Review cover Soundpeats Air 3 Earbuds (Hardware)
Official GBAtemp Review

Product Information:

Earbuds come in a variety of models and styles, but how well will this lightweight offering fare in the sound department?

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The Soundpeats Air 3 are the third in the Air lineage, providing smaller, lighter, punchier and more feature-packed earbuds than ever before. The Air 3 models are currently retailing for £42.99 on Amazon and were provided to me by Soundpeats for review.

Unboxing the earbuds I thought that the box was modestly small and the contents even more so. Rather impressively, Soundpeats have compacted their product down to a minuscule 2 inches square rechargeable case, and at just 33 grams in weight, it is incredibly space-saving in your pockets. Each earbud weighs in at an incredibly svelte 4 grams so as to not weigh you down as you enjoy your favourite tracks. The Air 3s are made of black moulded plastic and aren't going to win any awards for styling innovation, but they certainly do the job and they do it well!

Pairing the Air 3s is as simple as you could possibly imagine. On the first usage, bringing the earbuds out of the case puts them into pair mode, and flipping on your Bluetooth on your mobile phone connects them in just one click. Once paired you can opt to use either one bud or both at the same time, but using both at once provides you with four mics for calls and will fully utilise the noise cancelling to give you solid call quality and excellent voice chat standards both ways.

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Tech Specs:

  • Bluetooth: Bluetooth®5.2
  • Profiles: HSP, HFP, A2DP, AVRCP
  • Chipset: Qualcomm® QCC3040
  • Supported Bluetooth® Codec: SBC, aptX, aptX-Adaptive
  • Wireless Range: 33 ft
  • Single Earbud Weight: 4g
  • Charging Case with Earbuds: 33g
  • Control Type: Touch
  • Waterproof Rating: IPX5
  • Battery Capacity: 220 mAH (Case)
  • Battery Capacity: 30*2 mAH(Earbuds)
  • Earbuds Charging Time: 1.5 hours
  • Charging Case Charging Time: 1.5 hours
  • Charging Port: USB-C
  • Playtime Time: 17.5 hours

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In all honesty, the sound quality is pretty nice through these buds. The 14.2mm drivers deliver crisp sound via Bluetooth 5.2 and aptX codecs, and the overall sound profile isn't as tinny as I had imagined. The sound feeling natural, warm and not overly vibrant. I tested a selection of genres and was pleased to find that the sound reproduction is pretty warm, with rich bass and punchy treble throughout all genres of music. Vocal tones stand forward of the overall sound profile too which is nice and never seems to sound muddy. Everything I threw at it sounded faithful to the original, and I was quite impressed with just how good they sounded. For the average user, you will certainly get a lot of bang for your buck, and audiophiles will be quite astonished too given the reasonable price tag versus other models available in a similar category.

In-ear detection is a great feature, and it means that you don't have to fumble around for a pause button if someone is talking to you. The control method is simple to remember too with a single tap on each ear governing volume, double taps pause/resume and a triple tap on the left activating game mode, and on the right: your mobile's digital assistant, while long-pressing shuffles previous/next tracks. My only quibble with these earbuds is the choice of finish. The matte black smooth plastic feels like it may slip out of your ear, yet somehow it doesn't. They avoid my pet peeve of leaving fingerprints, but inversely they don't allow your fingertips to fully grip them so I kept feeling like I was about to drop them. It's a very minor quibble mind you, and one that I can easily forgive given the ease of use and simplicity the Soundpeats offer.

I noticed a little lag between them, only when turning the volume up or down from my phone's lock screen. Swiping the volume slider left or right seems to affect the left bud before it affects the right. I tested this a few ways and always found the same results. Perhaps one is paired to the phone and the second is paired to the first causing a slight reaction chain. Even testing the game mode with a triple tap on the left bud sadly didn't alter that slight sweeping volume effect. Game mode reduces any earbud connection lag down to 60ms and overall connection lag down to 80ms, perhaps at the cost of the battery (I'm not entirely sure), but I can't help wonder why would that not be the default method for satisfactory operation? If it doesn't impact battery life too notably, then surely game mode should be the standard mode for everyday use? I also noticed a little clipping every so often too. Perhaps it's Bluetooth connectivity, perhaps it's the music app I was using but I definitely noted a couple of occasions where they sounded like they were very slightly popping in the right side, and there seemed to be a little slowdown when I launched applications while the music player was backgrounded. Given that I have now upgraded to an iPhone 12 Pro Max from an 8 Plus, I can't assume that it's the phone struggling to play music as well as open an app or load a series of web pages. It was reproducible (regardless of the player used), rather annoying, and I couldn't work out why it happened at all.

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The battery life is approximately five hours per charge when running them at 60% volume or lower, and the rechargeable case offers an additional 12.5 hrs of charge to juice up the buds when they start flagging. I happily used these for roughly 60 mins per day, for an entire week without even needing to think about recharging the case at all. The case itself houses a USB-C socket for simply plugging into a cable which is nice and convenient given how many devices around the home use USB-C now, and at just 1.5hrs to charge them back up it's really no big deal to get enough juice in them in a matter of no time. There is one LED on the case itself that indicates charging or charged, but it would have been nice to have a more precise indicator for battery life remaining.

Overall I really like these earbuds. They're comfortable for use over extended periods, long-lasting thanks to the 5hr battery and charging case, and most importantly they're extremely simple to use. As a sub £45 set of buds, these are ideal for cyclists and outdoor centric people who want to listen to banging beats while they commute or work out. With four mics for enhanced call quality, these are ideal for conversations on the move and provide a great miniature headset for mobile gaming too.

