Has anyone managed to get super castlevania 4 to work? i always get "an error has occurred"
I have Super Castlevania IV running fine. I'll PM you.
Has anyone managed to get super castlevania 4 to work? i always get "an error has occurred"
i want it too, thanxI have Super Castlevania IV running fine. I'll PM you.
read the last few pages its been mentioned a few timesGuys, how do you change the Unique ID? Because DevMenu won't let me install multiple instances of the same cia that was injected.
yes they need header to workWhat does it mean when I am using Snes inyector and select a rom but get "Header not found." Does this mean I just can't use that rom?
Its an smc rom, Paperboy2. So should I try to use an sfc version and that might work?
I'm confused, how many bytes do I need to edit? Is it just 2 bytes (with .p) on all 3 offsets?read the last few pages its been mentioned a few times
Its an smc rom, Paperboy2. So should I try to use an sfc version and that might work?
Its an smc rom, Paperboy2. So should I try to use an sfc version and that might work?
you can edit any of the highlighted area just dont overdo itI'm confused, how many bytes do I need to edit? Is it just 2 bytes (with .p) on all 3 offsets?
dude i literally mentioned the same thing to the guy above you.I'm getting "Title is already installed" when trying to install the CIA I injected. I'm guessing this is because I need to change the unique id, what file do I need to edit to change it?
LOL thank you and sorry.dude i literally mentioned the same thing to the guy above you.
look back like 2-3 pages its been answered
There was a thread by Asia81 that contains a modified Ohana3DS, put in the banner file with the textures for the TV screen.Getting this as well on my banner for ActRaiser. It doesn't bother me terribly but I'd like to know how to fix it regardless.
I know the regular game doesn't use the SuperFX chip. However, doesn't it use the SuperFX chip for the introduction video?...no. Kirby Super Star does not use the SuperFX chip, where on earth did you get that information from? I swear, half the people here don't have a clue what they're talking about, including you.
Kirby Super Star uses the SA-1 enhancement chip, as does Kirby's Dreamland 3.
Here's a bit of education:
DSP1
====
Aim for the Ace Tennis (J)
Armored Trooper Votoms (J)
Ballz 3D (J)
Ballz 3D (US)
Battle Racers (J)
Drift King Shuto Kou Battle 2 (J)
Final Stretch (J)
Hashiriya - Rider's Spirit (J)
Korean League (K)
Lock-On (US)
Michael Andretti's Indy Car Challenge (J)
Michael Andretti's Indy Car Challenge (US)
Pilot Wings (E) (DSP1 LoRom)
Pilot Wings (J) (DSP1 LoRom)
Pilot Wings (US) (DSP1 LoRom)
Super Air Diver (J)
Super Air Diver (E) (No Good Dump Known)
Super Air Diver 2 (J)
Super 3D Baseball (J)
Syutoko Battle Racing 94' (J)
Syutoko Battle Racing 2 (J)
Super Bases Loaded 2 (US) (DSP1 A LoRom)
Super F1 Circus Gaiden (J) (22655)
Super F1 Circus Gaiden (J) (21859)
Super Mario Kart (J)
Super Mario Kart (E)
Super Mario Kart (US)
Suzuka 8 Hours (J)
Suzuka 8 Hours (US)
These games have special chips for enhanced features on the SNES. Only the
DSP1 games will run on a copier if a DSP cartridge or adapter is installed.
Game Genie works, but can not be appended to a ROM for game enhancing features.
Some games will run if the original of the same game is plugged into the SNES
copier while running the program from RAM. These are: Megaman X2, Megaman X3,
and Super Bases Loaded 2.
