C/C++ Game Modding Utility for PS1, PS2, Gamecube, and Wii,

composer

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Hi all. I wanted to share a tool I've been working on.

I have been working on a utility for automating the process of compiling C/C++ with the intention of being injected into a game, and interacting with its symbols. It currently supports PS1, PS2, Gamecube, Wii, and N64 games

You simply find a code cave(free place in the games memory/main exe) to inject your compiled code into
And a hook to jump to your code
Then you can starting writing code

It comes with the necessary compilers/toolchains for the supported platform architectures
It also includes tools/options for fully re-building game ISO's, and options for injecting into emulators for quick testing

To download the beta release, go here: https://github.com/C0mposer/C-Game-Modding-Utility and click on the latest release

There are still some bugs to iron out, but I want to release the current version for people to try out, and test

Happy Modding :)
 
Last edited by composer,

composer

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~~ UPDATE 12/18/2023 ~~
Just posting a quick update on my game modding utility:

- Nintendo 64 is now supported! ~ Start modding N64 games easily!
- Zig compiler is now supported! ~ Use Zig as a language if you wish!
- Lots of bug fixes!

To download the latest release, go here: https://github.com/C0mposer/C-Game-Modding-Utility and click on the latest release
 
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