Verdict

What We Liked ...
  • Nice compact styling
  • Easy to use touch controls
What We Didn't Like ...
  • Weird connectivity lag between the earbuds
  • Slightly "clippy" every so often
  • The finish is slippery to the touch
7
out of 10

Overall

A great set of headphones at a rather decent price: If the slight lag wasn't so apparent this review would have been kicked up a notch or two, but it's definitely odd that there is an even slightly notable delay when simply changing volume.
WOW! I might consider these. My Jabra65t are very laggy on the switch. I like these style of earphones for gaming because I can still hear others around me and I don't feel like I'm in a cocoon.
 
I was just deciding if I wanted to get these and then now a gbatemp review came out. I wish, being a gaming/Nintendo heavy site, these were tested with a Nintendo switch. I would like to know how it works with the switch instead of just a phone.

I wanted to use these with just one ear bud in, but I believe it has a built in detection to pause music when it's removed from the ear, don't know if using only one side affects that.
 
I was just deciding if I wanted to get these and then now a gbatemp review came out. I wish, being a gaming/Nintendo heavy site, these were tested with a Nintendo switch. I would like to know how it works with the switch instead of just a phone.

I wanted to use these with just one ear bud in, but I believe it has a built in detection to pause music when it's removed from the ear, don't know if using only one side affects that.
Unlike Playstation, that only accepts a special kind of bluetooth, I think the Switch supports all bluetooth headphones and earbuds.
I am not sure about the one ear thing either, because I don't own a pair myself.
 
Get a Blitzwolf BW-ANC2 if you want the best cost/benefit ratio on the market by far. The 20-30h play time is insane.
 
Nice and detailed review, but i'm not a big fan off those "Oral-B attachment" design like Apple.
 
just wanted to share my experience with bluetooth audio.

after this review, i ended up getting the air3 and the h1.

I've used both the soundpeats air3 and soundpeats h1 with nintendo switch.

they are both "true wireless" similar to airpods. when u pair them and use them normally, the lag is unbearable.

but these particular headsets have a mode called "gaming mode". when you put them into gaming mode, they work perfectly!

i had the left side in my ear, and the right side in the charging case and it still worked perfectly. only problem i run into is if u tap the left side by accident, it lowers the volume of the headset (not the switch), so if you have the right side in the case, in order to raise the volume back up, u have to take out the right side, press it a few times, and put it back in the case. would be nice if all controls can be accessed from each device somehow lol.

the auto play/pause doesnt affect switch usage (when the headset is removed or inserted into the ear. and on android, the auto playpause isnt too big of a deal as you can still start the music back manually with just one earbud inserted in your ear.

I personally liked the air3 better than the h1 as the h1 feels clunky "on my ear". the h1 definatelly sounds really good (better than the air 3) but the air 3 is still really good once u arent switching between the two of them back to back.

and man, i couldnt believe the bass i get with the air 3, i thought i would need an "in ear" to get this type of bass, lol. technology has come a long way.!

i will be returning my H1s, and keeping the Air 3s.

thank you again for the review, it was enough to push me to get them and try them myself, hopefully i can also help anyone else that is on the fence!
 
I was just deciding if I wanted to get these and then now a gbatemp review came out. I wish, being a gaming/Nintendo heavy site, these were tested with a Nintendo switch. I would like to know how it works with the switch instead of just a phone.

I wanted to use these with just one ear bud in, but I believe it has a built in detection to pause music when it's removed from the ear, don't know if using only one side affects that.
I tried these with the switch's "new" Bluetooth function and it's laggy, even with the headphone's game mode. I would recommend getting a $7 wireless audio adapter. The delay is not noticeable when you use game mode with an adapter.

For phone use, it's quite good as long as your phone also has Bluetooth 5.2. otherwise, you might need to turn game mode on in order to reduce any lag or delay.
 
I tried these with the switch's "new" Bluetooth function and it's laggy, even with the headphone's game mode. I would recommend getting a $7 wireless audio adapter. The delay is not noticeable when you use game mode with an adapter.

For phone use, it's quite good as long as your phone also has Bluetooth 5.2. otherwise, you might need to turn game mode on in order to reduce any lag or delay.
You're result is contradictory to my result. I ended up buying it and I tested it and shared my findings in the comment right before yours.

once game mode is on, its good, at least for a simple game like pokemon. I havent tried it with a rhythm game though, i guess that would be the ultimate test.

thanks for the tip on the adapter, didnt want one, but we will see if i need one anyways. ill test it with a rhythm game later.
 
You're result is contradictory to my result. I ended up buying it and I tested it and shared my findings in the comment right before yours.

once game mode is on, its good, at least for a simple game like pokemon. I havent tried it with a rhythm game though, i guess that would be the ultimate test.

thanks for the tip on the adapter, didnt want one, but we will see if i need one anyways. ill test it with a rhythm game later.
Yeah, I don't think the Switch's built in bluetooth is 5.0 and I don't think the system will prioritize that over other things.
On the plane, I played Taiko with the the adapter and game mode on and I was able to do consistently well. If there is a delay, it's really hard to notice.

edit: Just googled the specs, and indeed, the switch has bluetooth 4.1, which will not be able to take advantage of any latency reducing hardware/software in headphones.
 
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