You're gonna get a ,,,,, patience from ,@merlin555
:-)
aybeany cheats on PINE?
this is a unity game. good game for you to practiseI've already looked at it.
But I need a savegame where an opponent is just appearing.
I haven't found an opponent at the beginning, to lose energy.
You're gonna get a ,,,,, patience from ,@merlin555
:-)
havent played it yetIs it possible to invert the controls on Pine?
Narcos Rise of the Cartels
TID: 010072B00BDDE000
BID: 2e6fa6fae12d8085
Version: 1.0.3
[Version 1.0.3]
[01# 9999999 money]
580F0000 05539960
780F1000 00015E24
640F0000 00000000 4B18967F
[02# 9999999 Skill points]
580F0000 05539960
780F1000 00015FB8
640F0000 00000000 0098967F
cheats have been updated to 2.0 a while ago.
[Lab Enhancement Points x9999]
04100000 02694A80 0000270F
[Ability Orbs x999]
04100000 02694A84 000003e7
[Void Spheres x999]
04100000 02694A84 000003e7
[Inf. Shield Points]
04100000 026ACB80 3B9AC9FF
[Inf. Credits]
04100000 02694A4C 3B9AC9FF
[Small XP Cube x999]
04100000 02694A88 000003e7
[Solid XP Cube x999]
04100000 02694A8C 000003e7
[Enlarged XP Cube x999]
04100000 02694A90 000003e7
[Cosmic XP Cube x999]
04100000 02694A94 000003e7
[Ultimate XP Cube x999]
04100000 02694A98 000003e7
[Inf. Current HP]
58000000 01C16A90
78000000 00000124
64000000 00000000 0000C350
78000000 00000CD0
64000000 00000000 0000C350
78000000 00000CD0
64000000 00000000 0000C350
78000000 00000CD0
64000000 00000000 0000C350
[Inf. Current Energy]
58000000 01d09dd0
78000000 00000FB8
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
[Ex Gauge]
58000000 01d09dd0
78000000 00000F58
64000000 00000000 47435000
78000000 00006D70
64000000 00000000 47435000
78000000 00006D70
64000000 00000000 47435000
78000000 00006D70
64000000 00000000 47435000
[Max STR]
58000000 01C16A90
78000000 00000140
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
[Max DUR]
58000000 01C16A90
78000000 00000144
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
[Max MAS]
58000000 01C16A90
78000000 00000148
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
[Max RES]
58000000 01C16A90
78000000 0000014C
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
78000000 00000CD0
64000000 00000000 000F423F
[Max ENE]
58000000 01d09dd0
78000000 00000FB4
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
78000000 00006D70
64000000 00000000 497423F0
Red Faction Guerrilla Re-Mars-tered - Update 0 (v1.0.0)
TitleId: 010075000C608000
BuildId: F1D71307616AB7E4
Code:[30.000 Scrap] 580F0000 044BA350 780F0000 00002BE8 640F0000 00000000 00007530 [Infinite Health] 580F0000 044BA350 780F0000 00000974 640F0000 00000000 497423F0 [Infinite Ammo (On)] 04000000 006C4A94 D503201F [Infinite Ammo (Off)] 04000000 006C4A94 51000508 [Infinite Charges (On)] 08000000 006C08A0 B902BA69 52800C49 [Infinite Charges (Off)] 08000000 006C08A0 0B080128 B942BE69
Would be good if someone can test if they work.
//edit: tested and working, infinite ammo added
//edit2: infinite charges added
//edit3: small bugfix
Sorry about that I did search this site but guess I must have missed the post. Thank you for your help!
Go to the tutorial section. I have a tutorial on how to use noexs and there are videos on it as well.
Somebody try this cheats????
@patjenova I think the BID is wrong because
I tried it like this:
BID 2e6fa6fae12d8085 v 1.0.1
BID 8CAB59583AD30619 v 1.0.3
I really wanted to use these cheats
Maybe I am not activating them when it is due?
I used the base game. The base games is 1.0.3. Don’t have the game anymore but I will check a.s.a.p.Same problem here
I used the base game. The base games is 1.0.3. Don’t have the fame anymore but I will check a.s.a.p.
Oké good luck. If you need help than you know where to find me. Going to take a look at pine today. And maybe blacksad@patjenova - Going to be working on MK11 v1.0.11 tomorrow. Hopefully, it will still follow the same Offset Values like 1.0.10 did. From the Change Log, it seems they did a few things.
General Gameplay Adjustments
· Move list corrections & added more move property tags
· Improvements to AI logic
· Reworked the Store to display more items at once and added bundles as a possible item type
· Added several new Brutalities for players to discover
· Added new End of Round Taunts for players to unlock
· Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence
· Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress
· Fixed an issue that could cause the round winner announcement to be delayed when not in the last round
· Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring
· Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF
· Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet
· Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade
· Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects
· Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent
· Characters will no longer sometimes face the wrong direction when blocking certain attacks
· The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow
· Updated Johnny Cage Announcer voice to reference some unused nicknames
· Added support for Nintendo Friend Invites
Krypt
· Added support for more special event chests
· Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones
Towers of Time
· Added new secret events to Towers of Time
· The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)
· Added New Character Reward Bundles for first time completion of Ko-Op Towers
· Added new Boss Fight Towers and Premier Tag Towers
· Players can now play KO-Op tag battles solo and select two characters to tag in & out
· Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as
Stage Specific Adjustments
· Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity
Character Specific Adjustments
· Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent
· Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape
· Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator
· Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator
· Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability
· Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator
· Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled
· D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested
· Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)
· Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo
· Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches
· Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)
· Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo
· Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway
· Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted
· Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range
· Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing
· Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
· Geras - Reverse Time can no longer be performed during an opponent's resurrection
· Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator
· Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator
· Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent
· Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff
· Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator
· Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
· Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator
· Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow
· Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator
· Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects
· Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
· Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match
· Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button
· Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
· Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame
· Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack
· Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
· Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking
· Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry
· Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry
· Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active
· Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted
· Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)
· Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator
· Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame
· Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits
· Raiden - Lightning Rod is now +8 on hit (up from -3)
· Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames
· Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator
· Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs
· Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage
· Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters
· Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent
· Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum
· Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used
· Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay
· Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator
· Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed
· Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed
· Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing
· Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing
· Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form
· Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed
· Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow
· Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow
· Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton
· Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected
· Terminator - Terminate is now removed when an attack from Terminator is parried
· Terminator - Slightly increased Terminator’s victim regions when Running Man is active
· Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter
· Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks
· Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator
· Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions
· Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle
· Terminator - Incapacitator damage is now correctly considered a special move
· Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo
· Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify
Just waiting for the Update/Install. Then will make sure everything is running fine.Oké good luck. If you need help than you know where to find me. Going to take a look at pine today. And maybe blacksad
Zelda Musou: Hyrule All Stars DX
tip:01002ab007fd2000
bid:6da232f1929a838e
リンクル
Lincle
Crossbows rapid inf Y
04000000 0073F344 C2800000
Hyrule Warriors Definitive Edition usa
tip:0100ae00096ea000
bid:0c869f41b8b9175e
Lincle
Crossbows rapid inf Y
04000000 0073F164 C2800000