Homebrew Clarification Thread - What is going on?

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itsthenavy

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Yeah, I was hoping that!
I wonder if there is a code limit. Also, it's a static method (for good reasons, too), so it makes access to other methods harder.
It's being called by dereferencing a function pointer. You shouldn't overflow any buffers of that's what your concern is. Edit: whoops. That's "shouldn't"
 
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Wow, somehow I remembered the right thing. Better to be safe than sorry, in case Nintendo somehow manages to apply the nag to 9.2/9.0.
Even if it was possible (which afaik isn't) they would've applied a patch by now.

Also, hate to be annoying and all but this fork of steveice10's memchunkhax2 is ahead? Can anyone guess what it's doing?
 
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demonotaku

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Yeah, but since he stated IronHax as his entrypoint, I figured he doesn't own OOT. It still could be a viable 9.2 entrypoint though.

I know, but as of right now it is easier if the browser is removed; to purchase a copy to make things smoother, while at the same time; its great to play
 

Mrrraou

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Even if it was possible (which afaik isn't) they would've applied a patch by now.

Also, hate to be annoying and all but this fork of steveice10's memchunkhax2 is ahead? Can anyone guess what it's doing?
Someone that didn't stole code and is really contributing. He's patching the SVC control table, so you can access all SVC calls, including 0x7B.
 

itsthenavy

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Oh, yeah, I know how it works. I'm just tinkering around with it because I can ;)
I don't see any limits on it. Once the function kernel_entry function returns is when the kernel will move on. You'll probably have to write your own static methods to call from it, though. Your compiler is gonna bitch otherwise, as I'm sure you've discovered.
 

RedHat

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I don't see any limits on it. Once the function kernel_entry function returns is when the kernel will move on. You'll probably have to write your own static methods to call from it, though. Your compiler is gonna bitch otherwise, as I'm sure you've discovered.
Yup, haha!
Someone that didn't stole code and is really contributing. He's patching the SVC control table, so you can access all SVC calls, including 0x7B.
I saw that. Looks like it could be good! Thumbs up to the devs, definitely.
 
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