Homebrew Retroarch Emulation Thread (Nightly Builds Included)

mordorer

Well-Known Member
Newcomer
Joined
Jan 17, 2015
Messages
83
Trophies
0
Age
34
XP
153
Country
Italy
added experimental dynarec support for the 3dsx build of gpSP on FW9.2 or less, can you test if it is working correctly ? :)

tried gpsp 3dsx n3ds

-ffta 60 costant fps
-sonic advance 60 fps

but maybe this test should be made on a o3DS, becouse on n3ds its all full speed
 

NuikopeaDemon

Hello Darkness
Member
Joined
Sep 3, 2015
Messages
683
Trophies
0
Age
31
Location
Hastings
Website
www.facebook.com
XP
485
Country
New Zealand
If you rotate your 3DS 90 degrees to the right and rotate your controls 90 degrees to the left, it's manageable.:D
I did that. And that's why I say it's not comfortable

--------------------- MERGED ---------------------------

Actually, @NuikopeaDemon and @DjoeN, you do need the updated YouTube app, its .text segment is much larger than in old YouTube versions.
Ohhhh I didn't know that but interesting to know that. Thanks lol. I guess it would be more easy using the YouTube App because it's smaller and doesn't use much space
 

Sir_Voe

Well-Known Member
Member
Joined
Apr 28, 2007
Messages
318
Trophies
0
XP
216
Country
United States
As beautiful as the TATE games are on the N3DS screen, an option to rotate them into an squashed but comfortable to play setup would be the next best thing to the aforementioned dual display mode.
 
  • Like
Reactions: NuikopeaDemon

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: