Eliza is finicky like that, sometimes it just doesn't like to open your save game.Anyone else having issues with Eliza? It doesnt want to open my save file...
How did you get Eliza to complie?The IDs themselves work with Eliza as long as you convert them to decimal! Just tested it to make some ores, you can just replace any item in your rucksack/storage/etc.
You don't have to compile it, just download the release and extract it. The program is called "Eliza.Windows.exe".How did you get Eliza to complie?
I keep getting Project file does not exist
I was able to open it now Thank You <3Eliza is finicky like that, sometimes it just doesn't like to open your save game.
Try to complete another story event or something like that- sometimes that fixes the issue.
I'm actually talking to the creator of Eliza rn so if you send me your save file that's having the issue, I can give it to them so they may be able to fix the problem. (I personally have not experienced the problem yet)
For Rune Factory 5 (US), it appears most offsets are the same, just not the main+ address. I managed to make a port of the Field Max Codes from a previous version by backtracking the offsets and searching for a pointer for the current address. Here's the result:
[Almost Infinite Health]
580F0000 02CA1A78
580F1000 00000080
780F0000 00000848
610F0000 00000000 00000078
[Infinite Stamina]
580F0000 02C9FD70
580F1000 00000038
780F0000 000002AC
680F0000 453B8000 453B8000
[Infinite Abilities]
580F0000 02CA1A78
580F1000 00000080
780F0000 00001CC8
610F0000 00000000 00000063
780F0000 00000004
610F0000 00000000 00000063
780F0000 00000004
610F0000 00000000 00000063
[Arrows x300 (highlight item re-menu)]
580F0000 02CA6D48
580F1000 000447E8
780F0000 00000020
620F0000 00000000 0000012C
[Materials x300 (highlight item re-menu)]
580F0000 02CA6D48
580F1000 00000068
580F1000 00000588
780F0000 00000020
640F0000 00000000 0000012C
780F0000 00000298
[Moonjump (Hold X)]
580F0000 02CC5DE8
580F1000 00000030
580F1000 00000010
580F1000 00000008
580F1000 00000010
780F0000 00000110
640F0000 00000000 3F800000
80000004
640F0000 00000000 BF800000
20000000
Pls !!! Can you share your cycle hand and code in this video
Its not going to be all items because we don't have all items in the txt file but this should give us the most important ones.
For anyone that was also confused about some of the UI, the Level Amount # is the level amount for the individual items, 0-8 are the 1st-9th items and max item level you should have is 10. You can't change the amount of items you have but that shouldn't be a problem because you buy a bunch of items in game and then change it in the editor.
EDIT: I setup a google doc link for the item list so people can add to it whenever they find out new item numbers
RF5 Item Doc
The box at the top is the Item ID, the level amount box is for changing the item level for the stack of items. You can't add new items where there aren't any, you can only edit existing items. So change the item id to the item that you want and then go to the stack and from Amount Item 0-8, change the box on the left between 1-10 for the item level.View attachment 303252d
How do I enter values into the box below level amount? and is that the one on the right the level or amount of items?
i found this easy myself , it was the jumping the rope and the volleyball that nearly cost me a controller or two.Super Mario Odyssey
TID: 0100000000010000
BID: b424be150a8e7d78
Ok, I requested a code before to always win 1st place at the Bound Bowl in the Snow Kingdom. Really it is the only thing I want, either that or an Instant Win code where you push a button or two and instantly win the race. It is, in my opinion, one of the most frustrating parts of the game and I'm tired of having to go through it over and over again.
i found this easy myself , it was the jumping the rope and the volleyball that nearly cost me a controller or two.
Hi! None of them show up in my Game. Any Idea why ? Im mainly interested in the health/Speed one. The IDs Match too. Idk what im missing. Path is also correct.For Rune Factory 5 (US), it appears most offsets are the same, just not the main+ address. I managed to make a port of the Field Max Codes from a previous version by backtracking the offsets and searching for a pointer for the current address. Here's the result: