I sincerely apologise for making that baseless "rumour" in the EoF earlier; I didn't exactly think of what I wrote would actually mean. I should, and will, think things through more in future.
I see that your like counter has been honourably discharged from its stool. Whatever its number two call in life may be, it will not waste any more time not chasing it.
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.