Hey all,
I added support for rebooting to hekate configs and UMS on Mariko consoles to my related homebrew. Check it out https://github.com/HookedBehemoth/studious-pancake/releases
No, this doesn't help at all.
All it does is call spsmShutdown for reboot... Which is exactly what I do.
I don't know what makes you think this doesn't set the RTC.
These "forks" just use my stale branch.
It's not in the latest release because it doesn't work on Mariko.
The fastCfwSwitch forks also only remove the error message and don't address the issue.
For what it's worth, Mariko r2p works differently. The recent hekate patch added support for Linux...
This supports flac since a while now.
The initial concern was because I used mpg123 and considered using the official flac library.
They are both really bloated compared to the libs (dr_libs) I'm using now.
Play on top.
There is no way to mute game BGM except in game - if they give you the option - or patching on a game to game basis.
I guess I could add the option to turn down game master volume.
Sadly no.
This function sends a command to the sysmodule that tells it to cleanly exit. The most important step is unregistering the service so on consequent starts the name isn't occupied.
We had a talk about that a while back about having that port standardized so something like...
@1basti1
Remove the boot2 flag and give this build a try.
I made it so the overlay launches the sys-module if it's not running and you have the option to disable it without rebooting.
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi