectionEnd:Misc--]
00000000 00000000 00000000
Thanks so much for everyone's time and input beforehand! It's much appreciated!
I will give it a try. I just wanted to see if anyone had an answer and knew if it would work/crash beforehand. Thank you.4. since you already have it all layed out, why not just copy and paste it to any of your cheat file and see if it works or not, most of us would not know
Thanks for your response! I'll try it out and see if I run into any issues.1. In general it doesn't matter which code is listed first, unless the cheats are closely related. Then you'll need to experiment to ensure that they are all working properly. (Also, try not enabling too many cheats at the same time.)
2. I've had no problems with my numerous BotW & Pokemon Arceus/Scarlet cheats.
3. Not sure if there's a limit. 20KB might be the largest I've tried.
4. Sub-menus (Subheadings) work. They're basically just a dummy cheat code. Just make sure not to enable them.
Your description is not enough. Was that in docked mode? Did you even see Edizon menu before crash? Did you know about recent libnx update that fixes overlay crashing when closing (mainly in docked mode?). This is why we have posts like this:Unfortunately I forgot take a photo of the crash log, but I just want to inform everyone that it can happen.
fix is 1 post above yoursanyone have this overlay crashing his console?
Me and I still haven't fixed the issueanyone have this overlay crashing his console?
Your description is not enough. Was that in docked mode? Did you even see Edizon menu before crash? Did you know about recent libnx update that fixes overlay crashing when closing (mainly in docked mode?). This is why we have posts like this:
https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/page-72#post-10121629
Version 1.0.6 was just pushed with the latest libnx and libtesla. I'm sorry to all of you who were waiting for so long. I have been largely away and haven't been able to build a new release. I am still debugging the other crashing issue too from not backing all the way out of the overlay and opening it back up and crashing.Edizon Overlay from releases doesn't have libnx update. But this sounds like you also don't have latest tesla menu.
Thanks a lot for your effort.Version 1.0.6 was just pushed with the latest libnx and libtesla. I'm sorry to all of you who were waiting for so long. I have been largely away and haven't been able to build a new release. I am still debugging the other crashing issue too from not backing all the way out of the overlay and opening it back up and crashing.
Has this been fixed?Any new update for firmware 17.0.0, console crashes after pressing A button in Edizon Overlay, Crash message
Error Code: 2001-0123 (0xf601)
Program: 420000000007E51A
Firmware: 17.0.0
After I believe it's the Edizon folder, as when I delete from my SD card the overlay doesn't work.