Extract gfpak with quickBMS Script => rename bnt to bntx => extract as DDS with BNTX Editor => find a Tool to edit DX10 (BC7 SRGB) DDS Textures => replace file in bntx with you edited one => Repack with quickbms script@xXDungeon_CrawlerXx Yeah, its cool and i really wanna try to make my own but how did you edit the textures?
well, there's a plugin I worked on for Paint.net.@xXDungeon_CrawlerXx Sorry for bugging you, but i cant find a dds editor that works. All of the ones i have tried have crashed. I have tried paint.net, gimp (both with dds plugins), ddsviewer, and a bunch of others, all saying that the file isnt a supported dds format. Also which file should i try to be opening? pm0001_00_BodyA_amb.dds?
Don't know this one :shrug:@xXDungeon_CrawlerXx This one: https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-11-17/?
It just gives me this error:
Application version: paint.net 4.1.4
System.FormatException: File is not a supported DDS format
at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469
at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158