Now imagine if they tried was to code newer more complex levels like Fingerdash or the Infamous community made: Bloodbath
Also what is even more impressive is the game is not 100% coded in assembly and it still runs on a few C elements
I was actually talking about Normal Mapping. A graphical technique to to make models have more geometry without adding polygons. (A Wikipedia page to understand better: https://en.m.wikipedia.org/wiki/Normal_mapping)
But thanks for the reply. I still might think about using it
Because searching up it’s GPU. You’re able to find a list of Maestro functions that it could do and Bump mapping is one of them but what about normal mapping? I’ve seen people who know a decent amount about technology that said the 3DS does have normal mapping and bump mapping at the same time...
Because during the 2010 leaks of the 3DS. It was actually rumoured it was gonna be using a Nvidia Tegra Chip but i heard it was a last minute decision to change it and chosen DMP PICA200 instead that came with the final product.
I have no idea why they did but I heard it was either power...
If Sonic Unleashed had a downport to the PS2, then I don’t really see why one for the 3DS wouldn’t be possible, particularly the Old Models (Not the New 3DS Series). I would say the 3DS was in the same ballpark of the PS2 in terms of performance but has the advantage of graphical modern features...
What’s the point of choosing the ARM11 MPCore as their CPU of choice for the 3DS if it’s only going to contain one or two MP11 core’s (instead of the 3 and 4 it’s more capable of) that power’s the whole processor? I mean the ARMv6 was already an outdated architecture by 2011 when the 3DS...
Does the 3DS CPU support Thumb-2 instructions? In the ARM11 MPCore reference. Thumb-2 wasn’t mentioned but oddly, it did mention the thumb mode had 32 bit instructions that were introduced in Thumb-2 when Thumb-1 only had 16 bit instructions. I heard only the ARM1156T2-S was the only ARM11...
ARM11MPCore refers to a ARM chipset that is a multicore
But if you look at the ARM11 MPCore architecture and its specifications. It has up to 4 MP11’s CPU’s built on a ARM11 integer core connected with their own L1 memory bank.
But I wonder if Dual Core ARM11MPCore just means two regular...
Okay. I understand much better now.
But is it true that some games actually use Core 2 officially(keyword) for gaming usage. I know core 2 is supposed to be reserved for background multitasking only but I heard from somebody that core 2 can be utilized for gaming usage, especially on the 3DS’s...
Hello. New Person Here!
I’m asking this since I wanna know if I can increase my O3DS model’s performance. I heard the Handheld’s CPU has a Dual Core ARM11 MPCore (268 MHz). However, only one core is utilized for gaming applications while the other is for background multitasking. But in my case...
@The Real Jdbye, I thought about that and I have blank DVD's and Blurays but honestly after like 90 songs I just listen to it a couple of hundred times toss it out and burn something else or have like 2-3 CD's. Florida here the heat in the car tends to ruin the CD's after like a few months even commercial pressed ones don't last too long.