Anyone ever think of using the Vinesauce Rom corruptor with a 3ds rom? What would happen...?
We do have the option in the corrupter to start at certain bytes. Maybe avoiding the security checking?It would probably fail to boot because of all the security checks... I am going to try it later!
Ooh I forgot about that, can't wait to try this later!We do have the option in the corrupter to start at certain bytes. Maybe avoiding the security checking?
Well, here's the thing.Even with crypto checks patched out it would just crash. NES roms are very different from 3DS roms in the way they are coded.
Yeah. You can probably corrupt the game's sprites and sound if you extract them from the romfs and still have them render/play, but corrupting the actual code would just make it crash.Well, here's the thing.
VRC can corrupt more than just NES roms. And more than roms themselves. They corrupt any file you want.
I'm still going to try it.Yeah. You can probably corrupt the game's sprites and sound if you extract them from the romfs and still have them render/play, but corrupting the actual code would just make it crash.
FRICKIN HOW??!!!!?!??!I've already done this
FRICKIN HOW??!!!!?!??!
I might wanna try it out someday.I just corrupted the Mario's bcmdl(contained in an szs) in the romfs and loaded it with HANS.
I'd imagine it would.Gateway released an update allowing us to write to memory of games. Should this work or no...?
It's probably best start a little while after the start of the RAM dump.What would be the best addresses to write to? The ones closer to 0 or the higher ones? I'm new to this idk what i'm doing.