Ok thanks. I installed the nightly and config files and it runs the games. Both appear to be a bit sluggish but I'm sure it'll be ironed out in later updates.
Those two games specifically have hicode, which needs the hicode branch to work, you can find it here.
Then, grab these config files and make sure to place them inside /_gba/configs.
Driv3r (USA) and Asterix & Obelix XXL (EUR)
How are you guys getting 3D games running? Gbarunner3 doesn't boot Obelisk & asterixx or Driv3r for me and I can only tweak gbarunner2 settings though Twilightmenu.
@CrazySquid I simplified a lot... To explain this in full defail you would have to not only read the SDK docs but also understand what Nintendo doesn't tell you...
On the ARM there's IOSU. That's more or less IOS (the Wii operating system) but...
All 3 cores are accessible to software like games. When starting a new thread the software spawning it (i.E. a game) is able to decide on what core it should be pinned to (but pinning is not a must, it's just a good way to maximise performance)...
This is just a simple hardware question but I'm doing some research on the Wii U and noticed that information on how the hardware divides user/system functions is scant compared to the 3DS. Was 1 CPU core reserved for background system functions...
The developer is a whole ass bitch. Guy went into freakout mode because of a bunch of "complaints, and death threats" from what were more than likely stupid ass kids who don't know how phone hardware work, and to make matters worse, he went back...
The 3DS and New 2DS have such a weird pixel matrix that 800px is really transformative, it makes 3D games have smoother edges and pixel art looks a hell of a lot better, even textures are improved. What a dream it would be if more games used it.
Both game compatibility and sound emulation have improved, and are a lot better, with some games (ex. Mother 3) no longer crashing.
There are still a few bugs left to fix, such as sprite flickering in certain games.