Yes. The Overlay. I also put in place the dmnt in place, but for some reason EdiZon still wont work in Applet Mode, but the Cheats Load up, so go figure that one. But for now, since Cheats do come up, especially with Breeze, and I got Noexs working again, I am good
I’m playing NEO TWEWY, I haven’t downloaded any NEO cheats in this thread, the cheat just there on Tinfoil when I downloaded the game the other day. Yesterday I used the FP 99 cheat, thought that a friend point cheat but instead it made my team HP lower. Unfortunately I saved the game before turned off the cheat, now I can’t make my HP return to normal, though I’ve tried to equip the healing pin, at the start of every battle it still keep the low HP. I need help!
Problem solved thanks to Eiffel! Turn out it was because of the Blossom kimono I bought from RyuGyu
Yes. The Overlay. I also put in place the dmnt in place, but for some reason EdiZon still wont work in Applet Mode, but the Cheats Load up, so go figure that one. But for now, since Cheats do come up, especially with Breeze, and I got Noexs working again, I am good
You need to disable tesla for some games. Tesla takes up shit load of memory and will interfere with both noexs and edizon se.
Read this https://github.com/tomvita/Zing#known-issue. Current release of Breeze will crash when the two session available with dmnt ran out cause there is a fatal throw line in the code when dmnt session is not available, next release will remove that line.
Happy to see the feature in use.
Current solution leads to two labels in Zing which is not optimal.
The label also don't exit in dmnt's copy which is also not optimal.
It occurs that maybe something like what you had been doing may be the solution.
Maybe any cheat with a first opcode that don't cause problem with dmnt and will never be the start of a real code is the solution.
For example :
[label]
20000000 (end if)
I will also investigate what dmnt actually do when you have code such as what you have
[label]
00000000 00000000 00000000 (write of size 0)
Happy to see the feature in use.
Current solution leads to two labels in Zing which is not optimal.
The label also don't exit in dmnt's copy which is also not optimal.
It occurs that maybe something like what you had been doing may be the solution.
Maybe any cheat with a first opcode that don't cause problem with dmnt and will never be the start of a real code is the solution.
For example :
[label]
20000000 (end if)
I will also investigate what dmnt actually do when you have code such as what you have
[label]
00000000 00000000 00000000 (write of size 0)
I did this for non Zing Users, this way they have a Reference Point where one Category Starts.
I came up with the 00000000 00000000 00000000 Solution because i needed a Way to make Comments.
I know we can do the same with 20000000 but 00000000 00000000 00000000 looks better and also has no
Effect if you accidentally enable it.
Btw did you disable "Large Cheat File" Feature in Breeze?
It "only" showed 126 from about 350 Cheats when i tested it. (1389 / 1024 Opcodes | 353 / 128 Cheats)
I thought it would be nice for Breeze Users to have all Item Cheats in one File.
I did this for non Zing Users, this way they have a Reference Point where one Category Starts.
I came up with the 00000000 00000000 00000000 Solution because i needed a Way to make Comments.
I know we can do the same with 20000000 but 00000000 00000000 00000000 looks better and also has no
Effect if you accidentally enable it.
Btw did you disable "Large Cheat File" Feature in Breeze?
It "only" showed 126 from about 350 Cheats when i tested it. (1389 / 1024 Opcodes | 353 / 128 Cheats)
I thought it would be nice for Breeze Users to have all Item Cheats in one File.
In this release empty code is no longer use as label
If first opcode is 0x20000000 it is treated as outline label
The following is a outline label:
[outline label name]
20000000
I will also implement this in Breeze.
PS: I also support 00000000 in the code, but I think 20000000 is better so only 20000000 is documented @crazy_p with this change your code is now missing a top label.
Btw did you disable "Large Cheat File" Feature in Breeze?
It "only" showed 126 from about 350 Cheats when i tested it. (1389 / 1024 Opcodes | 353 / 128 Cheats)
I thought it would be nice for Breeze Users to have all Item Cheats in one File.
In this release empty code is no longer use as label
If first opcode is 0x20000000 it is treated as outline label
The following is a outline label:
[outline label name]
20000000
PS: I also support 00000000 in the code, but I think 20000000 is better so only 20000000 is documented @crazy_p with this change your code is now missing a top label.
That's fine, this is a quick change.
But you did not add 00000000 00000000 00000000 as Outline Indicator, this way all "Comments" will
be treated as Outline which is sub Optimal.
That's fine, this is a quick change.
But you did not add 00000000 00000000 00000000 as Outline Indicator, this way all "Comments" will
be treated as Outline which is sub Optimal.
I keep 00000000 for backward compatibility with your releases. If you prefer to not have that I can remove it in next release. The code only check the first opcode, what follows don't matter.
I keep 00000000 for backward compatibility with your releases. If you prefer to not have that I can remove it in next release. The code only check the first opcode, what follows don't matter.
I just tested the new Version, i think it was better before (everything was displayed as expected),
because we now don't have a Way to make Comments.
For the Large File Support i loaded the File in Breeze with ZR More -> R any cheats from breeze/cheats.
I thought we were able to load Large Files in Breeze (not the Overlay)?
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I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi