Is the Wii U the next TurboGrafx-16?

Foxi4

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It's hard to judge whether the TurboGrafx-16 was stronger or weaker than the competition based solely on the fact that the CPU was 8-bit, the length of the word does not equate processing power. You could still get comparable and often times superior results on the hardware, especially after connecting the numerous peripherals.

http://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/

Just a few side-by-sides to demonstrate my point.
 

matpower

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It's hard to judge whether the TurboGrafx-16 was stronger or weaker than the competition based solely on the fact that the CPU was 8-bit, the length of the word does not equate processing power. You could still get comparable and often times superior results on the hardware, especially after connecting the numerous peripherals.

http://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/

Just a few side-by-sides to demonstrate my point.
I was comparating the system alone besides on the 2nd point, but yeah, the CD ROM addon was pretty powerful AND could be upgraded via cards, thanks to the Arcade Card that it got some nice arcade(duh :P) conversions.
Also the Mega Drive had a small color pallete, it could only display 64 colors on screen vs 482 from the TurboGrafx-16, so a lot of stuff look better on it.
 

Foxi4

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You'd have to really, really, really dig into the details of each of those systems to make heads or tails of which one was factually "the best" overall - the TurboGrafx's shortcoming was the 8-bit CPU which limited the length of the word, but overall it was pretty capable and comparable to its competitors, really.
 

GamerzHell9137

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The thing is devs DON'T WANT to make games for the Wii U.
Its not cause it doesn't make money, i mean Vita is in similar situation but still gets games, new ones and ports but Wii U isn't getting anything.
I guess the reasons could be cause its hard to make games, expensive to make games or just Nintendo's fault for not letting the dev unleash their full potential in some kind of way(Wii U specs,Policy,Online etc)

The gamepad got outwinded by Sony and maybe Micrsoft is gonna do the same with Shield(?), the only reason for having a Wii U are the exclusives.
 

FAST6191

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I just read that... turns out, assuming it is accurate, that I should probably not comment on graphics ever again. I can spot the differences, however I do have to wonder for the calls of oversaturation and the like what goes as far as capture (I know Brazil is PAL which helps it but that old and PAL is not great). Afraid I shall have to accuse the article of a slightly milder version of matching evidence to a point and/or going into very subjective territory.

Also as much as I love PCE bomberman the megadrive version is by no means a bad game, certainly objectively worse by most measures but that does not make it bad. This is to the point that should I need a bomberman fix then a megadrive emulator is probably what I will go for, mainly as it is likely to be the least aggro to get the best results (Saturn, PCE/TG16 and Super Game Boy emulators being less easy to come by and probably more fiddly).
 

matpower

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I just read that... turns out, assuming it is accurate, that I should probably not comment on graphics ever again. I can spot the differences, however I do have to wonder for the calls of oversaturation and the like what goes as far as capture (I know Brazil is PAL which helps it but that old and PAL is not great). Afraid I shall have to accuse the article of a slightly milder version of matching evidence to a point and/or going into very subjective territory.

Also as much as I love PCE bomberman the megadrive version is by no means a bad game, certainly objectively worse by most measures but that does not make it bad. This is to the point that should I need a bomberman fix then a megadrive emulator is probably what I will go for, mainly as it is likely to be the least aggro to get the best results (Saturn, PCE/TG16 and Super Game Boy emulators being less easy to come by and probably more fiddly).
Brazil uses PAL-M, which is closer to NTSC than PAL actually. :P
 

Sizednochi

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(I know Brazil is PAL which helps it but that old and PAL is not great).
PAL-M, but most TVs were dual PAL-M/NTSC. Consoles released here were all NTSC and fully compatible with North America, and the ones that weren't released here were all imported from NA (PS1 and PS2 for example). Converters were famous for TVs that did not support NTSC consoles.

Also, on the Bomberman thing. It's not terrible, but it's certainly bad enough. The one thing that's indeed completely awful was the music which they composed a new OST and it's just... Poop:

PC Engine:


Mega Drive/Genesis:
 

Foxi4

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Music on the Mega Drive/Genesis was specific in general - the system has an easily recognizable "metallic", "grunge" sound to it which is somewhat charming, actually. Its sound is one of a kind, different than anything else from its time, so any and all ports "suffer" or "benefit" from the sound tracks being re-worked or made from scratch, depending on how you look at it.
 
