I've got a 64 GB FAT32 card which I've been using for some time now.
Unfortunately I can't install NSPs bigger than 4 GB to it so I used another card, which has 32 GB and formatted it to exFAT.
Then I installed the games there and copied over the sd:\Nintendo\Contents\registered\ folder from it to my 64 GB FAT32 card.
Since installed games don't have files bigger than 4 GB that was no problem.
However if I insert that SD back into my Switch, all games I had on it previously are still working but the two I installed temporarely on the smaller exFAT card and copied over manually appear as cloud games and have to be "redownloaded".
How can I tell my Switch they're on there now?
Does it have something to do with the sd:\Nintendo\Contents\private file or the sd:\Nintendo\Contents\placehId folder?
Because that folder was empty on my 64 GB FAT32 card but there were folders in it on my 32 GB exFAT card which I copied over now.
Unfortunately I can't install NSPs bigger than 4 GB to it so I used another card, which has 32 GB and formatted it to exFAT.
Then I installed the games there and copied over the sd:\Nintendo\Contents\registered\ folder from it to my 64 GB FAT32 card.
Since installed games don't have files bigger than 4 GB that was no problem.
However if I insert that SD back into my Switch, all games I had on it previously are still working but the two I installed temporarely on the smaller exFAT card and copied over manually appear as cloud games and have to be "redownloaded".
How can I tell my Switch they're on there now?
Does it have something to do with the sd:\Nintendo\Contents\private file or the sd:\Nintendo\Contents\placehId folder?
Because that folder was empty on my 64 GB FAT32 card but there were folders in it on my 32 GB exFAT card which I copied over now.