Recent content by ssjkakaroto

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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    This is a general issue these days, not limited to Wiistation. Take a look at most of the decomps that we had in the last few years. Before getting the games to run 100% with clean code, people start adding tons of features that make it impossible to properly debug and fix anything. It also...
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    Battle.net is required to play Diablo IV on PC Game Pass

    Does anyone care for this game, at this point?
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    WiiStation Ver 3.2: SPU: Correction for overflow of 16 digit numbers. psxbios: implement yet more memcard details. Fixes Formula 1 freezing at first loading screen. Update to latest libCHDr. To avoid errors where CHD games occupy too much memory, move Lightrec's 4M Buffer to MEM2 memory...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    I don't think we should worry about subchannel data in CHD's, because chdman does not support MSD/MDF or CCD/IMG/SUB or SBI files. These are the main formats that have subchannel data. Even if you try to convert a game with BIN/CUE/SBI, the SBI file will get ignored by chdman. Having said that...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    If I'm not mistaken, FLAC is even lighter than Zstandard and deflate (zlib) as it can be decoded on many DAP's with hardware even more restricted than the Wii. Do the crashes also happen with uncompressed bin/cue?
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    CHDs using only zlib and FLAC were already faster than the ones using LZMA. The real issue was and is LZMA compression. zlib is fine. Here's an example: chdman - MAME Compressed Hunks of Data (CHD) manager 0.262 (mame0262) Input file: Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (Rev 2)...
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    @SaulFabre from a quick test, Akumajou DraculaX and Final Fantasy 8 seem to be working fine with Zstd CHDs. Thanks a lot for updating the lib! :yay:
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Taking a glance at popstation_md code (https://github.com/moparisthebest/popstation/blob/master/popstation_md/main.c), it seems that PBP uses zlib's deflate algorithm, so its maximum compression should be similar to what chdman uses when you create a CHD with only deflate.
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    @SaulFabre any chance you could compile a version with updated libchdr?
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Just out of curiosity, what advantage is there in running PAL games in NTSC when there's a NTSC version of the same game? I can understand it when the game was only released in Europe.
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    Which CD format(s) should be used for emulators on the Wii?

    That's quite interesting, I've never heard of it before. Too bad it hasn't been updated in a long time, but you can create a regular CHD with it that uses lossyWAV (FLAC) + LZMA and then use the latest CHDMAN to convert it to FLAC + Zstd with the "copy" command.
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Wiistation v3.0 was released. https://github.com/xjsxjs197/WiiSXRX_2022/releases Ver 3.0: 240p/Lightgun/Mouse/Multitap support. CHD v1-v5 compressed format support. Add Force ntsc mode. Rewritten PCM decoding logic using the paired single instruction, There is a slight increase in corresponding...
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    Homebrew CleanRip Update v2.1.1

    https://github.com/emukidid/cleanrip/releases/tag/2.2.0 What's Changed Enable NTFS support on GameCube and SD cards by @Extrems in #97 Built with latest libNTFS 2.1.2 had broken NTFS support, please use this version instead.
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    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    It would be way more effective if the emulator added a version tag to these config files and overwrote them if it didn't match.
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