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Psionic Roshambo

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It's hard to judge whether the TurboGrafx-16 was stronger or weaker than the competition based solely on the fact that the CPU was 8-bit, the length of the word does not equate processing power. You could still get comparable and often times superior results on the hardware, especially after connecting the numerous peripherals.

http://www.sega-16.com/2009/12/side-by-side-ys-iii-genesis-snes-tg-16/

Just a few side-by-sides to demonstrate my point.


For me that gen pretty much broke down to 2 technical differences, number of colors on screen and sound. That left the Genesis in 3rd place on both counts. 64 colors VS hundreds for the other two and the sound while not horrid.... was not equal to the other two and required really talented people to not make your ears bleed. Really the sound issue on the Genesis still blows my mind to this day, I rented the system at launch and probably like 20 times before the SNES launched. Game sound ran from awesome like Sonic or meh like Herzog Zwei (Yeah I had to look up the spelling lol) then as the system aged it's like the sound actually got worse. Like they forgot how to program the damned sound chip or something lol

I have come to the conclusion looking at the games I liked on the Genesis, they all had great sound. I guess in my opinion terrible sound can ruin a good game.

Edit: I would say that gen counted the NeoGeo too but really that wasn't a main stream system.
 

matpower

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For me that gen pretty much broke down to 2 technical differences, number of colors on screen and sound. That left the Genesis in 3rd place on both counts. 64 colors VS hundreds for the other two and the sound while not horrid.... was not equal to the other two and required really talented people to not make your ears bleed. Really the sound issue on the Genesis still blows my mind to this day, I rented the system at launch and probably like 20 times before the SNES launched. Game sound ran from awesome like Sonic or meh like Herzog Zwei (Yeah I had to look up the spelling lol) then as the system aged it's like the sound actually got worse. Like they forgot how to program the damned sound chip or something lol

I have come to the conclusion looking at the games I liked on the Genesis, they all had great sound. I guess in my opinion terrible sound can ruin a good game.
The sound thing was a model issue, Model 1 had the best sound, it got muffled and distorted on late model 1/early model 2 and got better on late model 2, model 3 had high quality sound on the same level as the Model 1, Sega CDX is a bit lucky based, there are ones with the best non Model 1 sound or some shitty ones.

 

cracker

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It is about who did it first, not who did it better (which is still questionable). This thread is supposed to be based on facts to support a credible argument.
 

Foxi4

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I have come to the conclusion looking at the games I liked on the Genesis, they all had great sound. I guess in my opinion terrible sound can ruin a good game.
Any of the constituents can break the whole in my opinion. If you sh*t into a strawberry shake, it's still made of milk, ice cream and strawberries, but it'll smell and taste of sh*t no matter what you do. The same applies to games - if they sound off, play off or look off (controversial argument, I know), you're going to notice it and once you notice it, there is no unseeing, unhearing or unplaying it - there is a problem. :P
It is about who did it first, not who did it better (which is still questionable).
I disagree. Let's assume that Company X makes a solution far superior to dual analog, whatever that solution might be, but the controller would be a literal dildo and to play with it you'd have to shove it deep into your butt. You wouldn't have a good time, would you? They'd be the first to implement butt controls, clearly they're the best in innovation! Nobody could possibly use their newly-invented alternative to dual analog better, for instance without the whole butt penetration thing! :)

It totally is about who does what better - if we were to argue about who did what first then there wouldn't be a whole lot of crowns in console land, most solutions used in video games are used earlier in other industries.
 

Psionic Roshambo

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The sound thing was a model issue, Model 1 had the best sound, it got muffled and distorted on late model 1/early model 2 and got better on late model 2, model 3 had high quality sound on the same level as the Model 1, Sega CDX is a bit lucky based, there are ones with the best non Model 1 sound or some shitty ones.


That would be a problem if I had actually ever played on anything other than a launch system :P

I would probably have cut off the sound completely if I had to suffer actually worse sound of one of the other models...
 

matpower

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It is about who did it first, not who did it better (which is still questionable). This thread is supposed to be based on facts to support a credible argument.
This whole crazy thing was thought while I was going to school, I was expecting some flaws, but for that point, I wanted to show who made the actual concept, the remote play on PS3 was only for a few games and didn't work really well iirc, while Nintendo remade the concept and it got implemented on the PS4.
 

tbb043

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The sound thing was a model issue, Model 1 had the best sound, it got muffled and distorted on late model 1/early model 2 and got better on late model 2, model 3 had high quality sound on the same level as the Model 1, Sega CDX is a bit lucky based, there are ones with the best non Model 1 sound or some shitty ones.


Isn't model 3 mono sound only (unless you mod it)? I know it's got a lot of other issues.
 

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