I was amazed to see this running Starfox and Super Mario RPG so well, that's for sure.
On my N3DS, they seem to run flawlessly from the brief time I tried them out.
Out of curiosity, I decided to try running the SNES Test Program on v1.0b, and whilst it passed the Electronics Test, it has issues on three instances of the Character Test.
For comparison, I tested against Snes9x 1.54.1 on Windows.
The main menu fills the overscan area, whilst the character test does not use it. For some reason, the blue 16px bottom area of the main menu persists during the character test.
During this step, the array of Super Star sprites is supposed to have a gap which moves horizontally. On Snes9x for Old 3DS v1.0b, it does not display this gap as it should.
During this step, the image shown should start off mosaic pixelated, then enhance to reveal the unobscured image. Snes9x for Old 3DS v1.0b does not appear to be able of mosaic effects, such as screen transitions in some areas of Super Mario World.
During this step, the SNES should switch to a hi-res mode and display many Service Marios in two particular layouts. For some reason, Snes9x for Old3DS v1.0b displays only a single permutation in an oddly cut up and mangled fashion. Odder yet is that before this is another hi-res mode test using Super Star sprites moving across the screen at different scales, which is not an issue.
Maybe the odd hi-res quirks are a result of the fixes for games like Kirby's Dreamland 3, but I doubt it. It looks more like a tiling issue. I don't know what sort of games that might affect.
The mosaic effect issue is a broader issue though as a great deal of SNES games use it.
On my N3DS, they seem to run flawlessly from the brief time I tried them out.
Out of curiosity, I decided to try running the SNES Test Program on v1.0b, and whilst it passed the Electronics Test, it has issues on three instances of the Character Test.
For comparison, I tested against Snes9x 1.54.1 on Windows.
The main menu fills the overscan area, whilst the character test does not use it. For some reason, the blue 16px bottom area of the main menu persists during the character test.
During this step, the array of Super Star sprites is supposed to have a gap which moves horizontally. On Snes9x for Old 3DS v1.0b, it does not display this gap as it should.
During this step, the image shown should start off mosaic pixelated, then enhance to reveal the unobscured image. Snes9x for Old 3DS v1.0b does not appear to be able of mosaic effects, such as screen transitions in some areas of Super Mario World.
During this step, the SNES should switch to a hi-res mode and display many Service Marios in two particular layouts. For some reason, Snes9x for Old3DS v1.0b displays only a single permutation in an oddly cut up and mangled fashion. Odder yet is that before this is another hi-res mode test using Super Star sprites moving across the screen at different scales, which is not an issue.
Maybe the odd hi-res quirks are a result of the fixes for games like Kirby's Dreamland 3, but I doubt it. It looks more like a tiling issue. I don't know what sort of games that might affect.
The mosaic effect issue is a broader issue though as a great deal of SNES games use it.