Game Genie
==========
Game Genie (US)
SA-1
====
Augusta Masters 3 New World Golf (J)
Bass Fishing No.1 (US)
Derby Jockey 2 (J)
Idaten (J)
Igo Daidou (J)
J-League '96 Dream Stadium (J)
Jumpin' Derby (J)
Kakinoki Shogi (J)
Kato Hifumi9dan Shogi (J)
Kirby 3 (J)
Kirby Super Deluxe (J)
Kirby Super Star (US)
Kirby's Dream Land 3 (US)
Kishi no Hanamichi (J)
Marvelous (J)
Masoukishin - Super Robot Wars Gaiden - Lord of Elemental (J)
Mini Yonku Shining Scorpion Let's & Go!! (J)
Parodius 3 - Jikkyou Oshaberi Parodius (J)
Pebble Beach New Tournament Edition (J)
PGA European Tour (US)
PGA Tour 96 (E)
PGA Tour 96 (US)
Saban's Power Rangers Zeo Battle Racers (US)
SD F1 Grand Prix (J)
SD Gundam GNext (J)
Shogi Saikyou 2 (J)
Super Mario RPG (US)
Super Mario RPG (J)
Super Shogi 3 (J)
War in Europe Expert WW II (J)
SA-1 (ID=52)
====================
Dragon Ball Z - Hyper Dimension (J)
Igo Taisyou (J)
New Shogi Club (J)
Shogi Mahjing (J)
Super Bomberman Panic Bomber World (J)
PLGS (SPC7110 - ROM types 0xF5 & 0xF9)
======================================
Dai Kaijyu Monogatari 2 (J)
Far East of Eden Zero (J)
Large Shell Beast Story 2
Super Power League 4
FX GSU-1 (FX-Argonaut)
======================
Dirt Racer (E)
Dirt Trax FX (E)
Dirt Trax FX (US)
Doom (J)
Doom (US)
Vortex (E)
Vortex (J)
Vortex (US)
Seta ST010 (SETA DSP1)
======================
2 Dan Morita Shougi (J)
Exhaust Heat 2 (J)
F1 Roc 2 - Race of Champions (US)
CX4
===
Mega Man X2 (E)
Mega Man X2 (US)
Mega Man X3 (US)
Rockman X2 (J)
Rockman X3 (J)
O B C 1 (OBC1)
==============
Metal Combat (US)
Mario Chip 1 (FX-V1)
====================
Star Fox Competition - Weekend Edition (US)
Star Fox 2 (Beta)
Star Fox (US)
Star Fox (J)
Star Wing (E)
Star Wing (G)
FX GSU-2 (FX-V2)
================
Stunt Race FX (E)
Stunt Race FX (US)
Wild Trax (J)
Winter Gold FX (E)
Yoshi's Island (E)
Yoshi's Island (J)
Yoshi's Island (US)
S-DD1
=====
Star Ocean (J)
Street Fighter 2 Alpha (US)
Street Fighter 2 Alpha (E)
Street Fighter Zero 2 (J)
GAMEBOY
=======
Super Gameboy (J) (V1.0)
Super Gameboy (J) (V1.1)
Super Gameboy (J) (V1.2)
Super Gameboy 2 (J) (V1.16)
Unknown ID=245
==============
Nidan Morita Shogi 2 (J)
FX-KSS
======
Pachisuro Palusupe (Pachislo Story) (J)
BS-X
====
Satellaview BS-X (O.S.rom)
DSP1
====
Aim for the Ace Tennis (J)
Armored Trooper Votoms (J)
Ballz 3D (J)
Ballz 3D (US)
Battle Racers (J)
Drift King Shuto Kou Battle 2 (J)
Final Stretch (J)
Hashiriya - Rider's Spirit (J)
Korean League (K)
Lock-On (US)
Michael Andretti's Indy Car Challenge (J)
Michael Andretti's Indy Car Challenge (US)
Pilot Wings (E) (DSP1 LoRom)
Pilot Wings (J) (DSP1 LoRom)
Pilot Wings (US) (DSP1 LoRom)
Super Air Diver (J)
Super Air Diver (E) (No Good Dump Known)
Super Air Diver 2 (J)
Super 3D Baseball (J)
Syutoko Battle Racing 94' (J)
Syutoko Battle Racing 2 (J)
Super Bases Loaded 2 (US) (DSP1 A LoRom)
Super F1 Circus Gaiden (J) (22655)
Super F1 Circus Gaiden (J) (21859)
Super Mario Kart (J)
Super Mario Kart (E)
Super Mario Kart (US)
Suzuka 8 Hours (J)
Suzuka 8 Hours (US)
DSP2
====
Dungeon Master (J)
Dungeon Master (E)
Dungeon Master (US)
DSP3
====
Gundam GX (J)
DSP4
====
Planets Champ Top Gear 3000 (J)
Top Gear 3000 (E)
Top Gear 3000 (US)
There. there's the entire list.
According to Wikipedia, no Kirby games use Super FX.I know the regular game doesn't use the SuperFX chip. However, doesn't it use the SuperFX chip for the introduction video?
I'm just asking because last time I checked, blargsnes couldn't run Super Star because "the introduction video uses the SuperFX chip". I'm not educated on any of the SNES shiz, so I just went with that reasoning. No need to get aggressive~
There was a thread by Asia81 that contains a modified Ohana3DS, put in the banner file with the textures for the TV screen.