Any ETA on the bloom fix/waterfall fix? There's areas later in the game that border on unplayable because it's so bright. No rush though I get it needs to be properly tested.
I could be wrong but if I remember correctly fixes for SMT did get pushed through in builds well before the game came out and nothing much changed on the day of release, but again I could be wrong here. Either way I'm not in a rush and I certainly don't envy the emulator devs who have to deal...
Either way it seems like everyone is having different issues on different emulators and they need some work before they're truly stable, which makes sense because Xenoblade games have been hard to emulate in the past (+the game isn't even out yet)
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
I had the Goodyear blimp fly real low right over my house this morning, was weird out of nowhere looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.