Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Exzap
  • Start date
  • Views 7,237,608
  • Replies 21,664
  • Likes 284

ElyosOfTheAbyss

Well-Known Member
Member
Joined
Aug 20, 2015
Messages
2,225
Trophies
1
XP
1,911
Country
Tokyo Mirrage Sessions #FE boots and goes in game
unknown.png

unknown.png

unknown.png
 

sweetstyle

Active Member
Newcomer
Joined
Jan 19, 2013
Messages
39
Trophies
0
Age
37
XP
143
Country
Pakistan
wont it be more beneficial to know what wii u targets? and focus in that area?

P.S i have not read a single post nor tried just wanted to say targeting might help

P.P.S whats the progress of xenoblade x mighty titans?
 

ned

Well-Known Member
Member
Joined
Dec 21, 2014
Messages
591
Trophies
0
Age
38
XP
221
Country
Yeah i got it. It's a bug where you need to switch controllers or disable and re-enable them once it boots similar to the latest version of smash 4. Seems to work best with gamepad

Are there any WiiU games that only support one device type or are they universal to support
both Gamepad and Controller?
Judging from earlier cemu releases the WiiU is expected to run every single game as Gamepad until you
switch it in the actual game itself so it saves it as a setting in the game save for future runs.
 
Last edited by ned,

legend80

Well-Known Member
Member
Joined
May 1, 2016
Messages
192
Trophies
0
Age
33
XP
294
Country
United States
I just can't get input on Yoshi working. I've tried everything mentioned - I can get Smash working like a charm. I get to a the load screen, then transitions to controller screen then black screen, emu freezes...all the while zero input is registered (gamepad, pro, etc.).

How is everyone else getting this to run exactly?
 

Darkemaste

Well-Known Member
Member
Joined
Mar 31, 2016
Messages
525
Trophies
0
Location
Local Disk (C:)
XP
407
Country
Mexico
I just can't get input on Yoshi working. I've tried everything mentioned - I can get Smash working like a charm. I get to a the load screen, then transitions to controller screen then black screen, emu freezes...all the while zero input is registered (gamepad, pro, etc.).

How is everyone else getting this to run exactly?
It's.... a bit of a mess I think. Initially I was able to get past the title screen by messing with input settings, but it doesn't appear to be just that. Played around in-game a bit but unfortunately I wasn't recording and haven't been able to get past the title screen since. :(
Only thing I can really note is that character models (erm, character yarn?) seemed to be completely invisible for me compared to half fully visible/other half transparent as in the preview video. Yoshi's shadow, eggs, aiming reticle and shyguy's masks/piranha plant heads+winged clouds are fully visible however.
 

chriztr

Well-Known Member
Member
Joined
Apr 26, 2015
Messages
319
Trophies
0
Age
33
XP
262
Country
Norway
So I've begun some testing and so far it seems to work better all-in-all.
Also, here's some videos of well-tested games and some that haven't done much before:

Donkey Kong 64 - No more sudden black screen, but slow and the camera is glitchy.


Ducktales Remastered - This one haven't done anything before


Giana Sisters Twisted Dreams Director's Cut - Slightly better. At least it's possible to read the menu


New Super Mario Bros. U - Pretty much the same


Shin Megami Tensei x Fire Emblem - Haven't done anything before but it's not really playable unless you like flashy images.


Super Mario Advance 3 - Yoshi's Island - Same as before


Tekken Tag Tournament 2 - Regression with the background image in menus. Missing characters in fights with the whopping speed of 2 FPS


Fatal Frame 5 - Less flashy but still suffers from heavy graphical glitching.


Donkey Kong Tropical Freeze - Letters and path in world select is finally fixed. Speed seems to be a little bit better. What a breeze!
 

StripTheSoul

Well-Known Member
Member
Joined
Apr 3, 2016
Messages
400
Trophies
0
Age
41
XP
269
Country
Gambia, The
I'm having EXTREME shader cache stuttering with 1.6.0, much worse than with any build before (yes, on the first run, obviously)...
Maybe my settings are wrong...
I got CPU Mode on Recompiler, Timer on Cycle based,
Under Debug: Enable Vertex Cache, Overwrite Vertex Buffer Size and Enable Compressed Textures enabled, the others disabled... something wrong there?
 

KillzXGaming

Well-Known Member
Member
Joined
Jan 2, 2016
Messages
1,629
Trophies
0
Age
28
XP
1,618
Country
United States
I'm having EXTREME shader cache stuttering with 1.6.0, much worse than with any build before (yes, on the first run, obviously)...
Maybe my settings are wrong...
I got CPU Mode on Recompiler, Timer on Cycle based,
Under Debug: Enable Vertex Cache, Overwrite Vertex Buffer Size and Enable Compressed Textures enabled, the others disabled... something wrong there?
Take Overwrite Vertex Buffer Size off unless it's smash bros.
 

Exzap

Well-Known Member
OP
Member
Joined
Sep 19, 2015
Messages
154
Trophies
0
XP
1,570
Country
Netherlands
I'm having EXTREME shader cache stuttering with 1.6.0, much worse than with any build before (yes, on the first run, obviously)...
Maybe my settings are wrong...
I got CPU Mode on Recompiler, Timer on Cycle based,
Under Debug: Enable Vertex Cache, Overwrite Vertex Buffer Size and Enable Compressed Textures enabled, the others disabled... something wrong there?
We made some changes to improve shader accuracy at the cost of shader compilation time. Although it shouldn't be an 'extreme' difference.
 

blazed1979

Well-Known Member
Newcomer
Joined
Jan 18, 2016
Messages
52
Trophies
0
Age
44
XP
82
Country
Canada
Is it just me, or sometimes when your driving in mario kart 8 and your pressing the gas, the driver will suddenly stop and the controls become unresponsive? Right now, 'z' is my gas button. I'm not sure if it's just this game or there is something wrong with my wireless keyboard. However, when I open notepad, and hold down the z button for like 5 minutes straight, there doesn't seem to be any problems. So anyone else have this problem in mario kart 8? I'm using cemu version 1.54 btw.
 

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
Is it just me, or sometimes when your driving in mario kart 8 and your pressing the gas, the driver will suddenly stop and the controls become unresponsive? Right now, 'z' is my gas button. I'm not sure if it's just this game or there is something wrong with my wireless keyboard. However, when I open notepad, and hold down the z button for like 5 minutes straight, there doesn't seem to be any problems. So anyone else have this problem in mario kart 8? I'm using cemu version 1.54 btw.

Your post is very confusing.... and why cemu 1.5.4? Thats a very dated version now.
 
  • Like
Reactions: legend80

blazed1979

Well-Known Member
Newcomer
Joined
Jan 18, 2016
Messages
52
Trophies
0
Age
44
XP
82
Country
Canada
Your post is very confusing.... and why cemu 1.5.4? Thats a very dated version now.
Let me try and clarify then. When I am playing Mario Kart 8 in CEMU, I am pressing the gas key on my keyboard to move forward in the race, and then all of a sudden, the key stops responding for some reason, and my racer will stop moving. I wasn't sure if there was a problem with the emulator or my keyboard and was wondering if anyone else was having the same problem. To see if it was my keyboard, I opened notepad, and pressed the same key in mario kart 8 that I use to move forward. (This is z on my keyboard). I held it down for 5 minutes straight, to see if it would stop or the z key would be printed repeatedly like it's supposed to. It seemed to work fine, which leads me to believe that there is some kind of problem with the emulators recognition of input devices, and not my keyboard.
 
Last edited by blazed1979,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: https://www.youtube.com/watch?v=0UeJincEpEM