On console it's theoretical. The RDP is too stressed (even at 30 FPS in some points) for a consistent 60 FPS. There's an F3DEX2 microcode build option which I added in (GRUCODE=f3dex2 when running make), and even that doesn't improve the framerate. I guess one could try enabling fog and...
Yes, waste your time writing a compiler which would be worse than the ancient IRIX one the game originally used.
LOL, I'd love to see you document the audio system, or graph nodes.
Oh, you can have fun with camera too.
https://github.com/mountainflaw/modconv_2
This bad boy supports:
1.) Fast3D and Fast3DEX
2.) Adjusting lighting colors
3.) Toggling geometry modes from Blender
4.) Mirrored and clamped UVs
5.) The collision format, can also select types in Blender.
6.) Fog
7.) Transparency
It works with all...
Basically, this started off a disassembly with almost no symbols named using n64split. People would just pick a file to convert to C in a manner that nim described.
alright guys i just started a blog where i make my essays (not my school essays unless i'd find them something i'd want to post here), and started by copy pasting my essay about the dictionary into a blog entry