Homebrew The 1990s PC port thread!

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democracy

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No love for Doom?

Doom gets the most respect from me because its true 3D. A very worthy hombrew on 3ds. The best fps I would say for 3ds.
Then Duke Nukem only because its not available on other mobile platforms.

Other than that, all other games released have already been ported to android.

What I am trying to say is, i'd like to see the list of ports in this thread all go 3D on 3ds.
 

Rinnegatamante

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Doom gets the most respect from me because its true 3D. A very worthy hombrew on 3ds. The best fps I would say for 3ds.
Then Duke Nukem only because its not available on other mobile platforms.

Other than that, all other games released have already been ported to android.

What I am trying to say is, i'd like to see the list of ports in this thread all go 3D on 3ds.

I worked a lot some months ago trying to implement 3D effect to ctrWolfen. Me and @ihaveamac spent hours trying anything possible but it looked like 3D effect was always bad-made (like inverted or similars).
 

Rinnegatamante

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What about porting https://github.com/opentomb/OpenTomb ? Would it be possible?
It's an Open Source implementation of the old Tomb Raider Engine (I to V)

Possible but not trivial. Generally any project which uses openGL, openAL, SDL1.2 or SDL2.0 is not trivial to port just cause such libraries are curently not available on 3DS. If someone ports these libraries, porting these projects would be much more easy.
 

Pandaxclone2

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Yeah, you're right about this. But I think that Rinnegatamante meant that the Elders Scrolls games, just like you are saying, is by 99.9999 % not going to be ported to the 3DS :)

Open source game clones is a good example of what you are saying:

http://osgameclones.com

I see AOE II on that list. What are the chances of that being ported to work? (Regardless of the fact that you need original files. I'm assuming not likely to port anyway though since it appears to not even be finished yet.)
 
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SLiV3R

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I see AOE II on that list. What are the chances of that being ported to work? (Regardless of the fact that you need original files. I'm assuming not likely to port anyway though since it appears to not even be finished yet.)

Age of Empires II would be great! :) But we have to keep in mind that there are fewer than 5 guys in the 3DS scene that have the skills or interest to port AoE, TR or similar games. Hopefully those few elite coders likes the idea of porting more games to the 3DS :P
 
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elhobbs

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I worked a lot some months ago trying to implement 3D effect to ctrWolfen. Me and @ihaveamac spent hours trying anything possible but it looked like 3D effect was always bad-made (like inverted or similars).
the 3D effect in prboom3ds is pretty bad. The ui and weapon don't have the proper 3D depth/separation and the monsters frequently display different Sprite angles up close for the left and right frames. I released it anyway :)
 
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SLiV3R

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Imo, 3D effects in these kind of homebrews isn't high priority. Both Rinnegatamante and MasterFeizz has tried implement 3D in one or more of these projects, without success. And prbooms 3D effect feels inverted in a strange way. I would much rather have more standard ports, that are fully working, than fewer ports with 3D effects that doesn't even look so good.
 

elhobbs

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Imo, 3D effects in these kind of homebrews isn't high priority. Both Rinnegatamante and MasterFeizz has tried implement 3D in one or more of these projects, without success. And prbooms 3D effect feels inverted in a strange way. I would much rather have more standard ports, that are fully working, than fewer ports with 3D effects that doesn't even look so good.
Or you could just be happy with what you get for free :)
 
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TheCruel

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When I get time, I'd like to work on a proper SDL port, then porting SCUMMVM will be relatively trivial. But it will require me to learn a lot about SDL first.
 
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SLiV3R

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Or you could just be happy with what you get for free :)
Hehe. Yep, I'm happy :)

I just believe that the implementation work of 3D can scare the dear developers away. I think one reason MasterFeizz got tired of the whole thing (besides from irl stuff) is that the implementation of 3D (with hardware acceleration) didn't work out correctly :/ But, of course everyone is free to do whatever they want :P It just seems very difficult and time consuming to make proper 3D support...

--------------------- MERGED ---------------------------

When I get time, I'd like to work on a proper SDL port, then porting SCUMMVM will be relatively trivial. But it will require me to learn a lot about SDL first.

YES! That would be very cool :) I guess games like The Dig (one of my old favorites) would run well on the 3DS :)

P.S. Are you planning to continue to work on Witch Blast? That would be very fun to play. I can be a tester for Witch Blast if you need any :)
 

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TheCruel

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Hmm. I'm wondering if any of these SDL ports are proper:

https://github.com/xerpi/SDL-3DS

https://gbatemp.net/threads/sdl-for-3ds.374519/


I know that xerpi is a very good developer, at least..
Not sure I like xerpi's approach, but it's the best one I've seen so far. Not sure if I'll contribute to that, since it needs a lot of refactoring, or start my own. I'll get to that after I study SDL more.

And I'll finish Witch Blast before then. The hard part is done, but still a lot of bug fixing and fine tuning. This week I'm implementing BrewMan features and implementing voip feature in DrawAttack. Plenty of work to do.
 
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TarableCode

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IMHO It's best to avoid using libraries like SDL and such on resource constrained platforms.
I haven't touched the sound libs yet but Citro3D is fairly decent to work with for 2D.
 

SLiV3R

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I gave Doom I some time. Great game & port! Fantastic gameplay and level design never gets old. Cool music too :)

I will definitely play through the whole game :) (Doom I isn't so nightmare-scary anymore, as I thought it was as a kid).

And if I have the lowest 3D step, I think the 3D feature is adding depth.

One feature I would like to see on all these great ports is to maximise the "gamewindow" on the already relative small upper screen. The best solution I've seen so far is in Rinnegatamantes Hexen II port. There we can have the menu/status bar hidden, and when pushing the d-pad upwards the menu/status bar shows up. Very smart, easy and convenient. But the best thing would be to have the menu/status bar on the lower screen. But that's perhaps not an easy task to achieve.

Back to some Doom gaming :P
 

LarBob

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I gave Doom I some time. Great game & port! Fantastic gameplay and level design never gets old. Cool music too :)

I will definitely play through the whole game :) (Doom I isn't so nightmare-scary anymore, as I thought it was as a kid).

And if I have the lowest 3D step, I think the 3D feature is adding depth.

One feature I would like to see on all these great ports is to maximise the "gamewindow" on the already relative small upper screen. The best solution I've seen so far is in Rinnegatamantes Hexen II port. There we can have the menu/status bar hidden, and when pushing the d-pad upwards the menu/status bar shows up. Very smart, easy and convenient. But the best thing would be to have the menu/status bar on the lower screen. But that's perhaps not an easy task to achieve.

Back to some Doom gaming :P
Doom has excellent level design. Part of the reason why I love it.
 
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