Recent content by RHY3756547

  1. RHY3756547

    Tutorial How to boot Linux on your Switch

    You should be careful with this - the switch is meant to be clocked at 768 in docked. Setting max speed draws too much power when on battery and using cpu+gpu intensive apps, and will likely cause power failure.
  2. RHY3756547

    Tutorial How to boot Linux on your Switch

    Can you also include some info on getting KDE installed via pacman, if there's anything specific you have to do to get touch working? I've already installed quite a few packages on my current installation, so that would be better than starting from scratch.
  3. RHY3756547

    Tutorial How to boot Linux on your Switch

    Any ideas what causes the kernel to compile with or without wifi support? I can't use the premade binaries here since there's a problem with the Samsung 128GB microsd I'm using, that's only resolved by reverting a commit and recompiling: https://github.com/fail0verflow/switch-linux/issues/1
  4. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    You need to create a visual studio project and just link in the cemu binary (obviously because you won't have the source). Right click your empty project, then Nsight user properties. Set the path appropriately. You can then launch Nsight from the menu: Nsight > Start Graphics Debugging.
  5. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Used NVIDIA NSIGHT to check out all the active textures. Simple enough, but you don't get back the Wii U texture format type. If you want to ignore formats, dumping textures from cemu should include their formats.
  6. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Updated graphics packs for MK8, which fix half res alpha, a bug with the race end background image and upscale the video used in MKTV: https://github.com/slashiee/cemu_graphic_packs/pull/2 7.00b has been released, but it doesn't seem to fix any crashes upscaling shadows. :'(
  7. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    A few games use half-res alpha effects, including Mario Kart 8, Splatoon, and XCX. You should add some lines to your rules (or additional rules files) to get the most out of it. [Definition] titleIds = 000500001010ec00,0005000e1010ed00,0005000e1010eb00,ffffffff85887bc1 name = "Mario Kart 8 -...
  8. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Looks like any size greater than the expected is causing a crash. Here's what I think is happening: - game creates render target array for shadow cascades (at increased resolution) - cemu allocates some memory that can be modified to change the texture, at the original resolution (1024x1024) -...
  9. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Looks like you can get the shadow render targets with Mario Kart 8, but it crashes if you try to make them any bigger. Smaller works fine. Found it's signature with NVIDIA NSIGHT, though I don't know its format so I'm just excluding all the normal ones. would encourage anyone interested in...
  10. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    http://cemu.info/screenshots/cemu170/MK8_4K.png If you're going to post this elsewhere (like reddit) I'd suggest rehosting it to save Exzap's poor servers. It's beautiful though, I always wanted MK8 and XCX in 4k. Changing a modern game's internal resolution is not that easy. Usually, the...
  11. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Doesn't seem to be an issue for me, but I didn't test with the last release. (try deleting your shader cache?) NVIDIA GTX 870M, latest drivers. Mario Kart 8 is the smoothest 60 ever on my laptop now. Smash is slow still (due to streamout and audio), I assume that's what you're all getting your...
  12. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    You're at max volume. I had to decrease the volume on my PC to 30% to get your video to a reasonable volume, since it's obviously clipping. Decrease the volume in emulator settings.
  13. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    Look up how much memory the Wii has. The WiiU has 2GB DDR3. Wikipedia: "This is 20 times the amount found in the Wii." I'm imagining that programmable shaders, complicated GPU shared memory tricks and saving/restoring huge amounts of HLE state arent going to make things any easier either.
  14. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    I burst out laughing when I seen this. Happens after finishing a 3 course VS Race. There's also a new issue where cubemap reflections seem to be ignored in courses, at least on NVIDIA GTX 870M. (it was working after one course before I think)
  15. RHY3756547

    Emulation [RELEASE] Cemu - Wii U emulator

    It's not in Mario Kart 8 at all.
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