The roms? Reading from ZIP is definitely working, 7z should also be working AFAIKAny word if there are plans to read from zip or rar?
The roms? Reading from ZIP is definitely working, 7z should also be working AFAIKAny word if there are plans to read from zip or rar?
Turn down the resolution. 480p 4:3 or 560p 16:19@m4xw This is great! And it works well in a lot of games.
Only issues I have atm is Framebuffer emulation is still slow, And there is a slowdown everytime you do something for the first time.
Are there any plans on looking at these issues? This is a Beta so I understand that there is a lot still to be done.
But these specific issues, Do you think it's possible to get them sorted out?
huh? It runs marvelously on an iPhone XS using Provenance. If that isn't using a dynarec, then it's not needed.Not yet.
it doesn't run with the dynarec on other platforms too, so this will probably get fixed when we work on the optimized dynarec, after getting the horizon implementation down.
It's a libretro core so no, it needs Retroarch itself. People trying to run the nro by itself are going to have a bad time.Can this be setup without retro arch? if so how do you set your sd card thanks I would like to try this
It's not on iOS, only Android and *nixhuh? It runs marvelously on an iPhone XS using Provenance. If that isn't using a dynarec, then it's not needed.
Ok thanksIt's a libretro core so no, it needs Retroarch itself. People trying to run the nro by itself are going to have a bad time.
Turn down the resolution. 480p 4:3 or 560p 16:19
fbemu gets more costly the higher the resAnd that is for fast Framebuffer emulation?
Sure if you have set your core path to /retroarch/retroarch/coresput in retroarch or sperate folder?
There is a workaround for this:does this slove the camera issue in donkey kong 64? because i can't seem to get it fixed by changing some options. But overal nice work.
Thanks it worksThere is a workaround for this:
- Start ROM
- Turn FBEmu On
- Set RDRAM Depth stuff: Software (fromMem does not work)
- Close ROM & start ROM again
- Get ingame
- Do a Savestate
- Turn FBEmuoff, RDRAM stuff back or whatever
- Close ROM & start ROM again
- Load Savestate
- Stays fixed whenever u load that Savestate
huh? It runs marvelously on an iPhone XS using Provenance. If that isn't using a dynarec, then it's not needed.