PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

rexus_pl

Well-Known Member
Member
Joined
Mar 26, 2022
Messages
112
Trophies
0
Age
22
Location
Gniezdzewo
XP
918
Country
Poland
@SaulFabre I guess you haven't included my code? Individual settings handling seems to be working same as before.

Strange sound problem on Vib-Ribbon I've mentioned earlier seems to be fixed in last release (or, at least, I can't reproduce this bug anymore). But other problems are not fixed (yet?) - Return Fire still freezes after selecting weapon, Pro Pinball - Timeshock still work way too fast.

Have anyone experienced any problems with CHD/ZStrandard/FLAC files? I'm considering recompress all my CHD/Zlib/FLAC files (and compress those that are uncompressed yet), so I'm asking if anyone noticed any problem (and I know that CHD support, even with Zlib, is strongly improved in latest versions).
 

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,217
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
7,953
Country
Ecuador
Pro Pinball - Timeshock still work way too fast.
This also happens in WiiSX and even in the Wii Libretro core of PCSX-ReARMed, sadly.

Return Fire still freezes after selecting weapon
does this happens on upstream PCSX-ReARMed btw?

Have anyone experienced any problems with CHD/ZStrandard/FLAC files? I'm considering recompress all my CHD/Zlib/FLAC files (and compress those that are uncompressed yet), so I'm asking if anyone noticed any problem (and I know that CHD support, even with Zlib, is strongly improved in latest versions).
i think the most compatible CHD compression on Wii is ZStandard only, but people also reported that ZStandard+FLAC (which achieves a little more compression than ZStandard only) also work fine in most games.
I guess you haven't included my code? Individual settings handling seems to be working same as before.
Still no, btw.
If you want, i could compile a special build with your code change suggestion and i'll tell you here.
 

imfiru

New Member
Newbie
Joined
Sep 12, 2021
Messages
2
Trophies
0
Age
43
XP
42
Country
Peru
Thanks so much for this latest build of wiistation. The stabillity has been improved and runs better than ever. My only question is about some lines in vertical transitions, like if the emulation doesnt had activated vsync. Is anyone having this issues? I'm running wiistation in 240p mode with CRT TV, by component cable. Other emulators give me perfect 240p image with no image glitches.
 
  • Like
Reactions: SaulFabre

MeXen

Well-Known Member
Member
Joined
Sep 6, 2022
Messages
305
Trophies
0
Age
38
Location
WutzerLund
XP
780
Country
Mexico
you can download RetroArch on your PC, install the PCSX-ReARMed core in here using the Core Online Updater, and then try launching that game in the core for see if happens here too.
Yeah except that only RA 1.7.9 which is an old version seems to be the one that is the most stable and some cores modern cores dont work well there.
Post automatically merged:

Thanks so much for this latest build of wiistation. The stabillity has been improved and runs better than ever. My only question is about some lines in vertical transitions, like if the emulation doesnt had activated vsync. Is anyone having this issues? I'm running wiistation in 240p mode with CRT TV, by component cable. Other emulators give me perfect 240p image with no image glitches.
that has been a thing since the rebrand of Wiistation, whereas on WiiSX there seem to be gone.
 
  • Like
Reactions: SaulFabre

ssjkakaroto

Well-Known Member
Member
Joined
Dec 14, 2005
Messages
144
Trophies
1
XP
795
Country
If only stability could be improved instead of prioritizing other less relevant aspects or adding new plugins and so on that set back the improvement of emulator...
This is a general issue these days, not limited to Wiistation.
Take a look at most of the decomps that we had in the last few years. Before getting the games to run 100% with clean code, people start adding tons of features that make it impossible to properly debug and fix anything.
It also doesn't help that interest in Wii (and most retro consoles) is extremely limited.
 
  • Like
Reactions: SaulFabre

Ouaz

Well-Known Member
Member
Joined
Jan 5, 2023
Messages
141
Trophies
0
Age
42
XP
285
Country
France
What does this mean? Because it is necessary to read the HID INI (.ini) configuration file of the USB, it is always necessary to initialize the USB.
Maybe this fixes the issues of HID controllers that cannot be used if we're loading WiiStation from USB?

Tested the new build to see if the HID .ini file is read from the USB device (still Dualshock 3 054C 0268 in port 1, Wiistation on port 0)

... and it doesn't work.

The four leds continue to blink, and the controller does not respond. :(

Note: I noticed in the ini.file (https://github.com/xjsxjs197/WiiSXRX_2022/blob/main/Gamecube/release/controllers/054C_0268.ini) that the Home button is not set (is ist normal ? shouldn't it be Power=04,01 ? -that's the offset in HIDTest -)
 
  • Like
Reactions: SaulFabre

cereal_killer

Well-Known Member
Member
Joined
Jan 2, 2018
Messages
333
Trophies
0
Age
35
XP
1,166
Country
United States
Finally, I managed to make the PS3 controller work on the Wiistation, it only works via sdcard, it doesn't work via USB, what happened, I was using the Nintendo controllers folder and the nomenclature was different from the Wiistation, now it's perfect, I'll leave it here Complete, just play.
how did you manage to get it to work? Nevermind, figued everything out on my own. Thanks for the files though
 
Last edited by cereal_killer,

cereal_killer

Well-Known Member
Member
Joined
Jan 2, 2018
Messages
333
Trophies
0
Age
35
XP
1,166
Country
United States
Can I let us know what u did?

if by "Can I...." you mean Can you, :rofl2::rofl2::rofl2::rofl2::rofl2:then ok,

1. I checked whether PID & VID values corresponded to those of my controller
2. Then I just added the controllers folder to the required folder on the root of my sd card

and there you go, the controller got identified and worked right away

Now, the question is how to understand and convert what i see on HIDTest when I press buttons into corresponding values in an .ini controller config file. I wanna get a PS4 controller going too and I've made some progress, everything works, only couple of buttons left to be mapped
 

0arsoluto

Well-Known Member
Member
Joined
Jun 17, 2020
Messages
123
Trophies
0
Age
46
XP
904
Country
Spain
hello. some emulator updates do not respond to the gamecube controller or wiimote. I launch the games from Wiiflow. Could that be it? mention that I deleted the configuration files before putting a new update. thank you. all the best
 

Hyllian

Well-Known Member
Newcomer
Joined
Oct 11, 2008
Messages
62
Trophies
1
XP
528
Country
Brazil
So....what can be done to fix the awful frame stutter from current builds? really sucks cause i really love the new sound interpolation.
I feel that pain too, bro :P.

I'm using two builds, the last jokkipo's 2.4 fastest version that run SOTN smoothly. And the last 3.x for other games.
 
  • Like
Reactions: BoozUchiha

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,217
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
7,953
Country
Ecuador

Hyllian

Well-Known Member
Newcomer
Joined
Oct 11, 2008
Messages
62
Trophies
1
XP
528
Country
Brazil
My only question is about some lines in vertical transitions, like if the emulation doesnt had activated vsync. Is anyone having this issues? I'm running wiistation in 240p mode with CRT TV, by component cable. Other emulators give me perfect 240p image with no image glitches.
Yes. I noticed that recently. It isn't a vsync issue. It's a resolution issue. It doesn't happen on 2.4, though. I realized that issue in Chrono Cross, when walking from down to up or vice-versa. CC's native resolution is 320x216 (not 240), maybe it's the problem. I took two photos to show:

See the text on WiiStation v2.4:
photo1-WiiStation-v2.4.png


Now on WiiStation v3.2 (lines duplicated in the fonts):
photo1-WiiStation-v3.2.png


Again WiiStation v2.4 (See the circles):
photo2-WiiStation-v2.4.png


Now on WiiStation v3.2 (see the lines duplicated distorting the circles):
photo2-WiiStation-v3.2.png


These lines appear all over the screen when scrolling vertically the game, giving a general shimmering artifact. You can see that those lines are duplicated lines, like if the original 216 lines were upscaled to something like 224 or something.

EDIT: I just submitted the issue here: https://github.com/xjsxjs197/WiiSXRX_2022/issues/223
I hope it gets fixed some day!

Other thing I noticed on my crt is that after psx bios splash screen, a graphical glitch happens on screen just before the first game screen appear. It doesn't happen on v2.4, though. Only in new 3.x versions.

Besides that and microstutters in SOTN, 3.x versions are better in any other aspects and much more compatible. I want to thank @xjsxjs197, @SaulFabre, @Jokippo and other collaborators for this amazing achievement of making ps1 emulation a reality on Wii.
 
Last edited by Hyllian,
  • Like
Reactions: BoozUchiha

Qaztab

Well-Known Member
Newcomer
Joined
Aug 13, 2022
Messages
91
Trophies
0
Age
52
Location
Pennsylvania
XP
309
Country
United States
Return Fire still freezes after selecting weapon
I got Contra Legacy of War to work. Everything would work up to the character select screen where the controller wouldn't work at all after that. The music was still playing but nothing else was happening and I couldn't even hit "Home" on the classic controller to get back to the main menu. Had to hit reset on my Wii to get back to the Wiistation menu.

Found out that if I loaded the game, changed the controls to Analog, and then played the game, it would work and let me select the character and everything would work normally. Interesting thing is the game doesn't require or use analog controls at all.

Just a suggestion to try.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    Fucking energy drinks may as well be alcohol I remember chugging down 40oz half my body went numb
  • SylverReZ @ SylverReZ:
    @Sicklyboy, I don't even drink alcohol either.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, my throat still hurts
  • Xdqwerty @ Xdqwerty:
    Slightly less tho
  • SylverReZ @ SylverReZ:
    Same
  • SylverReZ @ SylverReZ:
    Get well soon
    +1
  • BakerMan @ BakerMan:
    i hope both of you guys get better
    +2
  • SylverReZ @ SylverReZ:
    Thanks mate.
  • Sicklyboy @ Sicklyboy:
    I used to drink alcohol fairly often. Never to the point of it being a problem, but like 2-3 beers with dinner each night, or a few cocktails or glasses of Scotch or something. Started smoking/vaping weed a lot a few years back which killed 90% of my interest in booze. Now I stopped smoking/vaping weed as much and just deal with life the boring way most of the time
    +1
  • Xdqwerty @ Xdqwerty:
    I only drank alcohol once and it was by accident
  • Xdqwerty @ Xdqwerty:
    I didnt know it was beer, it was on a juice bottle
  • SylverReZ @ SylverReZ:
    Yeah, I'm addicted to smoking, sadly. It's very addictive but I wish I didn't start.
  • K3Nv2 @ K3Nv2:
    May just order a 5700g for a nas/emulation set up tbh
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, atleast you were asleep on 4/20
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, you played that Mario flash game called Mario 63?
  • SylverReZ @ SylverReZ:
    @Xdqwerty, No, but I've seen it on Vinesauce's stream.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, that game is one of the reasons i met newgrounds bc the full versión of it is in that site
  • Xdqwerty @ Xdqwerty:
    Also somebody is remaking it
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, the other game where I found newgrounds is new york shark
    +1
  • SylverReZ @ SylverReZ:
    Spoke to Tom Fulp the other day, if he can find his old Newgrounds site content like the mini Flash animations from the 2000's that played on the portal.
  • SylverReZ @ SylverReZ:
    So far no response, but he did say that he'll find them. Wayback Machine doesn't have em.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it, the 2006 versión and the 2016 versión is that the speed of the game depends of the speed of your computer and that it had the og soundtrack)
    Xdqwerty @ Xdqwerty: @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it...